The opposite, it shows that the spec is consistent with its tuning, since it has the same exact ranking.
Havoc?
You can see that the spec has higher ranking at lower difficulty:
12th at 95%
https://www.warcraftlogs.com/zone/statistics/38#dataset=95
11th at 20%
https://www.warcraftlogs.com/zone/statistics/38#dataset=20
It ROSE on the rankings at lower %, meaning it’s easier to play relatively to it performing at the max.
Ret is 5th on both 95 and 20%.
6th place on BOTH
https://www.warcraftlogs.com/zone/statistics/38#dataset=95
https://www.warcraftlogs.com/zone/statistics/38#dataset=20
If you want to see easy specs, look at ASSASSINATION, jumping from 10th place at 95 to 1st place at 20.
If you want to see how ret handles at lower lvls, we can do that too:
Heroic 95 ret is 6th
https://www.warcraftlogs.com/zone/statistics/38#dataset=95&difficulty=4
20% and it’s 8th… oh look, some specs have gone ahead of ret, MONKEY specs?
Because that’s what we can extract here, ret is doing more poorly at lower skill lvls than other specs.
If you want to see something messed up, you can look at 20% on Normal, where the absolute most deaths occur and boost ret.
A ret with bad team mates will rise on the ranking, and even that isn’t enough.
95% ret is 14th
https://www.warcraftlogs.com/zone/statistics/38#dataset=95&difficulty=3
20% and ret is 10th, the only reason it rose is because it’s fed by their equally bad team mates deaths.
So tell me again, how tf is ret such an easy spec, but the 2 specs you listed as “hard” are showing that they are actually easier to handle at higher difficulties for more skilled players?
Doesn’t that mean that the more skilled a player is, the less “difficulty” means in its usage? Because it’s exactly the difference between peeling an apple and a kiwi.
How tf are your specs listed “difficult”? Were the specs you listed actually harder to do a proper rotation/priority? Because the logs don’t support that claim, just the opposite.
And i’m FINE with that, they can add:
- Seraphim but make it 1 minute, no 45 sec bullcrap
- Inquisition
- delete Crusading Strikes
- nerf generators dmg and make builders have an extra bang for your buck
- add more crap, but make it optional for the monkeys
What i’m not fine with is acting that the specs in this game have a WIDE skill difference, when everything shows that they are made for monkeys to play with and do well.