I don’t really understand why for mythic+ every guide says take cenarion ward. I have a new resto who’s only 190 ilvl so I don’t know what happens with better gear, but cenarion ward heals me for 4900, while if I take Abundance and crit just once with regrowth, I heal for 5900, so more than the entire cenarion ward amount.
Considering 30 sec CD for cenarion ward, it seems like I should be able to do much more healing with Abundance because of the extra crits for regrowth. Even without crits, in just 2 casts of regrowth I will exceed the amount of cenarion ward.
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I’ve gotten in… discussions with people on the forums as well. I don’t agree with it either.
CW feels great in Arena, not so much in M+ unless you know your tank is going to go squish, and your group not so much.
The theory however is that CW synergizes with mastery. Also, IF you run the Swiftmend lego, it works very well. But again, that’s for ST focused healing.
Personally, I’d rather heal through Pride better and have less mana problems to boot.
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Hi! For me it comes down to the build I’m running. I have a solid Photosynthesis one I like to use with Dark Titan’s lesson…I get a lot of clearcasts with it, and generally like using abundance with it for some reason. SO much regrowth with that build, it’s a lot of fun!
I choose Cenarion Ward only when I have Verdant Infusion. I have extended Cenarion Wards to around 30 seconds before. That is one spell/global that is worth a few regrowths. It’s just incredibly powerful for small group content like mythic+. I actually end up using more globals on dps, which is very impactful - especially if I’m healing a higher level keystone. Don’t under estimate an infused Cenarion Ward 
Keep in mind, with mastery properly applied - infused cenarion wards tick VERY high too, it will be a superior spell to regrowth.
I do like abundance though don’t get me wrong 
My opinion is that you can’t go wrong with either - and it depends entirely on your playstyle. They are great talents. I would make a decision based on the legendary you have - which you should be revolving your talents/gear around anyway.
Just a quick response to this post - the cenarion ward build i have (which is a standard min/max’ing one) will heal you in +20 keys. So i would disagree with anyone that implies it isn’t strong in M+. Reference Pride, I think it’s more mana efficient on Pride than Abundance would be, since you’d be spending less globals on heals overall.
gl fellow druids 
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Thanks to both for your responses, I understand it better now. I didn’t realize that you get 5 more ticks of cenarion ward when you cast swiftmend (with the lego of course) right after.
I’m guessing the main reason for cenarion ward being preferred is that it allows passively healing the tank, thus giving the healer some time to dps a bit. As a beginner resto, it feels more natural and fun to use Abundance and heal actively, or reactively. Watching and waiting for cenarion ward to get hit and then casting swiftmend right after feels like a weird combo skill.
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Cen Ward might only heal you for that baseline, but you’re not taking into account mastery and then swiftmend and flourish.
First, if you have say 12% mastery and have rejuv, lifebloom, Spring blossom, WG, and tranq rolling on the target (an ideal situation I know) then that is 60% increased healing so instead of 4700 you’ll be doing closer to 7k, which is 900/tick.
Then you can swiftmend it to increase the duration, then flourish to increase duration, then swiftmend again to again increase the duration. So instead of doing 7k healing with one global it’s closer to 30k.
Finally, abundance is only useful if you’re maintaining hots on everyone. Are you really going to keep a 5 stack rejuv rolling on the entire group just to be able to spam regrowths on the one person taking damage? Not only is that extremely inefficient it also takes away from opportunities to do damage
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recently got to finally try verdant infusion and love it. pretty darn satisfying getting all those hots on a tank and hitting swiftmend / flourish…
and ward does add to the effect, as other ppl mentioned.
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The issue is that abundance is very very bad for mana.
but if your group isn’t dying to normal mechanics and they dying because they failed something. abundance is sometimes a solid choice because having to drink more often is better on the timer than people dying.
edit: germination suffers from an almost identical issue.
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