You’re conflating 2 things.
DH is not a strong ability nor is it specifically liked.
What those communities “like” about DH is the underlying concept of needing to manage your ressources to extract the maximum potential out of the spec in opposition to pressing any buttons in any order and seeing marginal changes in the output.
They aren’t asking for the removal because that’s the only thing on which you can truly distinguish someone who pay attention from someone who just mindlessly hit whatever.
They aren’t that far from you, conceptually, of just wanting spenders to matters.
You want them to matter by being stronger and going further on that point, we come to the realisation that HP would need to be toned down so that first and foremost, ressources matters.
Those 2 go hand in hand.
It’s just that it’s not necessarily true going backward, you don’t inherently need spenders to matter for ressource to matter if the spenders become the ressource.
Which they did with the new DH and in some way with Templar as a provider of Light Deliverance stacks.
Hard to tell either way, an important part of Ret damage in ST now comes from the ability to stay in melee and benefit from the interaction of EH with DH.
There’s a bunch of fights where you have to move away from boss for relatively long times and where DH just drop entirely as a result.
As a reference (on patcherk 1 boss 5min), if I was to not take DH on my character with the recommended raid build from WoWhead and take EL as a replacement, I’m looking at a 8-9% loss in damage…
And patcherk is the best scenario you can expect for DH, yet none of the fight are Patchwerks…
Soo in hypothetical, Ret might be doing similar damage to other specs but it doesn’t translate in practice.
It just re-enforce the idea that the damage should come from an inherent good management of our ressource rather than rely on a “happy mistake” that only really benefits one of the Hero specs.
We’ve been pigeonholed into an ability that, by all account, should be an AoE niche, rather than make meaningful change to this “spamming spenders” gameplay.
I personally think it’s wrong, I support the idea that managing your ressource should be important but I think this isn’t the right vehicle and I resent that they choose the lazy/easy way out of just going forward with something that was clearly unintended to begin with.