Ret Reminder TWW

  1. Wings of Liberty should be choice node with Divine Steed (Only directly to targets)
  2. Emancipate should override Cleanse in the Class Tree
  3. Judgment should be merged with Hammer of Wrath through Vengeful Wrath talent
  4. Crusading Strikes removed
  5. Instrument of Retribution should instead provide Ret’s with an instant cast Intercession
  6. Unrelenting Charger for Templar should proc an automatic Emancipate on the Paladin
  7. Templar Paladins reimagined as Sword Themed

Thank you :wink:

3 Likes

We should let the dead rest. This should never return.

This should be a choice with 2 charges on steed, not with steed itself.

Sure. Less buttons is good, and it reduces conflict with ts users.

I think it should stay, people do like it. But it needs to be rebalanced.

Or it should be just removed. It’s existence means we need to be balanced with it around.

Freedom. It should give a free freedom cast on the paladin, undisspellable.

They need more then that lmfao.

Huh… i made a post on this forums about this exact thing a week or two ago. That rather than having a Holystrike and Radiant build, we should have a hammer vs sword build. Why? Because our current two builds play exactly the same, making the Holystrike and Radiant damage distiction reduntant and more of a flavor thing. And secondly, because all of our “melee” abilities are sword themed and all range ones are Hammers. And yes, hammers vs swords are also just a redunant flavor thing, but i think it makes a bit more sense.

So Templar should be reworked to be about swords. Which would be very easy to do. Just swap the Empyrean Hammer animation with some sword model and rename Hammer of Light to Sword of Light. It doesn’t even need a new animation because it is just a big explosion.

Herald is also hammer themed (it has a minor HoW and DS focus) so it make sense Templar would be something else.

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Exactly. Rename appropriate hero taletns to Sword of Light, Empyrean Sword and Bladefall. Very easy and the right thing to do.

Don’t forget, Lightsmith is also Hammer themed.

Interestingly enough, I’d do the opposite.

Wake of Ash is theme after our legendary weapon Ashbringer, which is a sword.
Sword cut and cuts can often give a sensation of burning.

While Templar, even if the name doesn’t make consensus, already have a well established theme of hammer falling or coming from a distance.

Be it Judgement or HoW from 30y out, FV that swings and bonk people on the head, Execution sentence, divine storm and divine hammer.

They all hover or spawn around us.

4 Likes

Fixed it for ya. :wink:

Nah, they got it right the first time. :wink:

This man speaks da truth. :slightly_smiling_face:

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to strong, wont happen. ask for a pvp talent

this definitely wont happen ever, ask for freedom on horse cast

i really dont see where and how this idea ever got popular. we shouldnt be combining two icon abilities for one

no, feels way better in beta with 40 attack speed. 0 downtime at all. only downtime if your bad which is well needed skill ceiling

actually based and cool idea

templars always used hammers in historical context and paladins are all about hammers. out of all the issues templar brings, i dont see how this one rose to prominence. very first world type issue but i dont mind more glyphs for asthetic reasons so w/e

2 Likes

This is incorrect…

Wait didn’t you get told this in the past?

I don’t know how I missed this, but this is one of the greatest ideas I’ve heard concerning us paladins.

This would be awesome. Kudos to you. :slightly_smiling_face:

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Yeah, but at that point it might as well be non-cast baseline since that version activates at player death.

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Uhh historically the most popular weapons used by the “knights templar” during the crusades were one handed swords called a grete war sword and lances. Warhammers were widely used but warhammers in wow are nothing like real ones even slightly.

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While it would be kind of redundant to have a passive that specify that because well… Duhh!

I feel like this could be a way of adding flavor even if it’s “pointless”.

I’ve argued against it in the past because every single class that can BRez has a cost attached to it, be it resources or a cast time.
Why would Paladin be the exception?

For some, the resource might be more easily spared but it is still instrumental to their gameplay.

Now with the removal of Ret aura (good thing btw), we’re still back at the point where Ret doesn’t bring anything different or better than Holy or Prot.
And where Holy still has an iron grip on the Mythic comp spot through it’s versatile and 40yd wide DR CD.

Maybe this instant free Brez could be the thing that sets Ret apart from our other specs.
Although I don’t see this as being sufficient to dislodge Holy from its spot.

3 Likes

Nice to finally have an agreement on something. I’ll take it!

These 2 ideas are the biggest hot takes. But if the first is to happen, it should only be because the second is removed.

Glad you liked it!

This is exactly the idea here. Bring back a form or ret specific utility, especially as compensation for losing Ret Aura, then also remove the current form of instrument of retribution. Wins all around

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Bare minimum there should be a glyph for TV/FV that turns it into a sword. Never understood that and I love my pally bonkers.

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i wasnt incorrected, as stated in the past. i even brought up multiple historical sources. people again, link templar to swords because of modern media

its actually the bow and the morning star and the lance.

this is such a poor argument, if wow becomes more realistic then paladins wouldnt be summoning golden angel wings nor would warlocks be able to summon 10839817698128719782 demons.

2 Likes

We are not having this arguement again. You where proven wrong then, you are still wrong now.

Maces is seen as their most used weapon due to fantasy story appearances. The reality is vastly more different.

The Knights Templar fought like any other knights, meaning they fought from horseback using whatever one handed weapon the individual preferred. Fighting from horseback requires a one handed weapon both because you need the other hand for yours reins and also because the footwork required to control a two handed weapon is impossible on horseback.

However, there were some sects of religious warriors that used exclusively maces because they felt it was unseemly to spill blood. These are the warriors that clerics and paladins in high fantasy are based on and the reason why priests never use blades and clerics/paladin typically use impact weapons. I want to say they were from the Holy Roman Empire, but I’m not entirely sure.

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… maces particularly spilt more blood and more brutal then bladed weapons. Ever seen what blunt force trauma actually look like? Also i would love you to reference this religous cult your refering to.

Not at all. Ever been building something and smacked your hand with a hammer? Ever been prepping food and cut your hand? Which one bled more?

Yes I have. Gruesome for sure, but not nearly as bloody as a blade would do.

Calling people a cult because of their beliefs is a bad look, but this article talks about it a little.

[Who Used Maces in the Middle Ages? Explained! – neutralhistory.cXom](https:/ /neutralhistory.com/who-used-maces-in-the-middle-ages/)

remove the X and the space

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You don’t slam a hammer in full force while building. You’ll bend the nail wrong or indent the wood your trying to use. So no because i don’t use a hammer with enough force to cause that level of blunt trauma. Also medevil weapons was made to make you bleed one way or another, war hammers tend to have spikes on the opposite sides of the hammer head and a spear tip. They where obviously made to cause bleeding. The hamner head is also small enough to focus the swing force in a small area, if use on plate armor (which is what they are used to counter) will cause bleeding upon penetration of said armor

So they shed blood. Thank you for assisting my point.

All religions is a cult. The term cult gotten a bad rep only due to media making it look like that way.