Hey everyone, I just wanted to follow up on my previous post regarding the Druid class design and talent trees. Here is another list of things I would like to see changed:
Druid Talent Tree
- Rejuvenation duration increased from 12sec to 15sec.
- Hibernate, Soothe & Cyclone are now baseline and replaced with 2 new traits.
- Lycara’s Inspiration and Lycara’s Teachings merged.
- Heart of the Wild adjusted:
Restoration gets the empowered version of Wild Growth.
Feral gets the empowered version of Feral Frenzy.
Guardian gets an empowered version of Frenzied Regeneration.
Moonkin gets an empowered version of Starfall.
Hero Talent Tree
Keeper of the Grove
- Treants of the Moon: Grove Guardians no longer cast Moonfire and cast Rejuvenation on nearby targets once every 6sec.
- Wild Synthesis added to Bounteous Bloom. New Effect: Grove Guardians healing is increased by 60% and Efflorescence, and your other summons heal for 30% more.
- Early Spring: Swiftmend and Wild Growth cooldowns reduced by 2sec instead of 1sec.
- Blooming Infusion Reworked: Every 5 Regrowths you cast makes your next Rejuvenation last X sec longer. Every 5 Rejuvenations you cast makes your next Regrowth instant.
Wildstalker
- Hunt Beneath the Open Skies: Reworked
- Thriving Growth:
Rip and Rake damage has a chance to cause Bloodseeker Vines to grow on the victim, dealing (97.5% of Attack Power) Bleed damage over 6 sec.Removed. Healing increased. - Strategic Infusion:
Attacking from Prowl increases the chance for Shred, Rake, and Swipe to critically strike by 8% for 6 sec.Removed. Your periodic heals have a4%X% increased chance to critically heal. (Increased) - Wildstalker’s Power:
Rip and Ferocious Bite damage increased by 5%.Reworked. - Lethal Preservation: When you remove an effect with Soothe or [Nature’s Cure / Remove Corruption],
gain a combo point andheal for 4% of your maximum health. If you are at full health an injured party or raid member will be healed instead. - Flower Walk: Healing increased
- Bursting Growth:
When Bloodseeker Vines expire or you use Ferocious Bite on their target they explode in thorns, dealing (86.4% of Attack Power) physical damage to nearby enemies. Damage reduced above 5 targets. Healing increased. - Resilient Fourishing: Reworked.
- Root Network: Reworked.
- Twin Sprouts: When
Bloodseeker Vines orSymbiotic Blooms grow, they have a 30% chance to cause another growth of the same type to immediately grow on a valid nearby target. - Vigorous Creepers:
Bloodseeker Vines increase the damage your abilities deal to affected enemies by 4%.
Note: Pretty much the whole Wildstalker talent tree needs a new identity. It should focus more on improving HoTs and giving them unique effects, while Keeper of the Grove should be more geared toward summons and burst healing.
Restoration Talent Tree
- [New] Genesis tier set effect added to talent tree.
- Verdant Infusion: Reverted
- Germination: Changed. When you cast Rejuvenation, it automatically applies it to the same target.
- Wild Synthesis: Moved to Keeper of the Grove. Reworked.
- Cultivation: Changed from requiring 2 points to 1 point.
- Unstoppable Growth: Changed from requiring 2 points to 1 point.
- Liveliness:
Your damage over time effects deal their damage 25% faster, andyour healing over time effects heal 5% faster. - Master Shapeshifter: Is now baseline and the mana gained through Wrath, Starfire and Starsurge is increased.
- Y’seras Gift & Waking Dream merged and adjusted.
- Embrace of the Dream: Healing increased/Reworked.
- Call of the Elder Druid: Reworked.
- Dream of Cenarius: Reworked.
- Nurturing Dormancy: Reworked.
- Lifebloom traits: Photosynthesis, Harmonious Blooming and Verdancy need to be condensed.
Note: A few of the issues I have run into while playing Resto Druid for a while are mana management (though have greatly improved on it but still run into it from time to time), short HoT durations, and having to constantly reapply them the moment they run out (especially when stacking two Rejuvenations). I also feel like there were a lot of fun talent options I wanted, but I’m always forced to constantly pick the ones that improved Lifebloom, which left very little room for more interesting builds. Rejuvenation will always be my favorite HoT, and with all the reworks and free space I have proposed, I hope they can introduce some more unique effects for our HoT spells.
Thanks for reading! ![]()