RET PvP question

Hey guys, I’m mainly always playing Holy, even when I level. Been doing some pvp in shadowlands, and now my bro wants to try his new Disc Priest in Arena, so I’ll switch here and there to Ret, but never played seriously Ret.

Was curious about talent choice, yes, but also on your opening and how you guys setup properly your burst, spending your HP and then combo.

Thanks a lot :slight_smile:

Basic start is to build 5 HP

Opener is:
Wings+Sera>Divine Toll/Vanquisher’s Hammer>Final Reckoning>Templar’s (Final) Verdict>Wake of Ashes>TV/FV>Judgment>Blade of Justice>TV/FV

If you have about 12-15% haste and slam it out you’ll make your last TV/FV right as FR finishes.

As for the set up, it depends. Usually what you want is for your partner to lock down the healer or whomever is not your kill target. Pop Hammer on the kill target, then go in.

Usual talent layout is
1211333

Basically you want to pick Seraphim for burst, Healing Hands for survivability, and usually Zeal to smooth out HP generation. Otherwise, experiment to see what works for you. Some people use Divine Purpose for more consistent damage. Sanctified Wrath can also work, however doesn’t offer the same burst potential as Final Reckoning.

2 Likes

Thanks Kaotokal, that’s what I was looking for.

When I was asking about the set up, I meant how to prepare for your burst, but you answered it. Other than usual strategy about CCing the healer/non-trageted, from what I understand is that you mandatory need 5 HP before going in. So Judgment, CS, BoJ, and when rdy, you start your burst.

I imagine when you pop your Wings+Sera, you try to be back at least at 3 HP before poping Final Reckoning then Templar’s ?

Thanks again, very useful info

You can technically go in at 3HP if you’re willing to gamble on Ringing Clarity. The purpose of starting at 5 is so that after spending 3 on Seraphim, Divine Toll will put you back up at 3 regardless of whether RC procs or not. That lets you follow FR into Templar’s, then Wake of Ashes into your second Templar’s. Getting the 3rd Templar’s out before FR fades is the only hard part, which is why it’s a good idea to have 10%-15% haste.

Is this same build/rotation pretty effective in pvp?

There are only really 2 builds, the offensive Seraphim build or the healing oriented DP build.

For Sanc wrath vs Final reck it depends on personal pref/comp (if you have CC that breaks to dmg you should prob run final reck).

As for stat allocation it’s also personal pref-ish: Versa>Mastery=Haste however I don’t recommend going over board on haste.

1 Like

Ya I try to keep my haste and mastery about even, mastery now with necrolord banner seems like it might overtake haste slightly

The above information is pretty good. I would add that a cast sequence macro for wings, on use trinket, seraphim, and divine toll seems to work well. Keep wings and trinket outside of the cast sequence macro and you can use this macro once a min (one big go then one small go). I’ve been able to test with different sets of gear and I’ve decided what I’m using is the best setup for me. All sockets = vers. All the vers you can get anywhere you can get it (I hit 33%), then mastery to 30% (I’m at 29.9%) rest in haste (should end up 6-7%). I’ve stopped using Final Reck as it seems like all it does is give me one more GCD and a huge CC me sign to the other players.

If you have a trinket on a 1 minute cooldown or less, you can put it in a macro, even a cast sequence macro. (But you don’t put it as part of the cast sequence.)

Yeah thats what I was trying to say…

#showtooltip Avenging Wrath
/cast Avenging Wrath
/use 13
/castsequence reset=20 Seraphim, Divine Toll, Templar’s Verdict, Wake of Ashes

Slot 13 is the top trinket slot. You can use this macro basically once a min.

Ah, I see, by “outside the macro” it read like you meant in another macro.

You meant not inside the castsequence codeline. Yeah, you are correct that’s seemingly the best way to do it.