Resto Druid Raid / Dungeon healing

First and foremost, I mostly do five man dungeons, but I do PUG every now and then, and may do raids with my bfs guild. That being said.

What spec should I be using?

http s://classic.wowhead.c om/talent-calc/druid/51400033–505103105315051

This is what I am currently using.

And when raid healing, what should my primary spells be?

Not sure that your link works the way you intended. Could be an issue on my end too.

Anyway, If you are strictly healing when you run dungeons / raid, I am particularly fond of the moonglow spec.

The spell many resto druids use a lot is healing touch rank 4. It’s pretty great when have a decent amount of +healing.

h ttps://classic.wowhead.com/talent-calc/druid/51400033–505103105315051

Does this one work?

I don’t normally link things here lol.

There you go. :grin:

Edit: appears to be missing most of the spec lol

I’ve played resto druid forever, so I can help you out here with speccing. Here’s some options.

First off, don’t take imp wrath and imp nature’s grasp. That’s only useful if you’re planning on some hardcore PVP.

https://classic.wowhead.com/talent-calc/druid/50030023--505403105315051

This one is pretty cookie cutter. You can take imp wrath or imp natures grasp. Up to you. This is very good if you are going high HPS, high +heal, and are not having mana conservation issues.

There are some small variations, such as taking the 5/5 subtlety . This is really only useful if you have aggro issues. It’s nice for BWL currently.

https://classic.wowhead.com/talent-calc/druid/50025003005013--50510310501501

This one we refer to as Moonglow. It allows you to reduce the cost of your spells, and allows you to cast more spells overall. Works well with lower gear levels IMO. Will have less HPS overall, but you will last longer in fights. No swiftmend, so stay on top of the tank!

Finally, the 1 point in Regrowth can be moved to rejuv if you wish. The Regrowth works well with Grace, as it lets you cast faster sometimes. Works well with spell crit.

Until you have some +healing stat you want to use the highest rank healing touch that you don’t consistently overheal with. Raiding in greens this is probably Ranks 6+. As you gain +healing stat you can start downranking your healing touch to have more longevity.
Pretty quickly HT4 and RJ4 become your most mana efficient heals. Regrowth is never mana efficient but is your highest health per cast time by a lot if the hot can go for it’s full duration.

This is the spec i used at fresh 60:

http s://classicdb. ch/?talent#0x0xcMxsZZxgcoxq

Best way to heal when u have crap gear i found was to allow the tank to get to 50% life then max rank RG and Rejuv, allow ur hots to do the work and regen mana while waiting. Once you get more than 200 healing it becomes a lot easier, you can start using R3 and R4 HT, mostly R3 with rejuv ticking.

For raiding, Rank 4 Healing Touch and Remove Curse are the primary abilities used for Resto in Vanilla. You can throw in Nature Swiftness + Max Rank HT in an emergency. HOTS are never used except in T3 for the set bonus proc, or if you are MT healing you keep up a Rejuvination.

I personally disagree with this. R4 HT is going to get you sniped most of the time. I personally stick with R3.

What? This is completely wrong. I use R3 HT, max rank Rejuv, and max rank Regrowth. There’s no way I’d run below 90% mana on any fight if I didn’t use hots. They’re also extremely high HPS compared to HT.

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As far as Vanilla goes, HOTS get you sniped every time so that’s just a waste. Also, only one Rejuv or Regrowth can be only any one target at any time; only the primary Deep Resto Druid would ever use HOTS and they would be on the Tank. Unless things drastically changed in Classic.

Sorry for the late reply, it’s been a board game kinda day!

Now I’m confused as to which to use lol. I don’t have much gear. A couple of + healing pieces (Cassandras Grace and a Mace from BRD, I can’t log in at the moment so I can’t see =( ) I don’t think I have more than maybe 270 / 300 healing?

You can heal any dungeon as a feral spec with a few gear swaps.

You can also do the same in a raid but won’t be very efficient.

There are 3 main resto “specs”. Moonglow, imp RG, and swiftmend. My opinion is you go moonglow, just google it, several variants.

HOTW is a decent spec when you start getting some tier. Its the most druidy spec and allows for any druid role with gear swaps.

I’m so used to being full Resto (with all of the + healing talents) would Moonglow make up for losing them?

I was also finally able to get on, and I have 397 + healing and 248 spirit.

You have plenty of plus healing to go moonglow, 19% reduction on healing touch is huge when you have poor gear. You will be fine to use R3 HT as your spam heal and keep a rejuv rolling on the tank.

Make a macro that casts Natures Swiftness first line and Healing Touch next line as your oh crap button.

http s://classicdb. ch/?talent#0x0xcMxoZZxtcoxaV

This is my current spec, regrowth R1 and R2 spam with rejuv max rank and R3 HT sprinkled in where u need. Good once you are around 550 or so healing power and a decent amount of gear, T2 3 piece helps a ton.

Hi All

Great thing about resto is that multiple specs are viable depending on playstyle.

For low gear Dungeon and Raid - Moonglow is the best bet.
For Intermediate Gear - Can start transitioning into deep resto
For High End Gear - Can play with Regrowth Spec or stay Deep Resto.

For progression raiding, and particularly some sections on BWL. Deep Deep Resto will perform the best (almost all points in resto). If the content is not progression, and you still want to perform, i would say deep resto (8/12/31) would be a great bet if you want to pvp as well as raid. You could go Moonfury (more points on balance, something like 30/0/21) if you want to farm outside of raids and you are only running MC lets say.

The options are really endless depending on what you want to do outside of raid, and what content you are raiding.

Regarding Rotation, Most people should do what they enjoy, but having an allocated tank and keeping HOTS rolling on them, with swiftmend and/or NS Healing Touch will bring the most value to your raid. You have the most oh sht options to keep the tank alive. You should play the efficiency game with r2-4 Healing Touch on the tank or raid while your hots roll. Save mana for when potentially when your hots can have a good effect (someone gets a DOT or will take sustained dmg, or the raid takes a lot of dmg which wont get sniped).

This way, you will either 1. Keep the tank alive and you finish the fight with 50% mana and you will be bottom of the meter. But thats fine and the entire healing team would have just been sniping all fight anyway. OR
2. Keep the tank alive and save a ton of lives when sht hits the fan and your other healers are already low from sniping the first half of the fight.
3. You actually have a really co-ordinated healing team and minimal sniping and sht never hits the fan because when it does the healers carry hard. And you still keep the tank alive.

If you want to play the sniping game though, you have some good options, but we wont go into that here. Also there are a lot more things to consider, but again, for another time.

Hope that helps!

There are 4 specs that Druids play in classic PVE. Each of them is geared towards different rolls that the resto druid might take up, whether it be tank healing, raid healing, or a more flexible healing/tanking hybrid build (You’ll carry two sets of gear).

These builds are commonly called Moonglow, DeepResto (Swiftmend), HOTW/NS (Heart of the Wild/Natures Swiftness), and Regrowth. I’ll give you a quick blurb about each and let you decide which fits you best.

Moonglow:
http s://classic.wowhead.com/talent-calc/druid/51000533120013–505103105115)

The talents in Balance can be moved around as you please EXCEPT for the Moonglow Talent and the Natures Grace talent. Those are the keystones that you want. In this build, it’s all about mana efficiency so you can continuously cast your heal. This is the build most druids run. For the most part, you will be casting Healing Touch Rank 4 nonstop. You may use other ranks as needed, but rank 4 will be your bread and butter.

Deep Resto/Swiftmend.
http s://classic.wowhead.com/talent-calc/druid/5140000302–505203105315051

This build is deep in the restoration tree for the keystone talent of Swiftmend. This build is suited more to rolling HOTS (Heal over time spells) on tanks. It is much less mana efficient so I would suggest using it only once you’re more comfortable with you abilities. The talents in balance are situational, generally you are just there for Improved Thorns.
With this build you will keep Max Rank Rejuvenation up on your tank, and if your guild wants it you can also keep Max Rank Regrowth as well. Once again, you will be using Healing Touch Rank 4 as your standard heal.

HOTW/NS
http s://classic.wowhead.com/talent-calc/druid/-503050130302215-05501310501

This build is your standard hybrid tank/healing build. Druids are very inneficient healers before talents, so this build goes deep into feral to get the Heart of the Wild talent. That will give you a huge boost to your mana pool. It’s not uncommon to see Druid’s in this spec having mana pools as high as 8000. This spec is set up to also give you enough talent points in bear form abilities to tank. You will not be set up to main tank a raid, but you can situationally tank some bosses, such as picking up adds on Gar or Sulfuron Harb in molten core. You will need to carry two sets of gear for this. Like with Moonglow, your bread and butter heal will be Rank 4 Healing touch, with situation uses of Rank 3 and Max Rank. You also take the Natures Swiftness talent so you can pop off an instant Max Rank Healing Touch when there is an emergency.

Regrowth:
http s://classic.wowhead.com/talent-calc/druid/4140050312001–50510310501504

This build is the “endgame” build for druid healing, so to speak. It requires very good gear to be effective. It’s focused on the interaction between Improved Regrowth and Natures Grace. Basically, you gain a 40% crit rate on regrowth from talents, and Natures Grace makes your next spell 0.5s faster after a crit. So you will be casting extremely fast Regrowths and Healing Touches. Regrowth is a very mana heavy spell, hence the need for good gear. Your balance talents are once again up to you to put wherever you like EXCEPT you must take Natures grace. There are a few ways to play this spec, but generally you will want to keep a regrowth on tank to fish for crits, then you will be casting fast either Rank 4 Healing Touch or a lower rank of Regrowth (I prefer Rank 5).

Those are the standard PVE builds. There is also a Feral Charge/Swiftmend pvp spec that works fine as a Deep Resto build for PVE, although you sacrifice a few talents better for PVE in favour of the PVP focused ones.

Best of luck!
PS: Fix the links by deleting the space between HTT and S

EDIT: For some reason, those links lead to a now broken version of the talent trees. This guide over views all the talents, so just look here:

http s://classic.wowhead.com/guides/druid-healing-talents-builds-classic-wow

I swapped to the Moonglow spec, but I didn’t feel comfortable using Rank 3 Healing Touch and went up to Rank 4

I just heal ever dungeon the game with max +healing gear with no restro points. Works just fine. I’m a bear tank by heart.