Resto Shaman Needs Identity

lol wut? Everyone has been able to refute your points but again, you need to be specific about what you mean by identity, because it keeps changing.

  1. Resto has a unique theme.
  2. Resto has unique healing mechanics, and more than just a few.

No, it really hasn’t. Plenty of individuals here are backing up my statement that resto shaman is lacking some sort of key identity. The strawman arguments being brought forth have all been very much refuted.

Have a nice day.

Then maybe it’s time to reroll, because Resto is fun, effective, and has an incredibly diverse and flexible spell kit.

Btw every argument to you is going to look like a straw man because you have placed restrictive barriers on the subject you are talking about, barriers that you yourself ignored in your Op when listing the identities of the other healing specs.

I’m still not sure what this mystical identity is you’re looking for, but maybe just play Holy priest because apparently an incredibly simplistic CDR mechanic gives the entire spec an identity (but only because it’s at the very top of the talent tree and can’t be skipped).

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Exactly. None of the arguments put forth in this thread as to why Resto lacks an identity hold any weight because the reasons given can all easily be countered with examples Resto currently has. But the goal posts get moved to some other qualifier or minor technicality.

The identity’s listed for the other healing specs aren’t even accurate. For example:

Holy paladin and glimmer. Glimmer was only very recently moved to the top of the talent tree, it was never a core part of holy paladin, and anyone who plays paladin knows the spec currently has two identities that its player base fight over: melee healer and big heal bomb caster healer.

Mistweavers identity was listed as renewing mist being a super unique spell(instant cast HoT… hmm) and fist weaving being unique (even though holy paladin also can heal through melee damage, and disc priests also heal through damage).

It seems like the OP is trying to base each healers identity around one particular mechanic and requiring that mechanic to be at the very top of the talent tree (even though this isn’t the case for all the other healers).

At the end of the day, identity is subjective. What matters is if a spec is effective and fun to play.

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Just because I have refuted every point or counterargument that’s been discussed as to why I don’t believe they disprove my original claim doesn’t mean I have moved the goal posts. Not in the slightest. I have been very consistent in how I have argued my points, and I have pointed out class-by-class comparisons for why a specific spell or proc isn’t a class identity (because if it’s not the class identity for x healer, it’s not the class identity for y healer).

Glimmer has been the go-to gameplay for Holy Paladin since BfA. In the grand scheme of things that’s relatively recent in WoW’s history. Spec identity doesn’t have to be a longstanding “gimmick” that’s been around forever. Spec identity is constantly being developed and refined over the years…at least for specs that have one.

Grove Guardians is an extremely new “gimmick” for Resto Druid, but adds a very unique tool (pet-based heals) to their already well-developed identity. Time will tell to see if these become a core part of the spec identity. It currently is because of the tier set.

As someone who has 2700 io for both Mistweaver and Discipline priest, I can assure you that the two play extremely differently. Firstly, one is melee and one is ranged. One plays around Ancient Teachings/Jadefire Stomp to transfer heals through melee attacks, the other has to apply Atonement through a variety of spells to allow their damaging spells to heal. The “damage to healing” theme is present in both, but how they accomplish this is vastly different.

I never said it was a requirement, just that it tends to be the case that the spec identity is developed at or near the top of their respective trees. The only thing I’ve held consistently that a spec identity cannot be talented out of, which is generally WHY it’s easier to find spec identities at the top of their respective trees.

You just proved my point.

To you part of what gives a spec its identity is that you are forced to talent into it. So by your own definition, Holy paladin had no identity before they moved glimmer from the bottom of the tree to the top? That’s just not true. Holy paladins had an identity before that, and glimmer still isn’t the specs identity, Blizzard has just forced the playstyle by moving the talent.

In your OP, you stated: Shaman is the only healer without a unique mechanic. Multiple players have since proved you wrong, listing the MANY unique healing mechanics Resto shaman have.

You also stated totems can’t be part of the Resto identity, because other shaman specs have totems. Again, multiple players listed the multiple totems that are powerful and exclusive to Resto. (Also, Resto Druid hots except for Lifebloom are available to all Druids as one example that negates this point)

And that’s it. That was your entire opening argument. You haven’t really established a valid argument as to why Resto is lacking an identity. Even the identities you assign other healers probably wouldn’t be accurate if you polled the player base. Again, identity is subjective.

Except multiple other posters have come in to support my argument. You can’t just wave your magic wand and declare it invalid when myself and many other posters have come forward echoing the sentiment in my OP just because you can’t actually come up with a point to refute my argument.

Every single option that’s been brought forth has been systematically countered (chain heal, totem, tidal waves, etc). The various options that have been brought forth have examples in other specializations where they aren’t a spec identity, therefore they are not eligible to be considered resto shaman’s identity.

Brick walls are more engaging at this point, have a good one.

I love how you think you’re a debate champ when you haven’t been able to defend your case. I wouldn’t cite the multiple other people who have agreed with you, because they also haven’t been able to provide any reason why the current Resto kit is lacking an identity. And if you really want to play that little game, I could just point to the multiple people who have disagreed with you.

One more time for the people in the back:

  • Resto has a unique theme
  • Resto has many unique healing mechanics.
  • Resto core spells interact with talents in meaningful ways
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