I’ve been playing Retribution since vanilla so I’ve played every paladin build WoW has seen. My favorite build was almost certainly end of WotLK. The worst was the beginning of Cata. Until maybe now.
I’ve been working on a rotation addon – well, I’ve had my own I used privately since WotLK, but I shined it up some for release – and as I’m going through all of the talents and making sure various rotations work I can’t escape the feeling that this may be the most boring DPS rotation ever for Retribution.
Using rotation strategies from either icy-veins or noxxic results in long periods where there is no DPS skill that is off of cooldown. And by long I mean you can have 3 to 4 second gap where all of your Holy Power generators are on cooldown and you have less than 3 Holy Power. You can just watch your DPS meter dropping. It almost makes me cringe when this happens.
There are some talents you can take but most of them don’t help this problem at all:
- Execution Sentence: not recommended for most builds. I’ve personally always considered this the most boring Ret spell ever, and (correct me if I’m wrong) it doesn’t even do the thing where the damage increases over time like the original spell. At least that was different. There’s not a lot of reason to choose it, but if you do… well it’s a Holy Power spender, so it doesn’t count. It basically fills in that “I need to use my HoPo” slot. It does at least give you one other choice for HoPo usage.
- Hammer of Wrath: you only get the extra attack at enemy <= 20% health (or AW/Crusade) and it reduces your chance to get an extra attack from Blade of Wrath. Nevermind it hits like a wet noodle. It’s an “execute” skill that has a higher DPS than Judgment due to its shorter cooldown, but doesn’t actually hit any harder and doesn’t apply the 25% damage buff. I was excited to have this skill back but it’s absolutely underwhelming in BFA.
- Consecration or Wake of Ashes: these are really the only viable skills that give you an extra attack and if you’re not just AoEing the crap out of stuff, you choose Wake. But it’s nearly useless at filling in your rotation because – 45 second cooldown.
- Justicar’s Vengeance: I kinda like this one in certain situations, but really, it’s not what you want to be using most of the time, and it’s Holy Power spender, anyway, so it doesn’t help with the dead spots, since if you had HoPo you could fill with TV or DS anyway.
- Divine Purpose: at least you get to hit TV/DS a little more often than before, but this is so RNG it’s not likely to fill up any dead spot in your rotation and it doesn’t make things much more interesting. It’s effectively a boost to HoPo generation.
- Inquisition: you may not get that extra chance to TV, but at least you can hit a different button every 30 seconds or so.
And that’s it. The rest of the time we’re using Judgment, Crusader Strike and Blade of Justice, if we’re lucky, because one of those is partially RNG-based.
Of course we have other things we can do, but they’re not DPS and they’re all situational. It’s not particularly fun waiting 3 seconds for DPS cooldowns while hoping my target casts an interruptible spell just so I can hit a button.
Sometimes the rotation feels OK for a bit… but it almost invariably ends up in a complete dead zone. The only way I’ve felt some relief from this is picking Divine Purpose and having Empyrean Power – both RNG-proc’d exta attacks so by nature you can’t depend on them to fill in gaps.
One of the things I recall liking about the WotLK paladin was the choices I had in my rotation. Some people called this faceroll but I always felt those options meant you had constant choices to make and those choices separated good players from bad players.
I’m getting old and currently my main choice is whether or not to close my eyes during my DPS cooldowns and nod off.
Am I missing something here?