For the first time in many years I am completing and enjoying dungeons. The reason this is so it’s because the tank and The healer and the other two DPS are not screaming and carrying on like dropkicks. I guess that’s because Blizzard has not programmed that behaviour into the four bots that I run with. Thank you Blizzard.
I played Ultima Online before coming to WoW and there was a TON of stuff you could do solo. There were many a time I would log in and just fish, make some fish steaks and restock my NPC vendor. Sometimes I would just water plants. You could also go farm minor artifacts if you were decently geared. Usually there were other people there and you could just help each other. It was an amazingly solo game. I also remember group events that you just had to be in Brit to join in for. No grouping required. It really was a great MMO that just didn’t age well. I think most people enjoy this type of game play. One thing I hated about vanilla (back to WoW) was having to stand around in town spamming that I was LFG for X dungeon. I even had a time where I was in some fairly large raiding guilds, and because I was newer to the guild I couldn’t get a raid spot. I was also hard pressed to find a group for dungeons. That was until I rolled a priest and started healing. That was a sure fire way to get invited quickly. The way the game is now is WAY better.
Man, you’re like 15 years late for that. This has been said since WotLK.
Merging and shutting down servers is long overdue, and people forget why we have 240 servers in the first place.
We hit that in Wrath because Blizzard kept opening tons and tons of new servers during Wrath, even though there were already tons of dead servers at the time.
And the reason they kept doing it, is because of the incessant demands from people for more and more “fresh servers”.
People were just convinced that if a new server opened up, they’d be top dog on that server forever. (They weren’t, they were at the btotom just like on their current server.)
(Oh and people wanted fresh servers to ring that stupid gong, of course.)
Sorry that WoW doesn’t fit your made-up definition of MMO OP.
FotM has predated Warbands by a long time.
True, but ease of gearing also allows those of us that actually enjoy playing several classes whether or not those classes/specs are FotM to do so at least somewhat effectively without having to go through a long slow grind just to even attempt to try to catch up with current content.
If you don’t wanna do it, no one is forcing you to do it n other people doing it does no harm to you or anyone really.
MMO means “massive multiplayer online” so yeah WOW is one, but i get what you mean, wow retail is not an RPG MMO, it feels like a single player action game but with other people lol
This is true but that is because what was considered Normal as far as difficulty during Vanilla-Wrath at the end of Mists became Heroic with the WoD pre patch.
What became the new Normal difficulty was the Flex-Raid option when the WoD prepatch came and it was this Flex option that made it so current Normal and Heroic raids could have 10 to 30 people instead of the old 10 or 25 person raids.
Note: Flex difficulty at the time sat between LfR and Normal in terms of difficulty
Some of you never had to wait 2-3 hours for 40 people to do 1 raid, and it shows.
I can’t speak for anyone other than myself on this topic. I’ve played WoW for 20 years now. Back in Vanilla/BC/WoTLK, I was a teenager entering my early 20’s. I had time to kill for 40 people to raid MC. After spending 5 years prior in Everquest (where you needed a group for 5-6 hours a day to get half a level if you were not a bard/necro), the waiting was not an issue. I’m almost 40 now. I don’t have that kind of time anymore to put into WoW. The notion that I could get decently geared, see the story bits, experience the raid zone (LFR) and now do Delves to better my character, on the short times that I can log in, to me, is amazing. You couldn’t do that in classic.
WoW has gotten easier to play and experience for the people who grew up with it who now have a much busier life. That might seem like easy mode to you, but to someone like myself who can still be a part of the endgame, but not ahead of the curve, fits perfectly with my playstyle and time. A lot of MMO’s, both old and new, have a hard time dancing around that fine line. WoW has always managed to walk that line better than most.
Raids scaling with raid size was a good idea. In fact, they should extend it to Mythic.
Randomly computer-assembled groups of strangers, on the other hand… not so great.
This is going to sound generic I’m sure, but I believe the game truly is what you make of it. There are a lot of things about the game that I don’t enjoy, but I simply don’t participate in those aspects. Everything isn’t for everyone.
If you’ve been playing the game consistently since vanilla (I think that’s what you’ve insinuated), perhaps you’re just burnt out?
I’d go further and encourage people to delve into the parts of the game they’ve avoided.
People are just too afraid, I guess, to try something new.
It allows for solo play, but people who want to play in groups can still do that, if you don’t want choice, head back to classic, we’re fine here thanks.
From that image I get:
“Flexible” became “Normal”
“Normal” became “Heroic”
“Heroic” became “Mythic”
I do not see “normal” = “mythic”
That’s because back when there was only 1 difficulty, it wasn’t labeled anything.
What was labeled Normal in Wrath was specifically slotted in underneath the old difficulty, as an easier version (with lower rewards).
I love Thor’s description of comparing retail to (hardcore) Classic:
Retail is a power fantasy whereas (hardcore) Classic is a D&D session.
The long and short of it is that when a game gets “solved” then a lot of it becomes boring to people. In Retail you have to push beyond the power fantasy levels but in a world where you are dealing with power fantasies at those levels, it means encountering enemies where “one mistake, you dead” sitatutions. Most people are fine with that because power fantasies are fun.
Hardcore classic isn’t solved because if you make enough mistakes or just one egregious one, you dead, and you gotta start over. Besides Season of Discovery (do note the name though, as that’s a pretty big clue as to why that one works), Classic doesn’t have that. The thing people “discover” when going into Classic is simply that the game was different, and it takes finding what’s unsolved in order for Classic to be anything other than a really, REALLY slow running simulator.
So in short, retail is a MMO and the premise of it not feeling like one is beyond belief silly at best.
What makes you think people AREN’T being social in WoW, keep in mind stuff like Discord and social media was hardly a thing around the time of WoW’s rise to popularity.
Some of you guys are really stuck in the past.
As someone who isn’t a FOTM reroller, this is one of the best damn features to have ever came to WoW, because of this I do even more legacy content since transmog is WAY easier than before the existence of this feature.
Well, they could make the world more dangerous. But vanilla “dangerous” was because of a combination of bad gear itemization and random misses/resists. That kind of danger isn’t all that enjoyable for a lot of people, because it feels out of your control.
It hurts me a little bit, but i have to agree with Myz on this, comparing the current game to the original is like comparing apples and oranges…
God that hurt, i need to go shower now.
Retail isn’t going backwards to classic. The sooner you come to grips with that the better off we’ll all be without these threads.
Have a wonderful evening.