Title, going back & playing classic again (2nd time) has made me kinda realize: the game is too focused on solo play & almost discourages the community aspect.
I have played Blizzard games since Warcraft 1 & I’ve never really felt this way before (SL being an exception); the game doesn’t feel immersive at all & it sucks.
The ‘journey’ aspect of an MMO is completely gone due to leveling being a joke, ‘press this button & q’, & in general leveling is easy & non threatening.
You’d think Blizzard might pay attention to the insane amount of player influx as far as classic goes & think maybe focusing entirely on the end game in retail isn’t the answer.
You have loads upon loads of content from previous expansions unused, you have every class feeling like a super hero with far too many defensives & far too many offensive tools ontop of too much splash damage.
Warbands basically promotes FOTM rerolling & gearing is so easy that it promotes this kind of behavior ontop of Blizzard doing inconsistent balancing (especially when it comes to halting said balancing during AWC or MDI lmao). The sense of ‘pride’ in having a ‘main’ is pretty much gone.
Gearing feels way too convoluted & is basically thrown at you constantly, there are far too many raid/dungeon/delve difficulties in the game now.
LFR/Normal/Heroic/Mythic, 4 difficulty levels? Too much, reduce it to normal/heroic again. Ian has made everything way way too convoluted, too many difficulties, too many gear upgrades… the list goes on.
I really don’t remember the last time I got ‘excited’ about a piece of gear I’d gotten outside of transmog or a gladiator mount; it just doesn’t happen anymore.
The game doesn’t feel like a challenge outside of mythic raids, high delves/keys or high level PvP; it’s boring.
I have always kinda defended Blizzard with their choices but honestly, there are so many issues now with the way Ian develops the game, it’s a dang shame.
Classic for sure has it’s flaws too but honestly at least it feels like a MMO & not just a ‘push this button get in dungeon leave do it again’ simulator.
The game doesn’t feel like the ‘World of Warcraft’ anymore; it just feels like a single player mini-game simulator. Might as well just call it ‘Warcraft’ at this point, the ‘World’ aspect of the game is definitely not there anymore. It’s a shallow form of its former self only resonating with it’s past self by name alone.