when I play PvE, everything is fine, but when i do pvp, it seems ret paladin and at the same extent protection paladin both fall out and become the worst melee to play. Maybe the nerfs on the pvp side are way too strong for a class with no mortal strikes.
After reaching 2400 in Solo shuffle and in blitz, I can feel the apparent lack of optimization potential. It feels and plays like there is no way to play better, that some fights and matchup are just decided in advance and no matter if i play like a rank one or a casual ret paladin I will die.
Ret paladin and prot paladin are playable for certain, they do manage to win many fights with good management of utility and saving teamates who play subpar with immunities or removing their cc is maybe broken in some aspect, since the class can literally carry others in a sense of them being better than they actually are at the game. ( Ex : look how much healing i did that game, im so much better than i was with these other players haha - says the healer who got blessing of sanctification 20 times that game)
Ret paladin is balanced harshly around that pvp talent, the one and only ââ blessing of sanc ââ as we call it.
Maybe the issue lies in that, a power to use medallion on anyone every 45 sec which works on most cc.
Then lies the issue when you cannot use the ability, you lose alot of value and you wonder what a warrior wouldnât do better in every scenario.
Alot of bugs still arenât being addressed for paladin, and on top of that, ret paladin still has the ability to do range dmg which greatly impacts the playstyle of being a range but also melee because crusading strike/ templar strike that can feel clunky.
I kinda miss ret in legion, simple yet effective and with a complexe and skillful cap on being able to use 30 macros because every single ability is party 1-3 arena 1-3 instead of being one or the other.
Ret needs something, but it isnât damage, maybe a mortal strike, maybe just a teleport ability like heroic leap, roll, tigerâs dash, charge, grip, etc that can make it reach itâs targets with the press of a button. Maybe it needs itâs healing unerfed and become the hybrid it used to be.
Maybe it only needs some cooldown reductions like ice block which became a 2 min cd with 2 charge and karma going from 3 min cd to a 1.5m cd, or AMS that went from 1 min to 15 sec cd. Maybe ret/ prot need that 2 min cd bubble/bop and 2 min cd loh and play around forbearance to survive.
So much to do yet nothing changes⌠i hope next expansion has better pvp and we can see the most played classes have more players high rating than the least played classes have the most ( its quite unintuitive to see more ferals, etc when i see 5 ret paladin in none rated bgs all the time )
( why are all the ret and prot paladins stuck at 1.8k or underis what blizzard should wonder about )