Restrict battleground queue group size to 5 man

That’s pretty much the standard we’ve come up with when we pug.

If it’s a premade on the other side, we’ll give them one solid fight and if can’t push them in the slightest or get a kill or 2… just don’t accept the respawn.

It’s trolling them to continue fighting if they’re just after the marks.
It’s trolling you if they just want to farm you at GY for giggles.

Just take the 6-8 minute token and watch sometube, switch laundry, w/e.

WSG is easily the most painful Rep grind in WoW history.

Right and you’re freaking out over the possibility of having to fight other premades.

In pug vs pug matches I rarely see afk’s.

People like you are the issue in WSG. Those games are 100% winnable, but you give up instantly.

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Sure you do! If you play by the BG objectives, you do. But you also seem to be taking the most possible extremes and using that as an example. I don’t for a second believe that that is the typical case.

Here’s what I think a premade is: A group of people with no comms, using no consumes, with world buffs, because of the city they queue in, reasonable gear (pre-bis or better), and a good composition.

Why do I believe that to be a typical premade, because that’s the type of premade I form or join and we often do well against other premades. Normally (at least in my own personal, anecdotal experience), teams that are difficult to beat have exceptionally good flag carriers, and play to the BG objectives very well, which includes flag running/carrying, and an FC that is able to avoid getting killed (typically one who doesn’t just sit roof and hope for defenders to help them), and a team that can CC healers/FF and down our FC).

Pugs can do these things, too. Of course a ragtag group of people who aren’t paying attention, are new to WoW, don’t care about the BG, are watching Netflix while on the phone with their mom is not going to have much of a chance at beating the WoW Classic BG Invitational Champions on their mains, in Discord using full consumes. Does anyone actually believe that that is a fair description of an average PuG and an average Premade though?

:woman_shrugging:

No, I’m not. You’ve not answered my same question twice now btw. I’ll link it again:

FWIW, I’m (I thought) very clearly pointing out that I am not OK with cheaters, quitters, botters, and those who berate their teams while not participating in BGs being catered to. This needs to be addressed, and is obviously a much more important issue than anything else happening in BGs.

Catering to it would be a clear message that the devs are catering to cheaters, and that would not be acceptable (to me at least).

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Is reading that difficult?

That’s the problem with pugs. They don’t understand that losing the mid fight isn’t even important.

The only time you as a pug team needs to engage in middle, is to:

  1. Soak up the attention in order for your FC and 1 person assisting him to pass the mid fight

  2. To re engage them again AS your FC and assist are crossing mid. This can quite literally mean engaging a bigger number blob, and dying on purpose to slow the entire team from catching Druid or etc.

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Losing the 1st calsh and afking in the gy is giving up instantly. It’s not hard to understand.

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I lol’d irl. S tier read!

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It’s a pretty good indicator of how the fight is going to go if ya just get wiped without a shot.

Yes, we’ve beaten them after losing the clash, as we’ve killed 1-2 of them showing that’re not THAT coordinated or skilled. Hence the rule of “If it seems like there’s a shot- go for it.”

But I’m not interested in a 20 minute frustration token over an 8 minute chill and BS token.

So you don’t even want to play the BG, you just want the rewards without effort lol

No it isn’t. Did you know that currently in an equal setting or vacuum, evenly matched teams, that horde right now has a very large chance of losing the mid fight vs alliance? ( this changes the other way at 40 ) Yet horde still win those games based off of a north/south split group strat, sending in 3-4 to pick, and leaving the rest mid spread out in order to kill rogues or slow down potential FCs.

You don’t need to win the mid fight to win the game. You only need to prevent as much of the enemy pick as possible, so you defense deals with less players and peel people attacking your FC.

You can win the game with zero kills on anyone except their EFC quite frankly you can win with 5x less kills - which is typically shown in the games pugs beat premades

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Everybody arguing that premades win because of “comms” is just as wrong as people thinking that wsg premades are a social experience. Premades win because BFD buff, gear and team comp. You have no hope of winning against a premade when 50% of your pug doesn’t even start with BFD buff- the most broken buff in the history of classic pvp. Nevermind the gear difference and class comp difference. Que into a pug and count how many people on your team have BFD buff. These games aren’t winnable “playing the objective” is impossible when your team can’t get any kills.

ZG says hello

20% movespeed at lvl 25 says hello

So you don’t know what the ZG buff is.

Why does my 3 man beat full premades with boon and why are the games finishing with our team having much less kills on a team with boon?

This is just more proof you give up as soon as you see world buffs.

Do you carry swift pots even?

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Why are you so scared of fair matchmaking if you’re so good at pvp

I’m not. Nothing changes for my teams.

I’m arguing nothing will change for you no matter what they do. You and others will still throw, give up after mid, throw after 1 cap, spew hate in bg chat etx - even vs full pugs!

You just now will not be able to use the premade excuse anymore

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The same reason why you want your horde pug to face alliance pugs so bad

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and zg buff is stats +15% movespeed but that matters MUCH less when everybody has mounts

I mean I was exalted before christmas with a 98% winrate in premades… I just think premades are boring and annoying to set up