Resto Druid P3 PvE

I’ve just started WoW classic recently, after not really playing WoW at all for several years, and not having played Resto Druid for about a decade… so apologies if I’m missing anything here:

I leveled as Feral and then went Resto for PvE, and I’m noticing that my healing rotation is almost entirely rune abilities, i.e. I don’t really use my trained heals. Between Nourish, Lifebloom, Wild Growth and Efflorescence, I have almost all my bases covered. Sure I use Rejuvenation and Regrowth some times too, but they’re rare. And I almost never use Healing Touch.

Is this expected? I mean, I understand if Blizzard has intentionally updated most/all classes with more modern abilities because they’re better gameplay or whatever - I guess I’m just wondering if I’m doing something wrong or if I’m mistaken here.

The main problem, I think, is Nourish. Unless I’m doing math wrong, Nourish is more mana efficient than HT and has higher throughput. And that’s before the 20% bonus. It seems Blizz even went out of their way to make Nourish benefit from all the bonuses that HT gets, which really drives the nail into HT’s coffin.

The only reason to use HT that I can think of now is when you need an instant heal (either from NS or Fury of Stormrage proc) and want to get the most HP healed from that single instant heal.

Frankly, Nourish seems so good that it’s reducing the utility of HoTs. It’s far more mana efficient than Rejuv, and even a little more mana efficient than Regrowth even if Regrowth crits. It’s also a lot faster at healing than Rejuv. Regrowth still has its uses if you need the quick up-front heal, but even that really depends on it critting, which doesn’t seem super great.

Obviously I’m not overlooking the case where you really do want your heals to happen slowly over time, for example because you won’t be available to directly heal your target, or because standing still to cast is not an option. But even then, I tend to just use Lifebloom and let it bloom, because that’s the most mana-efficient heal, and it’s better throughput than Rejuv, and about as good as Regrowth, unless Regrowth crits, in which case Regrowth is definitely better, but then you’re back to the up-front heal, which is not relevant to this specific use-case.

Of course, you still need Rejuv/Regrowth for Swiftmend, so I’m not saying I’d throw them away entirely, but that’s really the main use I can think of here (even for efflorescence, I’ve been using R1 Rejuv). In any case, for Swiftmend to be valuable in this way, you really want to have Rejuv/Regrowth already on the target, so really we’re just talking about the Tank. Otherwise you’re incurring a 1s GCD to use Rejuv before Swiftmend for ~650HP heal, when Nourish is 1.5s and heals for substantially more. Sure, that 0.5 sec, or being able to Rejuv/Swiftmend on the move, may save a life, but with everything I’ve said here, the value of these classic abilities is vanishing.

I could see maybe you’re supposed to have your long-term hots (Rejuv+Regrowth) on your main targets and then start Wrath spam to get Dreamstate going, but even if you’re only healing a single target (tank), Rejuv/Regrowth still doesn’t buy you a ton of time to spam Wrath.

Lastly, since I see pretty much zero value in hard-casting Healing Touch, it’s super annoying to waste 5 talent points on Improved Healing Touch to get Nature’s Swiftness. I kinda wonder if it’s time to give up NS and put those 6 points to better use.

Anyway, am I crazy about all this? Am I missing something

(Edit: Sorry for wall of text :upside_down_face:)

You’re missing nothing unfortunately. That’s how you play RDruid in SoD.

Don’t use regrowth. Its cheecks

that’s normal :expressionless: SoD devs just lazily replaced all the old skills with OP rune abilities

You’re missing the point entirely. Nourish benefits from all things that effect HT…including Improved Healing Touch talents which is why Nourish becomes 1.5 seconds. And in P4 nourish will also benefit from all things that benefit Regrowth (like the 50% crit rate talent in deep Resto tree which now makes omen of clarity and living seed so much more valuable). Why do you want to cast HT at all? Your post makes no sense. Take Nourish and be thankful they gave you upgraded spells at all. Lifebloom is incredible. Wild growth is incredible. Efforvescence is incredible. Nourish is incredible. Living seed is soon to be incredible. Survival instincs is soon to be incredible increasing your healing by 20% for the duration. You’re missing the point entirely.

Thanks, that is a helpful callout.

Could’ve dealt without all the snarkiness, though.

Other folks seemed to understand it just fine. Frankly, it seems like I was right on-target about everything except Imp HT being unnecessary.

Ok…

What I was trying to say is that HT has clearly been replaced by Nourish. So why are you clinging on to HT? Accept the changes that were made (which only benefit resto druids - there is no negative to not having a 3 sec cast HT rotation). You wrote a novel about something that has been replaced/reworked only for the better.

Its like u want us nerfed or something? Be silent and be thankful for the strong st and fast heals we have. Otherwise we would go back to being battlerez/innervate bots….? :cloud_with_rain:

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Ok thanks, that is reasonable enough. I didn’t realize HT was intentionally replaced by Nourish, but rather I was intimating that it seems like it should be (aside from the continued value of NS+HT).

But there are a couple other nuances as well, like Nourish chipping away at the value of HoTs (other than Lifebloom), due to its efficiency and short cast-time, yet Swiftmend still relies on Rejuv/Regrowth. Additionally, though I didn’t mention it, downranked HT used to be key to a PvE RDruid’s toolkit in Vanilla. I wonder if there’s still a place for that (though it doesn’t seem like it). In any case, there’s probably some discussion worth having. Of course it’s probably old news by now, and with P4 due shortly, I guess it’s not really worth hashing out.

I have a Resto Druid. Down ranking is not necessary. The mana regeneration of resto druid from pallies in raid is massive. Soon to be adding more mana regen from Shadow priests too. Lifebloom is insanely mana-efficient too. You can spam lifebloom all boss fight long along with max rank Rejuv on the tank and swiftmending to proc efforvescence with plenty of mana to spare for Wild Growth when necessary. I two healed ST and never used Nourish once haha.

In phase 4 - when nourish has 50% crit from the regrowth talent + procs living seed + procs Clearcasting from Omen of Clarity…yes - there will be a case to Nourish more. Proccing free Wild Growths will be amazing though for mana consumption on druids even more.

If anything this is the first time in classic history, resto druid can actually freely use hots and have fully hots playstyle Nourish nonwithstanding… idk what this guy is talking anout… :cloud_with_rain:

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Idk, I seem to run out of mana a lot in raids. I’m always innervating myself and/or using a mana pot.

What’s your druid’s name so I can compare logs with mine to see how I can improve or what I’m possibly doing wrong? We use 3 heals and sometimes have a 4th even.

I’m obviously pretty new to SoD, and haven’t raid healed in about a decade, but if I could take a stab at this, I would say you need a pally to judge wisdom, and then when you wrath spam, you’ll regen mana via that, and dreamstate, assuming you’re using dreamstate and fury of stormrage. At my gear level, I don’t get dreamstate much, but the basic mana regen from hitting a target judged with wisdom is pretty massive.

Nope, paladins use Seal of Martrydom and it returns a ton of mana to the raid passively. Dont have to wrath at all. In fact, next phase no R druid will take dreamstate or the free wrath rune. They will take Survival instincts and Living Seed.

And yes you have to innervate and pot at times. Demonic runes are also very nice. But you dont even need to use the best pots. 2nd to best are fine if you use them at the right times.