is it broken?
Sure it’s not boss lvl miss or defense related miss?
PVP ret back in 2019 classic found that we were getting 3-4ppm against t3 warriors, it was so bad pvp hit % was changed to be 6% instead of 5.
99% certain, I tested over 7000 attacks with 3.8 speed weapons vs level 54 mobs to ensure their defense wasn’t a component and using both details and recount to be certain I missed zero information.
Across thousands of attacks I got a static and damn near perfectly even 6PPM
I could do the same test again bs the Sprit orgres in DMN to nail the coffin lid, but im very confident it’s giving us only 6PPM
For me it’s not a terribly big deal, I only take Seal of Command for the Judgment off the back end of HoJ since it Crits for heaps.
SoR does more damage for me since I have a ton of parry and spec Reck.
If you want to get all the numbers from me I’ll be on Era today in about 1 hour, we can get together on discord and come up with superior testing if you think it’s needed.
Warrior already has two viable raid specs. Warrior and rogue are the ONLY class’ with two viable raid specs.
out of morbid curiosity other than combat what is the other raid spec that rogue can play? As far as I understand it Assassination and Sub are dog water bad because they lack Blade Flurry and AR as well as Imp DW.
As I remember it from OG vanilla Assassination has not been any good since they nerfed AGI scaling VS crit on rogue, and Sub was never good.
yes warrior has two viable specs and they’re both fury.
if i have to roll offspec on 2h weapons so do you.
Of course its a 48 paladin lmao
There’s a difference between imbalances and being outright broken. I too like the charm of Vanilla but there’s really no excuse for a class whose main role is tanking to be doing 30% more damage than the best pure dps class, nor does it make sense for there to be such a spread between the highest DPS class and the lowest.
Folks kinda rallied behind #nochanges while simultaneously latching onto probably the worst patch for balance Vanilla ever had. I want the experience to remain true to Vanilla, but there’s a lot of different patches that made up that version of the game. After 5 years it wouldn’t be unreasonable for Blizzard to do some very small, tactical tweaks to alleviate some of the worst of it.
SoD is a very different experience from Vanilla. For those who wanted a Classic+ based on Vanilla, SoD isn’t it. It plays more like WotLK/Cata than it does Vanilla. So it makes a ton of sense for people to want changes in Anniversary given that Blizzard has shown that they’re willing to do that.
Now keep in mind, this isn’t some pandora’s box type thing. If you want heavy handed changes that really shake up the game then absolutely, you have SoD. However, if you just want hybrid DPS classes to not oom immediately and do slightly more PvE damage while also wanting warrior damage to be brought down to their correct levels, that’s pretty on point.
Anyways, I don’t know if current Blizzard could handle it… a true Classic+ that would effectively be 1.13 (not an alternate timeline 2.0 like SoD is). Even if they had a development team who could respect the source material enough to iterate on it, it sounds like there’s too much pressure from above to modernize the game.
I hope game devs are looking at the popularity of Vanilla WoW and seeing that there’s a market there. I’m kinda itching for a Classic+ like game and if Blizzard isn’t going to do it, I hope someone else does. I will throw my money at it in a heartbeat.
20% Proc, 7PPM.
The problem isn’t the proc-rate it’s the proc cap.
Computers are really bad at RNG which is why sometimes you’ll get 2-4 SoCommand procs in a row and then nothing for the next 30 seconds.
Be that as it may when I tested and Tubby is aware of my testing; I tested across thousands of auto swings and because the auto attack is a fixed rate it’s not a difficult mechanism to do the math on.
I assure you we only get 6PPM at this point in time and it’s supposed to be 7PPM.
It would not really buff paladin DPS in respect to raid, but it would improve the leveling and world grinding experience. Additionally this really wouldn’t buff me personally in PVP since I play healer Reck, but it would help slightly the Deep Ret builds in PVP, but not by much.
I suspect this is SoD bleed over somehow again.
tbh if they removed the PPM aspect entirely it’d make Ret half-decent in PVP.
You’d still be fishing for procs but they wouldn’t be limited, you’d likely get the constantly.
Its like 38% proc rate at 6PPM on a 3.8 weapon, buff it to 7PPM @ 3.8 44%
Making it a raw 44% would make every weapon speed viable, hell that would make leveling weapons regardless of speed or 1 vs 2 hand practical with command.
Its for the obvious reasons I lean on SOR with High parry and Reck.
ReckRet is fun AF.
People never expect you to delete them the first time.
Yes you’re right, they aren’t viable for raids. If my Druid can’t DPS, your Paladin can’t DPS. TBC is where we get our chance.
I have the best ret in fresh in my guild and his 100s are so low dps he’s almost at the bottom rofl.
I can’t imagine how low you guys are on the meters
Its BiS, and allows you a lot of counterplay.
May be surprising but they actually can, and a very Good tank also.
Balance Druid but yes I’m aware of Feral I just hate it with a passion.
Dont hate, hate is to strong.
You don’t bring a ret pally for their DPS you bring them to re-cast Kings or other Pally buffs if you can’t cajole them into speccing Holy and healing.
This strategy make or may not be applicable depending on how sweaty your raid guild is.
I get the gist of what you’re saying and don’t really disagree that balance could be addressed without making it SoD or Classic+ per se, though I too would love Classic+ to become a reality one day. And yes, I also agree that SoD plays more like LK or BC.
We’ll see what, if anything, Blizz choose to do. I think the position advocating for balance (even if just to SoC proc-rate) is a bit between the proverbial rock and hard place; if Anniversary is wildly popular, they may take that as no changes needed…and if it crashes, may take THAT as a sign to invest no further attention or resources.
I think a product build and intentionally branded as Classic+ might be the solution to a number of question around this game. Time will tell.