Retail Assassination Rogue needs a rework

And a respectable number of sub rogues don’t even like the shadow-ninja theme.

5 Likes

Also just the flavor of it. Reprimand? Animacharging? I’m here to make things bleed to death, not reprimand them with anima. Just a weird ability that both in terms of flavor and mechanics feels slapped on top of everything else to make sure we have enough buttons to press during cooldowns. The combo point hunting minigame to keep you busy, the equivalent of mobile game game footage underneath a tiktok/youtube short.

7 Likes

Coming from an Assa PvP persepective here -

tl;dr I think Assa needs some type of meaningful burst that can be set up and worked towards + survivability buffs

  1. Assa needs a small flat damage buff across the board

  2. Deathmark was an interesting idea, it just isn’t impactful often enough. I’d prefer to have an undispellable Vendetta + Duskwalkers back so that we can have actual meaningful go’s that puts the emphasis on something besides our bleed damage while still needing to be set up properly and still has counter.

  3. Elusiveness should make Feint a 20 second CD and make it add a single target 40% wall, and reduce the effects to 5 seconds. Strong enough when used at the right time but not OP. We need some sort of reliable defensive CD again now that we’ve lost cc duration.

  4. The talents that buff poisons + bleeds when the target is below 35% health should be changed to buff Envenom.

As far as newer ideas, I would also be interested in possibly seeing something like Blindside become baseline that gives a free buffed Ambush, Rupture, or Crimson Tempest to choose that procs off Mutilate to help with both ST and AoE damage output. Making something have Ambush hit twice at a second reduced effectiveness, and have the bleeds do some damage upfront.

I don’t really mind ER besides that I wish it did more damage upfront. Personally fine with the Shiv builds because its moderately impactful in PvP. Slice and Dice I’m also ok with, but only because Recuperator is tied to it.

1 Like

X to doubt honestly, but would be nice.

Reprimand isn’t fun, its a slot machine bing bing wahoo moment along with secret kek to look cool.

Emphasis on FW instead of gimmicks is Subtlety, not SL tom foolery and cd stacking to do what other classes do by pressing normal abilities in a deterministic way.

2 Likes

Assassination is bad but your suggestions are terrible. IC is one of the only interesting things they’ve added in a while, HFB is a terrible ability. CT should have more useful and synergistic talents associated with it, but if they changed it to consume the DOT they’d massively nerf the DOT damage and it’d be useless unless you were spam-casting it in mass-target situations.

Assassination was crap for most of SL, too., and when they finally made it strong it was only on tunnel bosses because of broken tier and that annoying snapshot Flag build. At least at the end of BFA we could pump boss damage.

For 4+ expansions the devs had no real idea what to do with Sub and changed it fundamentally every few patches and nobody played it, now it seems like that’s going to be assassination’s fate. Minus the whole “changing every few patches” thing. It’d be nice if they changed ANYTHING at all ever, but the devs don’t seem interested. Pretty miserable, only spec I like that isn’t button-mashing pseudo-fury warrior trash right now.

2 Likes

Its super easy to land on the right combo point, especially with ambush procs being reliably 2 CP. Mut averages 3 CP. I guess its just a reaction time thing though. On opening burst before 10.1, you could box prepull, dot, exsang, deathmark, and burn all three charges before grief came off CD. Sounds like a skill issue to me.

They didnt say it was difficult they said it wasn’t fun - and they’re right.

5 Likes

Assassination was great in 8.3 as a full dot based focused spec with CT actually being used in single target, Toxic Blade (Shiv) not being part of the rotation and massive amounts of haste generated through the corruption effects. The rotation was fulfilling and it actually did damage both ST and AoE.

Now im not asking for all of that back (althought having a way to bring CT back into the ST rotation would be cool) but we already have evidence of what good Sin design should include. For some reason devs just dont want to go back to that.

1 Like

Imagine commenting on a low level dk because you know your wrong and clearly dont play the spec. As proven by you thinking its fun lmao

1 Like

He’s not wrong. Echoing Reprimand is easy to use and does add another layer of engagement to Assassination.

I actually like it and hope it doesn’t go away. But you know Blizzard.
#RoguesCantHaveNiceThings

1 Like

Why? Because it requires skill, and a mediocre amount of thought process? Lmao what a joke.

Lilyeet-garona

Imagine thinking a low level dk is all i play. Sit down.

Is this better? Rogue isnt meant to be 4 button. Go play ret pally. Get your 8/8 normal VOTI hardstuck self outta here.

“Skill” sure man lol. Lmao even.

3 Likes

My god, all this bickering about ER.
Does it fit the Assa theme/lore? Not at all. Is ER a problem? Not at all. Be honest to yourself. In a normal PvE rotation I can’t remember the last time when I wasn’t able to use all charges. Your abilities more or less let you land on each charged CB.

Assa has much deeper rooting problems than this little skill. The mentioned changes for 10.1.5 from the last blue post are surely not coming. The best we will get is a 3% aura buff. Hey, if we try hard enough we may reach the 51% aura buff from SL.

Blizz does not know what to do with Assa. It received three severe nerfs shortly after the beginning of DF “being too strong” while other classes were buffed and with that the descent of Assa began.

The spec is sitting at middle of the pack ST and absolutely lousy AOE…and the best part is that you have to sacrifice one for the other.

I can’t comment on PvP (Assa is probably dogs**t there, too) as I didn’t involve myself in this bolted on, afterthought mini game for a long time. Respect to the people that do but you are probably better off playing CS, COD, Fortnite etc. anyway.

2 Likes

If encounter design is going to continue to make “spec dedicated solely to single-target damage” an unfeasible thing than assassination needs some kind of passable AOE tool baseline like eeeeevery other DPS spec has. Can’t think of a single spec punished as hard as this one is for trying to do one or the other.

3 Likes

It takes up space that could be used for an actual thematic talent.

4 Likes

No doubt but it works fine even though it is not a thematically suitable skill. But think about that…Assassination the master of Poisons is more about bleeds and Subtlety can do bleeds better than Assassination. Crazy world, right. :wink:

Hence I couldn’t care less about ER.

3 Likes

Who cares about thematics when damage profile is the only thing that matters. My details don’t care whether you are a ninja, assassin, or donkey. If you are bad you live at the bottom. And contrary to popular belief, ER provides a nice, reliable burst damage profile, which an assassin should “thematically” have.