Rdruid with thick hide + 48% vers proc i get 24% damage reduction according to stats… paired wth barkskin another 20%… yet a pres evoker pops his tip 1 shot CD and drops me to 15% hp post frenzy proc lol. Hello blizzard?
Also as tested… rdruid stats are worthless
tried 20+% mastery… barely made any difference to healing compared to 9% mastery and higher haste or vers…
42% haste… made no difference other than being able to get hots out faster… going from 10% to 42% only changed clone timing from 1.5 to like 1.2 or 1.3 seconds…
48% versatility did nothing different to damage or dmg reduction as having 20%…
Isn’t the whole point of vers to allow us to “increase damage done”
6 Likes
Resto Druid’s niche isn’t damage. It is the ability to be slippery and provide a spammable CC while also providing strong healing if the rdruid is cc’d (through HOTs). If rdruid had damage as well I wouldn’t see a reason to play any other healer. Cant have everything.
3 Likes
not really no… just because you read the class description on the character screen that is not how it works in pvp… we’re in an disc priest meta… infested with purge classes… hots are easily wiped… evokers can wipe every single hot off, disc/hunters/priests are taking hots off… with the amount of damage in the game the hots dont do anything… the only throughput druids have is tree of life regrowth spamming… every other healer does the exact same healing or more without the effort of all the hots. Riptide heals for more than any rdruid hot even at full mastery…
Rdruid should be able to do damage to help contribute to the game considering RSS is a race for dmg before it becomes unhealable in damp… 5k dmg from a rake, or 4k from a moonfire meanwhile other healers are doing 80-100k deaths, 60k penances, 50-70k rising sun kicks, is laughable… aside the point, the issue is the stats do not change anything for the class… 48% vers does not increase any dmg done or reduce dmg taken compared to 19-20% … 22-23% mastery does not change healing output compared to 9% and 40% haste lol
Kittyweaving has been around for a long time… so when you say thats not what “druids” do… you’re wrong lol, we have every talent that helps increase physical damage + bleeds for catform and they make no difference… that was what our class was designed for… to be swapping forms letting our heals heal with hots and us playing in other forms to contribute via cat stunning, applying our dmg etc… instead we get to stand still with TOL spamming 1 button until its over and our team dies.
Is the damage this beyond over tuned that 24% passive damage reduction along with 20% from barkskin makes no noticeable difference in survivability ?
2 Likes
i just hate what they’ve done to catweaving…without sunfire, it just feels so bland.
we’ll see if the drought thing helps us out next patch though…i don’t really like that ability very much, but at least it’s something.
Cat weaving is more suited for pve content. Sure you can catweave in pvp but like you said it doesn’t deal a ton of damage. If you focused on spamming your 0 cooldown CC and staying at max range while pumping out fat heals, maybe you would have a little more luck in pvp and not be complaining about damage.
Rdruid is well represented in RSS and nearly all forms of content. This sounds like PEBKAC imo
Do you have brain damage?
Nvm I take that back… Now I know for sure you’re clueless about the game and pvp…
1400 in 2s, 35% win ratio
1100 in 3s 34% win ratio
1800 in SS…
dont ever comment on my post again about pvp or how the classes work.
2 Likes
Idk sounds like you just need to get gud. You clearly don’t understand how to play your class. Stop complaining about your class when no one else is having the issues that you are with rdruid. git gud
but your resto druid is 135O with a 48% win ratio in SS… and in 2s you’re not even 11OO with a 43% win ratio… i dont think you have any place to tell anyone to get good…
It takes a special kind of dumb to criticize someone else’s stats when your own are that of someone barely above a keyboard turner…
nice try
hope you sleep well tonight.
Resto is also great at getting out hpsd by drakthyr and holy priests in raids. It’s like no matter what I do I can’t out do them in mythic raid lol. No amount of stats are helping.
Maybe I’m missing some super niche way to use the abilities or just my timing on using them is off or what but I can’t get good hos vs others in raid at all.
1 Like
I would agree.
But we cast cyclone twice and we lost 8% mana.
Casting Roots will oom you.
Doting with Sunfire and Moonfire will oom you just as fast.
So that discourages us to use our CC abilities. Meanwhile Evoker-heals, Disc Priest, Holy Priests, and Hpally or Resto Shamans. Spam flame shock, Frost shocks, Purge the wicked, Hex, Mind Control, and they don’t go oom. These classes all have dmg and crazy defensive.
I will agree I don’t want dmg. But I do want the capability to DoT like everyone else. I do want the capability to cast CC like everyone else.
But with our aids mana cost with not only our CC abilities but our DMG abilities and even our healing abilities are costing way too much with no end of mana replenishment besides the omen of clarity regrowth. We are totally screwed.
Its like so sad but I always wished shamans were put in the recycle bin and they combine our class fundamentals like a diablo Druid.
But you know what would really solve resto druid problems?
Cut our mana costs, return clearcasting on all healing spells and let me have the resto shaman mastery. They don’t deserve it the mastery harmony is so bad and requires so much ramp to actually feel good. Rsham mastery would feel so freakin good on a resto druid.
ever since they nerfed mastery a few xpacs ago its been so bad… and the fact that everything just purge spams and runs us over is terrible. thorns doesn’t do anything anymore but oom you, it use to be a great defensive now dps just self heal through it and zug zug. every class has insane mobility, range stuns/incaps so getting a garbage 20 yard casted clone off is a night mare without a stun before hand. I had a blast watching supatease que and heal SS on his resto druid last night… never seen him rage so much in my life made me feel at peace knowing other people realize how terrible it is in this meta.
3 Likes
Can’t relate to the raid/pve side of “issues.” I haven’t had those issues. I don’t pvp with resto druid, PvP was a burning dumpster fire that hasn’t received necessary inflation to keep people playing. PvP is in a drought.
1 Like
Seems to me that Blizzard is happy with rdruid doing good in m+.
Awakward tuning ideas at blizz balancing team ^^
How are you having issues in Raid?
https://www.warcraftlogs.com/zone/rankings/31#metric=hps
Didn’t you say you main Evoker, but you quit because of “nerfs”? Yet if I look at warcraft logs the over saturation of evokers and topping heals is well beyond what you’re stating.
Yet there are still more resto druids in contrast to other healers. Something is seriously wrong with your assertion.
I mained evoker until the changed the TA build that they original used.
Instead of fundamentally adjusting it to make it more balanced they changed the spell completely removing my TA-HoT-Shield build. It was no longer fun so I quit.
They also are nerfing it even more in 10.7 because it is still overperforming which I don’t know where evoker will stand as they don’t ever go blossom build we only utilize 1/2 our kit in raid and 1/2 our kit in PVP. Feels like a ghetto resto druid.
You are pulling information from my different posts like your following me because you don’t agree with me mana is a problem.
You are going to be that player that won’t be in Mythic raiding because druid is notoriously overheal and doesn’t offer anything, besides stampeding roar. Yet you are fine with your high mana cost one path build path and that’s okay. I’m not. So I’m going to challenge it and so will many others.
Stats are crap on resto druids. Mana is crap on resto druids. The rotation is lackluster.
Evokers usually run the reversion build if i’m not mistaken and still perform beyond expectations in contrast to other healers. But a poorly designed class isn’t really anyone’s fault but the devs. Its largely why I avoid the new classes.
I’ve only commented on one other post, yours, and you happened to be in this one. If you’re on the forums on every post, that isn’t me “following you.” Eventually people will begin to notice and point out your argument.
Funny I was invited to a Mythic raid team as a healer. Unironically though over healing becomes less of an issue due to more damage taken by the group in higher difficulties. That means over healing is reduced.
Because I manage my mana and my abilities. I track 10 different abilities.
Protector of the Pack
Critical Growth (tier set)
Lifebloom
Efflorecence
Clear cast
Abundance stacks
Reforestation stacks
Innervate
Mastery:harmony (5 rejuvs+ wild growth)
Tranquility/Flourish paired with the above mastery stack
Iron Bark
Mean while doing mechanics and self healing w/ frenized regen and renewal.
And using my defensives during big bursts of damage which I’m also tracking with timers.
I’m sorry you feel like blaming the character that is literally 10% healing above all other healers and that you can’t accept personal responsibility for how poorly you play.