For many of us, we know how twinking should die. By restoring the fixed stats in the vast majority of PVP aspects.
The only way it can not apply is Arenas.
- Q: “What is fixed stats?”
- A: Fixed stats is where the character’s stats are set to a fixed value, regardless of gear, armor, strength, agility, stamina, intellect, versatility, etc.
In other words, it means your armor, weapons, and enchants don’t matter in PVP.
- Q: “How will fixed stats fix PVP?”
- A: Fixed stats will mean the grievous sin of “twinking” will be purged by requiring skill instead of gear!
Basically, fixed stats means twinks can’t faceroll over you.
- Q: “Won’t that make the majority cry?”
- A: Not in the least, as the majority of the WoW community hate twinks with a blazing passion! The general census regarding twinks and arena babies is one of disdain and loathing for those who want a huge statistical advantage over the general public! Statistics-wise, the vast majority is nearly silent regarding their hatred for twinking in PVP.
Basically, the vast majority of players in WoW hate twinks and arena babies. If you want your gear to matter, then PVE is waiting. PVP is supposed to be fair and balanced so there is an equal opportunity for victory or defeat, with tactics and cohesion as the factors, and not gear. People strongly prefer to be able to win on their ability to work together than to have one self-proclaimed “god of war” dominate the field!
Fixed stats was introduced in Legion, and it made PVP fun again! No twinks, no arena babies nuking entire teams uncontested in battlegrounds, it forced the field to be level, and it was far better that way! It wasn’t call of duty, it was WoW PVP. Fixed stats in PVP situations made PVP exciting! A good cohesive duo could effectively melt faces, but it meant the enemy team had a threat from a cohesive team, and battlegrounds are all about the teamwork!
Blizzard, restore fixed stats.
1: It eliminated twinks in lower level brackets!
2: It made endgame PVP in battlegrounds much more fair!
3: It made players rely more on teamwork than the one scrub who got carried in mythic+ to win!
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NO. Stat templates were a disaster.
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It made stats fixed, and it balanced PVP. Feral druids were not insta-killing, Marksmanship hunters weren’t sniping tanks to insta-death, it was glorious! It made PVP worth doing, and with my best friend, we had loads of fun! It wasn’t a disaster, it made the experience more enjoyable.
And you’ve not given a single reason to support your claim. Evidence before opinions.
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How so? Don’t people want PVP to be skill based and not gear based?
Seems you pvpers flip flop alot.
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Only the scrubs want to be carried by gear. The intellectuals among PVPers prefer the fixed stats to make PVP fair, and a contest of skill plus cooperation. Cohesion with your teammates made PVP fun.
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Cookie cutter vs cookie cutter in a fixed stat match. Actually sounds harsh but would bring the player to the game and not the gear.
Frankly they killed pvp when the merged PvP and PvE gear and yanked the vendors so PvE folks wouldn’t have that avenue of gearing, thus funneling players through their dungeon/raid system.
Twinks are the god mode gamers, and that’s so against what Blizzard are about, how they tolerate it to any extent is lost on me.
It killed Diablo, they knew this going into WoW, so it needs to be gone, period.
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It did not balance pvp. The devs controlling the templates didn’t understand which stats were needed so you ended up with night and day specs between the world and instance.
PvP was best around Wrath, not Legion.
I don’t need to present what has already been discussed before. Go read the hundreds of other topics on it. You don’t speak for everyone.
This is an RPG, not a mobile game. You want some flatline homogeneous pvp system where every ability does the same thing.
I don’t think you understand that one person’s comments do not speak for a group.
BTW, Legion pvp participation plummeted more than any other expansion. The proof was in the pudding.
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Just a heads up my friend, this Jahl dude is a turbo troll, been seeing him pull this troll attitude in other threads.
Have a good one!
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Basically what the first poster said. Templates were a mess. Templates are a great idea, but every class has secondaries that increase performance exponentially and unfortunately blizzard wasn’t capable of considering this previously. Twinks are already relegated to XP off brackets. Why kick them when they’re down?
Quite contrary to your fool opinion. I’m deathly serious. Restoring fixed stats to PVP was the best part of Legion’s whole PVP experience. It kept the twinks and abusers from exploiting the battlegrounds, it prevented abuse.
Again, feral druids have typically been vastly overpowered in PVP, especially in the time between expansions. With fixed stats, it means whatever class was overpowered in PVP between those times was no longer an issue. Ferals didn’t have their god-tier DPS insta-killing tanks. It also meant the class roles were more important.
If you rolled into a BG as a tank, it means your role was important for battlegrounds with themes like Capture the Flag, such as Warsong Gulch, and Eye of the Storm! If you rolled a healer, it meant your heals could save the team from losing ground in battles like Arathi Basin.
Everybody who enjoys real competitive PVP hates twinks, and hates being slaughtered by over-geared crybabies. Twinks are not welcome in PVP. Real competition is in the level playing field. And though I often pride myself for fighting dirty, I’ve never had a more enjoyable time in PVP than when the stats were fixed, and PVP was more balanced because of it.
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No thanks,they already have a catch up system in play that works to even the playing field of gear disparity.
Trinkets not working in PvP is horribly boring and I like choosing which stats to aim for.
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Fixed stats have their advantage but this is an RPG not an FPS. We need to be able to gear and influence our stats. Some other possible solutions would be minimum gear scaling or logarithmic power gains. This would allow customization without having runaway power differences.
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Fixed stats are terrible. Never bring them back.
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Thanks for the heads up. I’ll be sure to flag his posts.
Solutions regarding power scaling with fixed stats would be to take a look at specs that are typically underpowered, like how Demonology Warlocks are often killed easily in PVP, however this is a situation remedied by making the warlock able to instant-cast certain spells instead of just stand there casting to interrupts.
Fixed stats made PVP fun, it made it exciting. We didn’t get rolled on by arena babies. It didn’t feel like call of duty because it didn’t require us to have the same gun. This is World of Warcraft, various classes, various roles, and every skillset can turn the tide of battle if given a push.
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It would be cool to have the option. Select fixed stat as a checkbox before queue. I would be up for that.
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Everyone boo this man!!! Boooooooooo
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I’m certain the vast majority of players would opt for it, while twinks would be weeded out with being forced to wait to fight other twinks. Fixed stats in PVP did promote fairness. It balanced classes and specs to fix the roles.
I know I keep saying it, but it was great that it didn’t allow ferals to solo insta-kill tanks who had 5 healers on them.
Fixed stats was the best way to fix PVP. I would be up to see that expand to ALL PVP aspects, with gear only being influential in PVE! Once you pop that flag up, your stats get fixed, and you don’t get the faceroll power twinks pride themselves on.
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