Resto shaman mastery needs to change

So let me tell you people why resto shaman out of all the healers masteries it’s 1000% the worst.

Every other healing class adds something that allows you to “focus” your healing on a group or on one person in different ways.

—Hpal: you get closer to the target to get more healing.
—Hpriest: Spam healing the target.
—Rdruid: Throw different hots on the target.
—Disc: Shield / Mend the target.
—Mw: Spam heals on the target (Essence font bonus)

Now let’s talk about what makes rshaman mastery awful, boring and a bad design.

  1. What makes boring is that unlike the other i mentioned there’s no way to interact with it it’s just a flat% increase.
  2. You only get full value of it if the target it’s at 1%hp
  3. One of the top healing spells doesn’t even benefit directly from this mastery (cloudburst totem)
  4. This design fits better intant heals, spot heals shaman only has riptide.
  5. Like number 4 this mastery fits better strong heals and all shaman heals are average.

Now let me go further on those last numbers. The % increase would be better if shaman had a kit like hpal or hpriest cause that way you could spot heal the damage when the target is low. Healing wave with tidal wave buff it’s around 1.7sec cast time which is alot when you want to use it on someone low. Now onto the part where if would be better with strong heals. Healing wave on my shaman with the 50% buff + the 36% counduit buff on a target below 30% heals for 15ish k which imo it’s awful when i compare it to the hpriest conduit + heal that heals for 20k (not including the mastery hot). What im trying to say is that many of the shaman heals are too weak too weak and too slow to actually get some value out of the mastery (Not saying that shamans should receive healing buffs tho).

And that’s why I think rshaman needs a new mastery. Some quick ideas for it i’ve had are:

• Elemental ward: Your direct healing spells apply 3 charges of earth shield at x% effectiveness that lasts 15sec, your area of effect heals apply 1 charge at x% effectiveness and chain heal applies 2 charges at % effectiveness.

• Spirits echo: You heals get reapplied at % effectiveness.

• Totem affinity: increase healing done to targets at 15yd or less from ur totems by x% (flat % not like the pally)

• Fresh dew: Healing spells apply a shield that lasts for 10 sec for x% of the heal (similar to the old hpal mastery) while the shield last healing on the target it’s increased by x%

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have you noticed theoretical cost of mastery is very cheap vs other specs?

Comparing healing like this is also faulty because filler counts for like 10% of the shaman’s kit where on a priest for example, it’s like 50%.

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I think you’re only worried about it from a “healing meters” perspective. And I get that, I really do.

But at the end of the day, Resto Shaman mastery, is probably one of the most effective raid-wide, raid-beneficial mastery effects that any of the healers have.

The fact of the matter is that it’s there when your raid needs it most…if you’re not reaching a point of effectiveness, then your raid probably just has too many healers…or people are simply dying to mechanics that they shouldn’t be dying to.

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It’s weird to me because it works in a way that the better your raid gets the worse it becomes

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But then it allows you to trim a healer and add a dps.

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Our mastery does not factor into that decision at all though…

You’re going to trim or keep a healer regardless of whether you have a high mastery rsham.

Idk I just find it weird - the more gear the raid gets, the less healing you do with mastery.

Our mastery directly affects our ability to heal a person from (in jeopardy of dying) to (healed enough to focus healing efforts elsewhere).

You’re going to trim or keep a healer based on whether the number of healers you intend to bring to the encounter can keep your raid alive through incoming damage (and obviously what your roster allows). Period.

The more geared and experienced the raid gets, the less healing is required…that’s when the raid needs to make a decision to drop a healer and add a dps…or not. Period.

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Im not really worried about meters that’s why I didn’t put any fix %, I just feel our mastery doesn’t let us decide who gets the most benefit out of it, like every other healing mastery does

How does holy priest decide who gets the most benefit out of theirs? or Disc…

Our mastery is actually one of the best mastery modifiers, it normalizes the health of the raid by healing the most injured players the most and the least injured players the least. That’s amazing, no matter how you look at it. The problem is fight design/mechanics encourage us to keep people at 90+%+ health 90+% of the time.

Sure they could tune the drop off a little less aggressively so that people at 80-95+% got a little bigger boost, 2-3% more maybe and it’d make our meters look better, but healing at that point is mostly over heal anyway. The real issue is that people just don’t go below 50% very often unless they’re doing something wrong, and they don’t take long to recover from 50%-90+

What you want is encounters that place people at lower health more frequently so your mastery gets to do something.

If you really want to complain about something, complain about mobility and the size of our AOE abilities and how spread/motion heavy the current raid encounters are. Every time I raid I wish we could have the BFA Healing rain and spirit link radius modifiers back (+2 yard to radius on Healing rain and +15% to diameter on spirit link) That doesn’t sound like much, but it’d make a world of difference on their effectiveness.

Then you have fights like halondrus and xymox where once you’ve burned SWG you’re just running around casting riptide wishing you had something else to click. Having healing rain be instant cast like druid Efflorescence would make a world of difference in those types of encounters.

Give me just those radius increases and remove the cast time from healing rain, leave mastery alone and I’d be a very happy shaman.

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Disc priest deals more healing to targets with atonement, hpriest it’s basically a flat increase to their healing if you spam heals on one target it can heal up to 10+k per tick, rsham “best way” to focus heal a targets it’s earthshield

It’s been this way since they added the stat.

Our mastery only has value in prog. It’s completely useless everywhere else. That’s why most shamans gear crit/vers, especially this tier where you’re basically a DPS with some nice healing CDs.

flat increase to all spells isn’t “choice.” Resto shaman has more agency vs holy priest.

As for disc, without atonement, their kit doesn’t really function.