Dear Blizzard,
First and foremost, I want to express my gratitude for the incredible work you’ve done on World of Warcraft: Season of Discovery. Phase 1 was a blast, and I’m excited about the journey that Phase 2 is unfolding. However, I’d like to address some concerns I have regarding the Retribution Paladin, specifically in terms of mana usage and rune mechanics.
While Phase 1 runes were fantastic, it feels like Phase 2 runes could use some improvements, especially for Retribution Paladins. Every other class seems to be getting exciting and unique abilities, and we appreciate the diversity. Unfortunately, it seems like Ret Paladins are mostly receiving repurposed WoTLK abilities and a few Shaman abilities like Tremor.
My primary concern revolves around mana usage and rune mechanics. Currently, Ret Paladins are the only class that forces runes to be used for other runes, such as Exorcism for Art of War. The issue is that we run out of mana incredibly fast, especially when compared to other classes that have received fixes for mana concerns.
For example, Balance Druids get free Wrath, Shamans get free Chain Lightning Bolt with no mana cost, and instant casts, and Druids have Starsurge – a massive nuke with no mana cost. I believe the potential of Art of War could be truly amazing if it meant Exorcism costed no mana.
Alternatively, Sheath of Light could provide some intellect for Attack Power, making it more viable and rewarding for Ret Paladins.
I’m not asking to be the top DPS, but I do want to feel that the runes we have are both good and viable. It would be great if you could address these concerns and consider making adjustments to ensure Retribution Paladins have a more balanced and enjoyable experience in Phase 2.
Thank you for your time and consideration.
Sincerely,
A Concerned Retribution Paladin