Moonglow build resto druid. I have 784 plus healing with out trinkets. I do have the t2 set, but am using all my highest healing gear with four of the t2 pieces.
For trinkets, which ones should I be using and when do I use the combination.
Am I wasting my trinket bonus by just having it macroed into a regularly cast spell such as r4 ht or r7 ht?
Zandalarian Hero Charm
Darkmoon Card: Blue Dragon
Rejuvenating Gem
Royal Seal of Eldre’Thalas
Rejuv gem and then ZHC would be my choice. The long answer is rejuv gem and then depending on the fight ZHC or royal seal (blue dragon is meh unless you’re running oom for some ungodly reason but could be really good for naxx)
The part about wasting it depends on your overhealing. There are some fights where it’s absolutely a waste not to have it saved for an enrage or a sporadic burst and other times where it likely doesn’t matter.
I am working on getting the the Wushoolay’s Charm of Nature, which I will use with Rejuvenating Gem. Once we start killing Viscidus, I hopefully will get the Idol of Health too.
I have the zg trinket macro’d to my healing touches right now. maybe I will just start using it during peak damage only. My heals are not landing quite early enough yet, so I have a lot of over healing. I am not a fan of on use trinkets, but it seams this is where on use trinkets become a thing. I love passive bonus trinkets as it just makes healing that much less chaotic. lol
Definitely understandable! I just use shard of the scale and rejuv myself unless it’s for short fights or really bursty healing like vael. Static healing is a lot more reliable but there is definitely a place for burst depending on fight length and the overall raid comp etc.
For Moonglow, probably just go with the Rejuv Gem and the DM Trinket. You aren’t going to reliably get as much use out of a ZHC. The static ones are powerful and much more reliable.
For certain fights where you will get reliable use, like Vael or HuHu, sure bring the ZHC out. Most fights though, it’s probably not doing you as much good as a flat healing bonus from the DM trinket would.
If you need mana regen (long fight and you don’t want to go all out with consumes) then obviously rejuv gem/blue card.
If you don’t need mana regen, then rejuv gem/zhc. Only reason to have the DM trinket at this point is for trash while your zhc is on cooldown. Just pop zhc on pull 1, and then swap to DM for pull 2, and repeat.
My general preference would be to have Rejuvenating Gem equiped always. That trinket is just hugely good. I really think it eclipses the other 3.
As far as the other 3:
I would only use Darkmoon Card: Blue Dragon if you’re having mana issues, it does nothing for you otherwise.
I would only use Zandalarian Hero Charm on fights that are short and/or have big spike damage. Under ideal circumstances you can get 12 casts with that 20 second duration–that’s a cast every 1.6 seconds-- which would basically pin you to just Nature’s grace regrowths or rejuv spam to capitalize on the buff. Zandalarian Hero charm averages out to 221 healing over the duration of the buff or ~37 healing in general given that perfect scenario.
The Royal seal gives you 44 healing power all the time. I really think if you’re not having mana issues and using Blue Dragon, Royal Seal should be your go to second trinket for general purposes.
Rejuvenating Gem and Darkmoon Card: Blue Dragon
100%
With Nature’s Grace and the speed of R3 HT, combined with instant cast renews—it will proc pretty often. I think I’ve gotten like 4-5 procs on Twins before.
For shorter fights if you really want to you can throw on the ZHC or Royal Seal…but I’ve found that if I can get Blue Dragon to proc just 1 time on a shorter fight—you can just burn that mana you are getting back by slinging 2-3 fatty regrowth’s for extra padding/security.
So, my mana regen with 284 spirit is 188 per 5 while not casting and that’s including some Mp5. That’s less than 564 mana back per proc for me. I have a feeling, on average, at 2% chance on cast DC: Blue Dragon not going to proc enough for you to really push through significantly more HPS. For sure you can always get lucky with procs and it’s not a bad trinket to have equiped regardless, but without any mana issues i’m skeptical that it’s better than the other options.
That’s fair. It’s really up to you. I’ve talked with the priests and shamans in my guild and they don’t think Blue Dragon procs enough for them to use a slot on it (well, for Twins they will use it).
Me, on the other hand, I find it procs pretty often—considering I’m casting more spells than them usually. I really like it and generally just keep it equipped…I don’t have a Rejuv Gem though: just Royal Seal and Blue Dragon :(. I just use that extra mana from any procs to pad tanks/warriors with HoTs.
Best thing to do is to just run a whole raid with Rejuv + Royal Seal…and do Rejuv + Blue Dragon the following. Either way it turns out, you will know after that
PS: Make sure you have a WeakAura for Blue Dragon procs—it will definitely catch your eye better than most other UI/buff notifications.
There is a specific Druid healing build that I really like that gets a lot of mileage out of ZHC and Blue Dragon. It’s an 8/8 T2 Moonglow Rejuv build. You’re basically a Rejuv bot casting on every GCD. Blue Dragon procs a lot with this build and gives back anywhere from 1k mana on short fights to 2k+ on longer fights. It’s not a flashy build and it’s feast or famine where it REALLY shines on some fights and some sections of trash, but really sucks on other fights. But I like it and that’s my go-to whenever I’m healing.
No shaman should have the deck ever basically. Shaman get very little out of spirit considering there are no talents or gear for % regen while casting. It’s actually a horrible trinket for anyone but priests/druids.
Blue dragon is pretty lackluster given that you should already have the tier 2 set bonus for regen as well as talented regen. So its not making as big a difference in your mana income as it looks like.
Its not bad, but the fight has to be pretty long for it to be noticeable imo. Something like twin emps or cthun.
I am excited about the trinket and the idol. 2 more edge of madness bosses away from the zg trinket and I am keeping my fingers crossed the idol from Visidious drops and I can win the roll.
So another question I have since you are replying back to me is which gear do I use with which spec?
There are all kinds of lists on the internet and youtube videos, but nobody mentions how awesome the tier 2 set is.
I am using all the BIS gear I have so far with some of the tier 2 set. Maybe I am not an aggressive enough healer to tell the difference, but in all honesty the t2 set feels smoother to heel with. I know the bonuses are sweet, but as far as healing power goes, I do not feel a difference from 600 healing power and 800 healing power. I mean I see it in the numbers during the fights, but as far as logs go, I am always at bottom of the healing logs. I am beginning to feel skill capped.
There is a lot going on with regard to healing parses. It’s often largely about target selection, druid healing is slow, so its common for a target to receive a heal before yours can land. Especially on Horde Side where Shaman chain heals can snipe heal your target without indication from healcomm. I wouldn’t worry too much about it unless guild officers mention your healing being a problem.
Just focus on doing the best you can and you’ll get better at it with practice.
I wish my logs looked that good.
here is a log from our first Twin Emps down.
/reports/xgqTXw8yZcHpCrL2/
It would not let me put a link in, hope you know how to see with out the first part of link
I am not sure how to read the logs aside from the obvious I do not do so good lol. I see the numbers and I see the columns, but I do not know how to turn it into English. Like am I not using the right rank heal, or maybe I am not decursing enough or innervating enough preists or …
Unfortunately, parsing is flawed and does not take any consideration of utility like innervate, buff, decurse, poison etc.
Mathematically it is always better for the raid to decurse or remove the poison that is about to do 3k+ damage. But from a parse standpoint you’ll parse better if you let them eat the damage and heal it instead. It’s purely based on (total healing or damage done)/(duration of fight), healing/damage per second. Nothing else matters for a parse.
So, if you are the top decurser/poison remover, its almost guaranteed that you’ll be low on the healing meter since you didn’t spend those globals healing. Just how it is.
You should be using R3 HT with reduced cast time from talents. Putting it at 2 sec cast time and 1.5 with the effect from Nature’s Grace…it’s actually a pretty quick heal for how efficient it is.