you do realize that the whole reason the toggle was removed in retail to begin with was because issued caused between the animations and the character models right?
Please recognize that is your personal opinion rather than a fact. For some of us, changing those animations took away the flavor we’d carefully selected when we originally made a character and turned them into something we didn’t want.
The few obvious changes I remember always looked stupidly excessive (priest animations with arms thrown wide, for example).
“Retail casting animations for classic” would go against the core philosophy of the game.
The goal is not to make Classic “better”, it’s to make Classic more like Vanilla. As a hardcore #NoChange person, I can think of dozens of additions that would make it a “better” overall game, something to be marketed and sold to the masses.
But that’s not what Classic is, it’s a re-creation. It’s not a new game.
So then classic shouldn’t benefit from the server stability issues being fixed and should revert back to the random DC’s followed by 10 minutes of a character with that name already existing?
If purely aesthetic changes are too much, then clearly a change to the entire backend of the game should also be
You got it, that would be the true vanilla experience.
Unfortunately it’s just not possible. Those issues were the result of inadequacies. Creating those same results with modern tech with much more capabilities, would be next to impossible. Creating artificial stability issues, etc, just not in the realm of possibility.
So we’ll stick with fighting for aesthetic and design “NoChanges”.
edit: Ok maybe it’s not impossible, but the work required to simulate those technical difficulties 15 years ago… is just not worth the extra effort.
i am not saying its too much.
blizzard is. because otherwise we would still have old models in retail.
but go ahead celessi and continue to reach for LITERALLY ANYTHING you can to try to change wow. not that i give one crap about your opinion on anything because you don’t even have the honesty to answer my questions when i answer yours.
I don’t think there’s a statement from Blizzard telling us exactly why the toggle was removed. I think it’s likely that the old models didn’t handle the new animations properly and they didn’t feel like having two sets of animations. There would be two sets of spells with identical effects that players would be seeing from other players in the game.
Well yeah, unless they could make the animations client side only but I don’t know if that’s possible. When you use your spells on BfA, some of the effects are toned down for other players but I don’t think think it’s displaying a separate spell.
Although, there are glyphs that change your spell effects so maybe my logic isn’t sound.