Does spell bop have any counters (for casters) or is it basically cloak?
What should I be looking for with ret damage? They just seem to melt whatever I’m on. Damage profile seems to change (different builds maybe)? Like on my mage, is it worth blocking off the dot high or does it just get reapplied?
30 second go is wake of ashes, then a bit bigger go every 60 seconds with final reckoning + on use trinket. If you can cc after they wake and kite out wings they lose a ton of damage.
Wake, and the first 2 hp spenders after apply dawnlight so generally not worth blocking to remove them imo.
Could be a couple things, if people stack suns avatar does a ton of damage, then there’s also a build that applies the judgement debuff in exchange for the big hammer of wraths so that can increase verdict damage on details a lot. And generally if dawnlight is #1 they are either bad or just getting kited super hard.
Right now ret damage is pretty high, but our single target burst is not very threatening. Essentially, the more people a ret catches in a wake of ashes, the more damage he’s going to do. There are a bunch of dot modifiers that cause us to put out hefty pressure (again sort of contingent on hitting at least two people with wake).
Part of what makes ret good in pvp right now is that we have long range attacks, and even when those aren’t enough, we have strong dots that continue dealing damage even when we are being kited.
Spell bop can be md’ed, like Gleyeardorix said, but it’s a much longer cd than cloak and unlike normal bop can’t be used while cc’ed.
If you Frost mage, try to do the 1 shot AOE stun snowdrift vs them since you have 2 block. Play long game. Dont try to range attk them. Their range and dot is unbelievable strong. And they can use Dawnlight to heal them self. Get trinket, get bubble then last set up kill. They cant spell bop in magic stun. As Rogue , I have to get all of their 3 trinket ( bop bubble Medallion) before I can kill them if I still alive by then. I can kill a bad player under 1 min. A same bad player play Ret took 5min if he dont press bubble right away when stun. So when do Blizzard Remove Bubble while Forbearance since Ret already got damage buff???
That helps some. Thanks guys. Their damage profile is still… confusing. Just something weird about it. They can NOT be targeting me and I still feel like I’m melting.
They’re closer to a melee aff lock, but every wake of ashes (30s cd) is a mini go that buffs their next HoW and causes mext two FVs to spread dawnlights which is where most of the damage comes from.
Also, every minute, they have final reck which is a big golden light splash on you in a circle that makes you take bonus dam.
Makes sense. A destro lock and my mage went up against 1 ret last night and he nearly killed both of us. Between spell bop and the rest of their cds, we both had to burn our defensives to live. Incredibly unfun to play into. Nearly as annoying as assassin.
I just feel unaware of when to alter or what to block. Damage profile is odd. Not a lot of crits and yet my health is melting. Weird.
Jokes aside, I would really like ret to go back to being a normal melee with our old ranged damage abilities, it was a lot more healthy AND it made sense, also less emphasis on dots!
Just isn’t fun. Too many immunities. Almost complete lack of counter play. Really annoying.
I don’t mind that aspect. It’s all the other stuff. Just too much in the game right now to contend with constantly. Oh look, yet another immunity. Yay! Maybe if it was more specific, like just a flat damage reduction vs spell damage, but CC still landed.
Also, just being 100% on the offensive while being totally immune is getting old. Having to flex between your goes and going on defense just adds more depth, but I’m sure we are long past that at this point.
Well I have to ask, is this a shuffle or 3s complaint? In shuffle the immunities are pretty annoying to deal with, but in 3s their cooldowns are so long I don’t feel like they are available frequently at all
It amazes me people complain about immunities when mine gets md’es stolen purged in a second. Warriors running shattering vs me and just pveing me down. I guess thats my luck
All situational for sure. I’m not directing this just at rets, but the game in general. We went from using an ability had a risk, to no risk, to almost no counter on too many abilities. Probably no reverse course at this point. =/
But ret has counters, the most out of all classes. You know what doesnt have a counter? Shaman burrow, dh netherwalk. Immunities that should have never existed but here we are
Sort of. Both have trade offs. Dying in burrow is pretty normal. You’re still impacted by some CC as well. Netherwalk takes the DH out of the game. Where is the trade off for warding? MD isn’t a trade off.
Maybe. I think there is a place for them, but it needs to be limited. Like the monks AOE immunity is pretty toxic, but so is searing glare for that matter.
As a caster, if a ret can go fully on the offensive because of one ability AND pull every CD I have, that’s not great gameplay. But would concede there is lots of that stuff in the game. The point of this post though just to be clear was just to understand what my options are. Clearly ret is performing very well.
I did some 3s the other day and got completely demolished by thunder, like I was dying through my freecasting healer spamming heals while I was kiting the warrior, it felt completely unwinnable.
I don’t know why but in 3s I feel squishy and weak, but in shuffle I feel like a brick wall with huge damage, my 3s games are shorter than my shuffle rounds for Pete’s sake lol.
Oh and did I mention this was at 2050 mmr in 3s, compared to 2800 mmr shuffle?