Ret Finishers now cost 4 holy power?

Apologies, haven’t played in some time, haven’t kept up on changes, and haven’t seen this anywhere. Wowhead, wowdb all say Divine Storm / Templar’s Verdict cost 3 holy power.

I’m in game, and it’s 4. Doesn’t seem to be talent related, because when I turn off all talents, it’s still 4.

When was this change made, and where is any text about it?

Thanks for answering my ignorance.

-Gab

It’s talent related. It’s due to the Vanguard of Justice talent. Left side of the ret tree, a little below midway down. Although currently the talent seems required for all builds.

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Can’t thank you enough for the answer.

Toggling that talent off specifically changes it back to 3.

Removing every talent all at once was leaving it at 4.

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I hated that talent. A little farther down the forums I started a thread about it. Another poster had some great input and a suggestion of a build that doesn’t use it. I’ve been using that build and it feels great. Having to spend 4 holy power just messed up 12 years of muscle memory for me.

I mean 3 or 4 doesn’t matter really you still prio builders up to 5 anyway

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Not necessarily with the changes to D&D.
The only time it’s encouraged to build to 5 is before a burst window to potentially get an extra spender during FR/ES etc.

Otherwise you should be playing to your generator cds, and spending when appropriate.

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Templar strikes means you can always build tho your never waiting anymore so building to 5 4 or 3 isn’t an issue

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I’m trying vanguard and templar strikes (since the alternative is untuned and requires several suboptimal talent choices to function), and the biggest issue muscle memory-wise I run into with vanguard is not being able use a finisher after wake. We have high hp generation right now which will likely be the first target if blizz decides our one good week per decade is done. Is this happens I believe vanguard won’t be useful, as its not particularly great (1 hp for only 20% increase plus small related talent damage buffs), but due to templar strikes we need the 1/3 free gcds vanguard causes.

Resetting talents won’t untalent them, you need to spend every single talent point to start the “cast” that saves the changes.

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Holy power generation is now so quick and basically build for 4hp cost. Double crusader strike, your BoJ gives 2, judgment gives two, crusader strike+wake of ashes is four. You are never starved for holy power now, you really shouldn’t throw away 20% damage

Crusade is also builds much faster

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This is only true if you are gcd locked. If you’re using templar strikes, you are gcd locked. If you’re using csaa and have dead zones, you are still getting maximum holy power even if you don’t prioritize builders.

I honestly won’t talent into it. In my opinion, wer lose out after 3 finisher casts, we could had used those 3 HP’s for another 100% finisher damage.

The only way I can see this as a gain is with dp/empyrean procs. And you can spec out of those if you don’t want them.

You can use the 3 saved globals to get 3-6 more Holy Power than you would without VoJ, which more than makes up for that lost damage.

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yep I don’t take it , didn’t take it on the ptr , and wouldn’t recommend it on live.

now maybe if you have capped haste along with capped vers and crit, but that’s never happening

oh

can you link that build then

Retribution Paladin Dragonflight Talent Calculator - 10.0.7 PTR (wowhead.com)

This will depend on the value of a typical non-spender GCD relative to a spender GCD and the relative frequency of spenders.

If 4 finishers would take, on average, 13 GCDs to pull off (at a 9:4 ratio), then increasing the spender cost by a third would net you only 1 freed up GCD in 13, a 7.7% increase in builder GCDs.

The 20% bonus damage per spender means that you’ve lost, per those dozen GCDs, 40% of a spender’s damage (1 - [.2 * 3]).

Very roughly put, then, if an average builder GCD exceeds the value of 40% of a builder, then you’re good.

  • The complicator is that the two are interdependent, since a builder GCD’s value depends largely on its portion of finisher value afforded through the HP built.
  • Additionally, free casts are also affected, but their frequency isn’t reduced, so you’ll have to factor in things like Empyreal Power.

Honestly, I assumed that VoJ would be buffed before going live if it was meant for more than just, say, PvP, and that it’d also increase maximum HP by 1 as not to be anti-synergetic with the resource-overflow it seemed meant to solve, but alas…

There’s a bug right now where manually un-doing talents doesn’t really un-do them. You need to often start an entirely new build to reset it for some reason.

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Speaking of damage modifiers, has anyone done the math concerning Blessing of Dawn? No one is really talking about it, at least from my understanding (could be wrong, though).

Stacking it twice give you a 40%. That combined with Vanguard of Justice’ 20% damage modifier seems extremely good on paper.

However, getting to that second stack of Blessing of Dawn to receive that 40% damage boost means one would have to overcap on Holy Power.

My question is has anyone sim or done research on this?

I think they need to change the way Dawn stacks works. I’m fine with it stacking to two, but it should only consume one stack when you spend.

4 HP and judgment is available AND BoJ will be off cd in 3 seconds and you are alreadyat 5 generators.

4 HP → judgment-> 5 HP (overcap) → 2 stacks of Dawn.
Final Verdict → 1 or 2 HP (depending on VoJ talent) and 1 stack of dawn remains.

At this point, you would be able to BoJ → Final Verdict again to consume the other dawn instead of holding for 2 more generators to get Dawn up again.

This would be a minor min/max issue in PvE, but would help with PvP burst issues that always get Ret nerfed.

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