Sure you can talk to the other tourists, but there’s no incentive to talk to them or for them to talk to you, so there’s no need to be part of a community. You boost yourself to 110, kill extremely weak enemies by yourself to lvl 120, then queue by yourself to dungeons, then queue by yourself to LFR, then congrats you’ve concluded the story. You were never compelled to make friends or socialize in any way. You were never compelled to really learn your character. It’s like the game assumes you won’t be sticking around for long, so let’s just skip you to the important bits before you go.
It’s truly no wonder subs kept plummeting until Blizz stopped releasing that information. Players just aren’t sticking around anymore. They come in, they tour, they leave.
No, it doesn’t, and stop spamming this crap. Find one of the other 9000 threads from people just like you griping about exactly the same things in the same way and post in it.
It’s fine to have and express your opinion - but for the love of god stop spamming this forum with new threads when multiple existing active threads are already talking about it.
Also, you and the other “reasons wow is dying fan club” need to get on board. On the front page alone i see: LFR/PVP/Tourist trap and im sure there are others. So you talk amongst yourselves and figure out a checklist going in priority. LOL.
It’s not about needing help from people, it’s about wanting help, because if you’re a rogue wearing cloth spamming sinister strike I’m sure leveling by yourself was a very punishing experience. Possible, yes, but for every rogue that did that there were more who figured there’s gotta be a better way at some point.
In retail, that wouldn’t be the case, they’d just be killing Azshara like that and their tour is over.
If they were someone who boosted to max level, then killed LFR Azshara and left. They were never going to stick around in the first place. They aren’t MMO players. But they are probably a useful source of income for Blizzard.
These new types of game players that think of games as movies, they want to watch the whole movie, then when they are done, they put it on the self and say they “finished that game”
Accept retail’s gameplay has already evolve.
Taking a step backwards by removing fulltime pve, reintroducing the kick abuse features, and Ninja Looting within the current game would give the developers no reason to keep the classic servers active.
You have your game we have ours. Splitting the community in half was a very wise move of the Developers.
This is coming from a No Effort Player who happens to complete the Mage Tower Challenge multiple times and claim the title of “The Proven Defender”.
So if Blizz creates future expansions without these tourist mode features, and just made BfA/Legion servers for you, you’d be okay with that?
It’s very comfortable to say we have ours and you have yours, when yours is the direction future content goes. This is why we voice our feedback. It’s important that retail becomes the better MMO.
I prefer the developers to execute things properly; without creating a disaster like WoD and BFA again.
This expansion was result of them trying appeal to two different communities at the same time. Splitting the community in half is an excellent idea of avoiding further stress.
It may not be an MMO in the Classic sense but Retail is more fun when it comes to pure gameplay. A holy paladin in Classic is just sad compared to how the Glimmer build plays. More, Retail has difficult content, you just have to seek it out.