Resto Sham Legendary Discussion

I’d like to hear the community thoughts on resto shaman legendaries. There are so many moving parts with our class this xpac, that I am sure we can try a number of different builds successfully.

Speaking for myself, I’m currently ilvl 180 resto shaman with necrolord covenant.

I am having an extremely hard time choosing which legendary to pursue. Like many people, I am the kind of player who wants to Raid, Arena, m+ and Torghast as best as possible, so I am looking for an all around set up.

Additionally, I choose to neglect damage in my builds, because I find the small incremental damage I can do with a damage focused build, is not nearly as effective as keeping the actual DPS and tank alive at all costs.

So anyways, I am thinking about breaking the “meta” and starting to run deluge instead of EoE, because I was finding this week that I felt like I had a surplus of riptides and cloudbursts in mythics, and the damage windows are such that I can get lots of healing rains out on the ground as well.

Additionally, I am realizing that I won’t really need 2 stacks of riptide for raid, because I am going to be using on cooldown all the time.

So anyways, I plan on experimenting with deluge, but I still don’t know which legendary to pair it with.

The question is, which leggo do we use with necro?

Option 1:

Do we need to use Primal Tidal Core(https://www.wowhead.com/spell=335889/primal-tide-core) to get an extra deluge out? I find the randomness to sound a bit off putting. The whole random application every 4 casts sounds to me like I might not even be able to make great use of it, because it’s going to apply to whoever the hell it wants and I am not going to hold off on using riptide just to prioritize this proc. That being saide, if I am using deluge, having that extra riptide to target with my chain heals and healing wave might come in quite handy. (Remember the healing wave is partially duplicated with my necro covenant.)

Option 2:

If I don’t use Primal Tidal Core, I am instead thinking of running Spiritwalker’s Tidal Totem (https://www.wowhead.com/spell=335892/spiritwalkers-tidal-totem), which would allow me to drop Ascension and spec into High Tide’s more frequently. I think this extra cooldown sounds like it will be awesome in both M+ and raid. I am also finding my shaman to be incredibly mana efficient this xpac, so I have some mana to burn here.

I am wondering what everyone’s thoughts are on this whole thing.

Do I get Primal Tidal Core with Echo of the Elements? PTC with Deluge?

Do I use Spiritwalker’s Tidal Totem with Echo of the Elements? Deluge?

What’s everyone else going to do regarding their leggo and why?

I think if you’re running Necro, your best bet is to run EoE regardless, because you need the extra riptides to make the best use of the multi target healing wave. Let’s easily apply it to 4+ people in a dungeon/raid/pvp.

Tidal core is definitely best for raids. But for ANY other content I’d rather have Spiritwalkers totem; we really don’t need mana tide totem for mana (i think our mana efficiency is going to get nerfed for sure), and it adds an extra cooldown to our kit basically.

So my vote is Spiritwalkers with Echo because you’re necrolord. If you weren’t and didn’t have much use for extra riptides then Deluge might be an okay experiment but to get value from necro i think that Echo is just too synergistic

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Hopefully the wait until at least next patch to touch my mana efficiency! hahah

How about 3s arenas?

I think for Arena specifically the Earthen Harmony legendary is BiS. But a 1 size-fits-all legendary for now I think is Spiritwalkers

I actually have a question.

Does Torrent gain the benefit from your necrolords riptide? Also does it gain the benefit from your random Riptide if you used the legendary? I’ve been messing around with torrent and it actually is a nice increase.

Unleash life is like… mandatory. 3 riptides is plenty (and unleash is like your “fourth”)

Chains of devastation for M+/pvp
Primal tide core for raiding

My question is: Can i clear layer 3s solo at 173 ilvl in resto?
Thx

False, undulation is miles better in M+ and pretty much equally as good in raid it’s just preference of playstyle there.

Lol? No? Chains of devastation is like worst in slot for arena, and pretty close to worst in slot for m+ unless you’re memeing doing like +2s.

Earthen Harmony for arena, spiritwalkers tidal totem for m+ and it’s not even close.

Chains of dev smdh biggest noob trap going…

Very easily it doesn’t scale hard for healers

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So far I only have Primal Tidal Core.
Are we allowed to mix Legendary Powers? Or can we only use one power at a time?
Primal Tidal Core is allegedly the best, but it reads so underwhelming. Every X and not guaranteed is a bummer.
If anything, I am in love with Deeptremor Stone, from using it in Torghast tbh.

One at a time

Ye it does seem kinda underwhelming at first, but it definitely the highest throughput one since riptide does so much healing and you’re casting it off CD.

I’m confused, what do you mean not guaranteed? It is guaranteed, if no one is in range it will just save the charge and the next time you cast riptide it will try again, the charge doesn’t get used.

healing wave will get nerfed.

Probably, yeah. Idk what this has to do with anything I said though, other than making undulation a little worse in raid but still viable?

You don’t cast wave in dungeons, except when ur super low on mana or something

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Oh, so if it doesn’t get used, it goes with the very next one and it won’t bump up the 4th one that would come after? Or does it being cast in the next riptide bump up the rest of the pattern by one? Sorry if I’m miswording, my brains are scrambled eggs right now tbh.

Yeah so if you cast 4 and no one is in range, it won’t cast.

Then, when you cast riptide again, if someone is in range it will cast on them a second time. From there, the count resets, so its another 4 casts before you get an extra one

im using it alot with the necro class ability. and with the swirling current soul bind im not really seeing the spirit walker/earthen harmony adavantage.

Ah yes, me too. But that actually promotes taking undulation over unleash if you are necro anyways, because the additional waves all add charges to undulation. So if you have it out on 5 targets you will prob get at least 2 undulation buffed waves.

I’m confused what swirling currents has to do with either of these? Other than dropping a cloudburst right before you spiritwalkers will make your next 3 giga fast waves also better?

I can explain why these legendaries are better if you like. But to start off, you should know you should never, ever, ever be playing chains of devastation. Ever.

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yea because unleash life give me way more control of where my crits are going.
spiritwalkers is just reduced cast time for a totem i never use. (when i have 2 charges of swirling current with healing stream totem)
having all these instant heals and spiritwalkers grace, why do i need reduced cast time?
i can see the use of earthen harmony in M+ but not really in pvp.
and having an instant chain heal just seems like a nice little addition to the tool kit. I mean its not super, and like you said, preference.

Torrent is very good for arena and RBGs since riptide does a ton of your healing.

more control yeah, but far less frequently, and for a less % so its actually a pretty huge overall loss.

Ok so spiritwalkers turns MTT, you’re right a totem thats not great into one of the most powerful healing cooldowns you have. 50% reduced cast time on wave/chain for 10 seconds is absolutely ridiculous for m+, and specifically for dealing with prideful. You now have 4 huge 3 min CDs so you can rotate them pack to pack. STT is like, one of the best legendaries in the entire game.

Because while your instants are nice, they’re not going to save your group from huge dmg. Riptide is not going to top a player from 10% HP to get him out of one shot range. Spiritwalkers grace does not reduce the cast time of spells I don’t understand why that has to do with anything. STT is not used for the mobility, its used for the massive throughput.

Earthen harmony is terrible in M+, but its insane in arena.

  1. its instant so can’t be kicked
  2. it heals while you are cc’d or running away in ghost wolf, or drinking behind a pillar
  3. people spend much more time below 70% being hit in pvp than they do in dungeon or raid
  4. it costs no mana
  5. its a greater % of your healing because it only effects 1 target and you’re only healing 3 targets instead of 5 or 20

its not. If you’re using it in arena, you’re just ooming yourself super fast and will lose super quick as soon as you run out of mana. In dungeons if you’re casting chain heal you’re just trolling, chain heal is a garbanzo spell in dungeons unless everyone is stacked in prideful, and you’re also ooming yourself super quick. In raid, if you’re repeatedly casting instant chain heal, you’re just going to oom yourself super quick.

Think about it this way. If there’s a ton of damage coming out over 10 seconds, you could either:

A) play chains of dev, and get 3 chain heals out in 10 secs
B) play spiritwalkers tidal totem and get 8-9 chain heals out, or if spread, 9-10 healing waves out (3-4 of which will be buffed by 50% when playing undulation, and 3 of which will additionally be buffed by 20% from swirling currents) in 10 secs.

Its pretty much the worst choice you could possibly make in all situations

ye torrent is pre good in arena

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I mean, if you are Necrolord, the Riptide Legendary should be a no brainer. There is a conduit that, at max potency, gives Primordial Wave a 40% chance to not trigger cooldown. Riptides from Primordial Wave both trigger and count for the Riptide legendary.

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