So are we going to address that now organized runs are skipping resto shaman over ANY other healer and we aren’t even visible on the top 500 of any logs?
And now you buff mages that were already better than us by increasing their spellpower coefficient by 50%… Do yall even play this game?!
I’ve pugged most of my Gnomer runs. twice with 2 priests and twice with 2 resto shamans. I noticed no difference from either of the sets of runs. Resto dosen’t heal as much as my priest for sure but they defiantly were no slouch when compared to a priest.
If you are a resto shaman I would suggest finding a group to run with that actually realize resto shamans are great.
I know it sucks finding a group I got lucky in my first pug finding a group of 5 that has run all Gnomers together, but they are out there.
R Sham definitely needs help. The biggest issue is they just are not fun to play and have nothing exciting added. They’re the least played healer by a huge margin according to warcraftlogs and that’s almost entirely because they have no fun runes and nothing exciting added to the spec.
You give them something new and exciting in the toolkit and people will start playing it again. For healing they’re really just missing an instant (Riptide), but they have a ton of lost utility from having their buffs spread out. Some interesting options thrown out in this thread so far, but one I haven’t seen suggested that would be very fun is Spirit Link Totem.
Infinite mana is a lie a lot of people tell about SR. If you actually spam cast, you could easily spend 3-4x as much mana per minute as you can get back via SR, even with raid int buffs. Or rather, if you actually had infinite mana, you could cast 24 2.5s casts per minute, which would cost 3-4x as much mana as you get from SR at level 40 if casting max rank spells. Or still close to 2x as much with HW rank 5. Shaman do not have infinite mana. 2.5k mana per minute is about 9-12 additional casts per minute depending on what you’re casting.
Technically with MSW on fights you can just stand in melee in you now have theoretically nearly “infinite” free casts, but it’s a bit RNG dependent in how often you’d be able to free cast, especially since you probably aren’t using DW spec for the hit. Resto shaman are less likely to wait for full stacks before casting something. Melee is just filler when you don’t need to be casting.
I said this in another thread, but I think a way to make ES usable vs. SR is to make ES restore 4% mana per charge to the casting shaman. If it proced on CD that would be 20 procs per minute, so 4% would put it at just above SR mana regen if it happened to actually proc on CD, which is likely wouldn’t.
An alternative way would be to make Water Shield automatically proc an orb on overload procs or healing rain ticks but with a 6 second cooldown instead of 3 (or perhaps a bit lower still if it actually consumes the orb and requires WS maintenance). The issue here is you could still use WS and SR at the same time. It would be kind of overkill mana wise at that point though so ES would become more attractive as an option.
Maybe make AA proc on CH and HR crits as well so it’s less pathetic or also proc with overload casts? I still have to use Alpha if I’m the only shaman though. I think it was a mistake to make the threat buff a rune.
The reason I have no desire to play my resto sham this phase is because they are basically the same exact gameplay with and without runes. Hugely disappointing.
Hyperbole much? Wowhead confirms resto shammy is about 20% behind in throughput as other healers at the max level of skill - if you can’t as you say, do 80% the heals of a priest, that’s a you problem. Get serious!
This is the correct feedback. Your runes do almost nothing to change how you play.
Don’t expect this to change though: resto shaman was in every expansion for a decade one of the least touched specs. I remember when enhance and ele got Maelstrom power and resto got almost no changes that expac I realized how little devs care.