“Reduces the cooldown on Tranquility by 100% and increases its healing by 100%.”
Okay, that’s cool and all, but even with no cooldown and double healing, Tranquility is still worse than Wild Growth.
-Costs 200 more mana
-Requires you to stand still and channel for 10 entire seconds
-It’s channel so it stops your mana regen (other than mp5 gear) until the channel finishes
-You can’t cast it on other groups in the raid, it only heals people in whatever group you are in
-It ticks every 2 seconds instead of every 1 second like wild growth
-It has a 20 yard radius, whereas Wild Growth is 40 yards
It’s just bad. It is outclassed by Wild Growth in almost every way. Was there ANY thought put into this 6-piece bonus? It legit just feels like they took the original vanilla bonus and slightly tweaked it without taking anything else into consideration. No resto druid is ever going to take 6 piece because it’s just completely useless.
I personally love it, but it needs a buff… like, increasing damage by 150% instead of 100% OR allowing it to scale with SP also. I also wouldn’t mind seeing it do something else like “when a melee attack hits you, the target also bleeds X damage for 10 seconds” or something like that, like what would actually happen if you hit thorns.
Try range hunter 2pc bonus. Its sweet and we get more threat on a shot that isn’t used in our rotation. The likely hood I’m going to pull the boss from a tank is very small and if I need to kite, I would likely be able to do it with a simple chimera and a normal distracting shot if the tank does any AoE threat pull.
Tier has FR on it, and the base stats are very good across the board. You might not aim for 6pc, but you might end up with it anyway.
Also, you’re pitting two different spells against each other that don’t need to be. You can WG into Tranquility, giving a tremendous amount of AoE healing in a situation that calls for it. That’s like complaining about Lifebloom and Rejuvenation, as if you can’t have both rolling simultaneously if you so choose.
Also WG is 40yds to cast it on someone, but the AoE effect is only 15yds on that target.
Not really sure why you’re complaining about getting a powerful emergency AoE heal button that compliments an already strong AoE healing kit?
60 FR is nothing to sneeze at when you can get more FR from other slots for less of a hit on your stats. I’m sorry you can’t just toss on the entirety of 8/8 and ignore the FR requirements.
You’re saying you cannot cast Wild Growth, an instant AoE spell with a HoT, and then cast Tranquility immediately after?
Awful take. If you don’t play the class, trust the ones that do when they say something is bad.
You can look at my post history and see i never had any trash tier opinions about paladins. That’s because I don’t play the class but trust the ones that do.
You’re not actually saying anything of substance or contradicting what I said.
Two of you have responded in exactly the same way: smug denial.
If you can’t even articulate a simple position against me, how on Earth do you think you’re going to convince any Devs that there is a problem with the set? Or do you plan on pulling a “I play Druid so you Devs better listen to me and not tell me otherwise” card on them as well?
Its not that you “cant” cast WG into Tranq.
The issue is that nobody would because:
Tranq is still too mana hungry.
It only affects your group.
Its channeled, meaning you can do no other healing unless you want to interrupt the channel.
Its just too weak still.
When a 1.5 second cast nourish crits for 3k with an additional 1.5k seed.
Its much more mana efficient to cast WG and then spot heal with anything else, rather than dump 1k mana on a Tranq for your group alone, and then not cast heals on anyone else for 10 seconds, unless you end the cast early and waste that mana.
Finally, someone actually addresses that point directly, thank you.
It benefits from 10% reduction in talents and 20% reduction in Tree of Life form, so doesn’t that put it around 600ish per cast? That’s… pretty cheap.
True, that limits its functionality. If your group is the one in need of healing, its still effective.
No, you can do no other casts. Rejuvenation, Lifebloom, Regrowth, Wild Growth, and Efflorescence can all exist prior on targets you care about.
I’ll address this given your follow-up is to point out what a Nourish can do if it critically hits. Nourish is single target, and while it has a high chance of critically hitting thanks to Regrowth talents, it isn’t assured, and Healing is very much about assurances rather than mere hopes.
But let’s be fair in the comparison: You need to mass heal your group because you all took a bomb or something. You can cast five Nourishes and spend 7.5 sec doing that and spend approximately 91% of your base mana doing it (I assume additive reduction talents), or around 2,200ish mana.
You could also just cast Tranquility for 648 mana and channel it for 8-10 seconds.
You said Nourish is critting for 3k. The Living Seed only procs if they take additional damage (which can be leapfrogged) or get a direct heal (which you aren’t doing). You’re probably also assuming they already have a HoT on them, which is fine for this comparison. This puts your Healing Power somewhere in the neighborhood of 300 or so.
The same healing power shoved into Tranquility would put you around 690 per tic, using the 6pT1 bonus. So every tic, you’re healing yourself and your party for a total of 3,454 or thereabouts. If a single Nourish failed to crit, Tranquility overtakes it, and it does so without a bunch of effort.
Still I wouldn’t have compared Nourish to Tranquility, seems rather silly to deliberately handicap your potential healing when you have Wild Growth and Efflorescence right there. If you’re about to take a massive amount of AoE damage with the risk of additional hits shortly thereafter, a Druid is rather uniquely positioned to get AoE HoTs rolling and then dump a Tranquility on top of it if needed.
Nobody uses (at least i dont) lifebloom or rejuves for raid healing anymore.
Even in pvp damage is too bursty. Nothing but nourish cuts it.
Its pointless to use anything else, by the time even one rejuve tick goes off, a shaman has chain healed them to full and the whole lifebloom or rejuv goes to over healing (wasted mana).
So no, you dont have a bunch of hots just rolling around on people unless you want to be oom and 100% overhealing.
I healed ony tonight and 80% was nourish and the rest was a mix of r1 rejuv and eflores, why?
Because if you just cast lifebloom and other hots the person you are trying to heal will either die before the hots have a chance to heal them or (more likly) a priest or shaman or anyone else will heal them to full with chain heal or something else, because if they waited for your hots to heal they would die.
Sure… your numbers of raw hps for tranq might be accurate, although i havent checked for myself, mostly because i dont even have that spell on my bar to ever look at.
But nourish is a 300 mana flash heal that more often than not is going to crit, especially with WB its closer to 70-80% crit.
Except for a very specific scenario i havent come across yet where, in your example evryone in your party
(lets hope its even your party and not anyone elses or you cant even use tranq…)
is low enough to benifit from a full cast 6 piece set bonus tranq, and you dont have to flash heal anyone else in the raid thats not in your group, then sure,
it can be usefull in that situation.
But 99.9% of the time casting tranq will all go to overhealing, someone will be out of range, someone will die first, or youll have to stop the channel to cast another WG or nourish on a different group, since WG is actually useable on other groups than your own.
The only way i see this spell and 6pc being even sometimes situational is if they change tranq to be able to be cast on groups other than your own, otherwise WG and your other healers will take care of raid healing (not to mention shadow priests)
So you play like a Paladin… despite being a Druid.
You’re not even arguing in good faith now…
Your example is Onyxia, where raid damage is either non-existent, or someone gets an unlikely amount of fireballs in Phase 2. There’s no need for HoTs rolling on anyone but the Tanks because people just won’t take damage.
You’d probably be better off playing Paladin. You heal like one.
Your ‘real situation’ was trying to outrace 3-4 other healers on who can snipe the Fireball targets fast enough. Not really indicative of anything other than your disdain for HoTs and obsession with meters…
Proving my point.
It doesn’t, you’re just not very good at your job.