Ret paladin love, Seal of Command

is it broken?
Sure it’s not boss lvl miss or defense related miss?
PVP ret back in 2019 classic found that we were getting 3-4ppm against t3 warriors, it was so bad pvp hit % was changed to be 6% instead of 5.

99% certain, I tested over 7000 attacks with 3.8 speed weapons vs level 54 mobs to ensure their defense wasn’t a component and using both details and recount to be certain I missed zero information.

Across thousands of attacks I got a static and damn near perfectly even 6PPM

I could do the same test again bs the Sprit orgres in DMN to nail the coffin lid, but im very confident it’s giving us only 6PPM

For me it’s not a terribly big deal, I only take Seal of Command for the Judgment off the back end of HoJ since it Crits for heaps.

SoR does more damage for me since I have a ton of parry and spec Reck.

If you want to get all the numbers from me I’ll be on Era today in about 1 hour, we can get together on discord and come up with superior testing if you think it’s needed.

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Warrior already has two viable raid specs. Warrior and rogue are the ONLY class’ with two viable raid specs.

out of morbid curiosity other than combat what is the other raid spec that rogue can play? As far as I understand it Assassination and Sub are dog water bad because they lack Blade Flurry and AR as well as Imp DW.

As I remember it from OG vanilla Assassination has not been any good since they nerfed AGI scaling VS crit on rogue, and Sub was never good.

yes warrior has two viable specs and they’re both fury.

if i have to roll offspec on 2h weapons so do you.

Of course its a 48 paladin lmao

There’s a difference between imbalances and being outright broken. I too like the charm of Vanilla but there’s really no excuse for a class whose main role is tanking to be doing 30% more damage than the best pure dps class, nor does it make sense for there to be such a spread between the highest DPS class and the lowest.

Folks kinda rallied behind #nochanges while simultaneously latching onto probably the worst patch for balance Vanilla ever had. I want the experience to remain true to Vanilla, but there’s a lot of different patches that made up that version of the game. After 5 years it wouldn’t be unreasonable for Blizzard to do some very small, tactical tweaks to alleviate some of the worst of it.

SoD is a very different experience from Vanilla. For those who wanted a Classic+ based on Vanilla, SoD isn’t it. It plays more like WotLK/Cata than it does Vanilla. So it makes a ton of sense for people to want changes in Anniversary given that Blizzard has shown that they’re willing to do that.

Now keep in mind, this isn’t some pandora’s box type thing. If you want heavy handed changes that really shake up the game then absolutely, you have SoD. However, if you just want hybrid DPS classes to not oom immediately and do slightly more PvE damage while also wanting warrior damage to be brought down to their correct levels, that’s pretty on point.

Anyways, I don’t know if current Blizzard could handle it… a true Classic+ that would effectively be 1.13 (not an alternate timeline 2.0 like SoD is). Even if they had a development team who could respect the source material enough to iterate on it, it sounds like there’s too much pressure from above to modernize the game.

I hope game devs are looking at the popularity of Vanilla WoW and seeing that there’s a market there. I’m kinda itching for a Classic+ like game and if Blizzard isn’t going to do it, I hope someone else does. I will throw my money at it in a heartbeat.

20% Proc, 7PPM.

The problem isn’t the proc-rate it’s the proc cap.
Computers are really bad at RNG which is why sometimes you’ll get 2-4 SoCommand procs in a row and then nothing for the next 30 seconds.