Been PTR testing phase 8 and we have this pog fun solo boss fight called Khonsu, almost Brawler’s Guild / Mage Tower like. Maybe not fully Mage Tower since it doesn’t lean as heavily into class mechanics but it’s pretty fun and it really just adds so much to the game to have solo content you can take your character and progress on.
Not Delves that revolve around brain-dead content you farm for gear, tough skill-based content you do for mogs and toys.
I feel this is something I’ve been saying all along and seeing executed in SoD vindicates my persistent belief.
The only things I really liked about SoD were the revamped lowbie dungeons into raids, more class quests and alternative roles like tank shaman and rogue, and the world PvP like Ashenvale.
World PvP with objectives. I didn’t like Blood Moon STV, it was just a giant deathmatch.
I didn’t much like everything else aha, for that reason I didn’t stay beyond phase two.
The flavor is definitely strong in that respect. No matter the time of day, when you fight him the game turns to night with a massive full moon, with a debuff applied called “Infinite Midnight”.
Fight takes place on a large Egyptian spire in Silithus. Egyptian mythology aspect goes hard.
Also Deadpool, neither worries about being hit, and will charge head long into a strike just to intimidate an opponent. Taskmaster’s whole schtick is avoiding getting hit. He takes one look at Deadpool or Moonknight and flees cause mimicking them would be the end of him.
Had to go and look it up and one quick question:
What exactly do you think that ‘retail’ could learn from Blizzard using retail-design to design a non-tank’n’spank solo-boss encounter in SoD?
I’m asking this because… you do realize that they used the stuff they learned from retail to reimagine Classic to create Season of Discovery, and that include encounters like this adds fight with dodge mechanics… you do realize this, right?
What exactly are they supposed to learn from SoD by them applying what they learned from retail in SoD…? Mind you there is stuff that one can learn from it, but I want to know what you think they should learn from applying retail knowledge in a Classic setting.
So, you mean, +11 Delves since those doesn’t reward any additional gear and the seasonal bosses we have had so far?
It wasn’t wrong for them to remove the Brawler’s Guild, but it can be argued to have been wrong to keep it gone for as long as that they have. The Brawler’s Guild was in a desperate need for a new set of bosses, mechanics, rewards, cosmetics, purpose to exist essentially.
I don’t think they meant to keep it gone for as long as they did but that they, I assume, had to work on other more time sensitive stuff before they could get the thing into a place where the Brawler’s Guild really served any purpose again. It was always dead-empty there and had been for a long time, so a proper rework was in order to bring it back to life.
Sure, maybe. I don’t follow Retail that closely after DF jebaited us. I know that standard delves fall into the same bin as world content but I haven’t looked at Zekvir or Underpin that closely.
How is a Solo Challenge being put into SoD when retail had them first, per your own admission, vindicate your beliefs about Classic/SoD being superior?