I know haste is not a good stat but any guidelines to what the minimum % should be? At what point do spells like chain heal just go too slow? I am 406 and I once equipped some new gear and it felt really slow and my haste was 8%. I can get it higher with enchants, food, etc but was just curious if there is kind of a sweet spot people prefer for haste. 8% just felt too slow. 13% feels pretty good.
You typically do not go for haste.
Tidal waves buffs healing wave cast time.
There is an azerite trait that increases this buff by 5% that is worth getting.
There is a talent that when a stack of tidal waves is consumed it increases the cast time of the next heal by a decent percent.
However saying all of this I would suggest you make sure you are using your tool kit and maximizing tidal surge procs.
Yeah I am familiar with the procs. I figure even bad stats become “good” if they are TOO low. Just now sure where that stands with haste.
When chain heal feels slow I don’t want it to cause my aoe healing to lag. Especially on a m+ week today that requires a lot of aoe instead of single target. When I was at 8% it was driving me crazy. 11-13 feels better. Especially if you can sacrifice mastery for said haste.
I would say that in the end if it works for you then run with it. If chain heal cast time is the issue you could choose the talent flash flood. You can basically weave healing wave and chain heal back to back. Chain heal provides tidal wave buff. Healing wave consumes buff to decrease chain heal by 20%
Afaik, haste isn’t a bad stat as it increases the number of ticks from your HoTs and faster GCDs.
Haste is a fine stat and worth taking, though with resto, you can safely take ilvl as a primary gearing strategy as all stats help healing in some way and there isn’t a significant difference worth taking ilvl downgrades for.
This is noted in the guides for the spec. There will be some talk of a stat priority but that is only in case of same ilvl comparisons.
I shoot for 15% haste and I’ve found it to be great for m+ and raiding environment.
Thanks for the replies. After swapping some gear and doing m+ I definitely find 11% is minimum and 13-15% feels best. I know IL usually reins with Resto, which is great, but if it drops my haste too low it really feels bad and seems bad in M+ when the whole group needs healing and your chain heal is moving like a slug. Got some good haste drops last night so sitting good at 15% with my best IL equipped.
Haste is your highest hps stat. Paired with a good amount of crit you can pump out a silly amount of healing while not burning mana nearly as much as one would think.
Haste is not the highest hps stat. That is factually incorrect.
and for anyone else reading, there isn’t any recommended haste value from a high end view (or in any guide and will not be recommended by the mods/mvps of either resto discord), but I do stand by the note that it is the most “feelycraft” stat in that differing amounts will feel better to different people based on how you play.
One can run less haste for example, by being better at precasting for damage periods which can come with experience. Not that I would recommend avoiding haste just because you do just because it adds value to all your ticking spells like riptide and HR.
Umm actually it is. However having a good balance of stats is the best way to go. They all feed off one another.
Because of how shaman works, and the nature of healing in fights haste is not going to increase your overall healing more then other secondaries. I poped your best grong kill in wow analyzer. Assuming you have infinite mana an additional point of haste would have granted you about half as much hps as a given point of mastery, crit or vers. Healers like disc priest an hpal have mechanics in their playstyle that does increase the value of haste over other stats, but shaman have no mechanics that do that, and have free “haste” in their kit which further devalues Haste.
The only fight ive found running higher haste for in regards to useful throughput is Mythic Stormwall blockade… largely because you need to fire off those casts fast on the boats to save people, and it also helps snipe healing when you get to the docks. (Though dont ever bother with heal sniping on prog raiding, its a bit scummy), same goes for if youre trialing for a guild as theyll be able to tell you are and you will look bad.
Can reference my best mythic blockade parse to have a look, i believe i ran about 1100-1200 haste.
Any sort of fight where you need to fire off casts/precasts quick to react to fast damage to snipe some healing, haste can be good. (Another fight it would be solid on is mythic grong). Its mostly for sniping healing though; I’d never really recommend running a lot of haste for progression.
If you’re doing a reclear though for farm and just want to pad a bit, have at it.
one thing to note about throwing logs in wowanalyzer vs splashystats vs afiya’s analyzer is that everyone looks at haste slightly differently and will give a different value, and looking at single fights is only good for looking at that fight.
Crit is the highest throughput stat though, generally speaking. That said, yes, all stats are good, ilvl is good. I’m the one who may have written where some of the folks here have read that bit of info, there really isn’t any need to “umm, well actually” me over it.
It is true that different fights vary, but put any fight in there where haste is better then the other secondaries… I have done this and haste is always lower for rsham.
So if you had a choice you would prefer your rsham to have zero haste on any items outside of the necklace? If your answer is no then at some point haste does out-value other stats.
Anyway, I started this thread because when my haste was 8% it felt and played, to me, terrible. I was curious what people preferred or considered acceptable. Obviously you don’t want a lot of what is, on average, a bad stat, but I didn’t know if there was a consensus on a minimum value you still want to maintain. Sounds like there is no consensus, which is fine. I will stick to 13-15% as it offers faster casts for clutch situations while also leaving plenty of room for other stats to have higher throughput per heal. That’s just me though!
At current gear levels no haste on gear would be fine. We can not currently get enough crit/haste/mast. And this is for raw overall throughput, healing is not bottle necked by raw throughput, so if you want to run with haste, by all means go for it, but your max potential throughput is lower.
I often play with sub 10% haste as resto in mythic Bod and it feels fine. Other fights like Jaina I am dpsing in resto 80% of the fight or more so I drop all my crit and mastery for vers and haste because lava burst does not scale with mastery and crit compared to haste and vers.
Interesting. I did raid and m+ with 8% for a week. In raid I found it was more forgiving due to other healers but in m+ with aoe affix I found it was harder to get ahead or recover with 8% haste. Maybe I am playing sub optimally. I am backup healer in raid (I have sep gear) so I am not as optimized there as most full time healers (I heal m+ on 3 chars tho) but since I increased by haste when I do heal in BoD my hps is higher and I often parse purple. The HPS increase could be due to other factors though and HPS is obviously not all that matters.
You are probably overhealing less. Lower haste when playing with other healers often requires pre casting. It is very rare that the total max throughput of all the healers is remotely close to the total healing needed. If you are healing reactively a little more haste could be the difference in your chain heal hitting before the holy priest gets their salvation, or circle of healing off, resulting in a much higher parse for you. But my comments about haste are all in regards to the post about haste being the highest throughput stat, which it is not at all. But haste does do something.