Title.
How are you all feeling about the 9% nerf to Harmony? How do you think It’ll affect you?
Title.
How are you all feeling about the 9% nerf to Harmony? How do you think It’ll affect you?
How dare they… I just started resto… Guess I’ll bring tree for m+
Well to be fair, Resto Druid is extremely strong. Plenty of times when I’m healing 8s, 9s and 10s, I think - “wow, I couldn’t imagine this as a Resto shaman”
Just not sure Mastery was the right way to go about it
What if we only have 9% Mastery? So 9% of 9%? Or straight up 0 mastery lol. We’ll see. I’m actually surprised it took this long for them to address Resto.
In 5 mans i think we won’t notice, except the high noon nerf. Raids though
If it’s a flat 9% nerf… that’s gonna be pretty heavy. Most will go down to 5-10% Mastery o.o.
If it’s 9% of your current mastery though, that won’t be too bad. I’d lose like 1.20%.
Seems to miss the point. We’re OP in 5-mans because of how the numbers go out (frontloading them long before the actual damage spikes so we spend more time using our huge toolkit instead of healing), not how big they are. Nerfing mastery not only won’t address why we dominate M+, but it imperils us even worse in raids where we’re already pretty weak – especially if they keep making every brick wall boss about raid-wide reduc of massive, sudden nukes over actual healing.
Sevaryn,
Totally agree. Resto Druids in raid, specifically mythic raiding has no place. The continuous dmg reduction and dps requirements for healers now forces you into 2 classes, 2 specs.
On the other hand, resto druids make high keys a joke. I main a holy priest, and my resto druid toon is 5 ilvl under him. I can do keys 4-5 higher on him with no effort, vs the priest who I have to work the entire time to do a lesser key. They are overpowered in mythic +, but blizzard needs to find a solution to this, where it will not effect the raid healing. Frankly, they should buff resto raid healing IMHO.
It is 9% multiplicative by the way. If you had 20% mastery before the nerf you will be at 18.2% now, not 11%. This does nothing to stop Resto Druid dominance in Mythic+.
It’s like a 4% overall nerf for mythic+, resto will still be king in dungeons.
Nobody ever likes when their spec is nerfed, but I feel it was correct here.
The High Noon nerf was also needed, as much as I hate to say it. On five mob pulls I’m doing 25k dps with one global every 15 seconds lol.
this was warranted for m+ and arena, but actually really hurts raiding. Rdruid in raiding was already kinda unnecessary, and I’d say this nerf puts them into the “kinda bad” category. However, i also think if they made Full Bloom (Your next Wild Growth applies Lifebloom to all targets. Lasts for 30 sec) an azerite trait, it would be a simple fix to make us very competitive again. This also needs to hit 6 people to proc, so it wouldnt effect M+ or 2s/3s
The potential synergy with photosynthesis in a raid environment is amazing. You get both procs of photo, which means your aoe heals on everyone will be 20% faster and your procs on the low hp people with WG/ LB (they all get the Hots increase the instant bloom chance) on them should heal them up quickly enough you dont need to spot heal regrowth as much. It should also help the overall raid healing and stop us from getting sniped less. So we would have much higher HPS, do to just being more continuously effective
edit - also would have really cool synergy with the azerite trait that makes your regrowth hot apply on lifebloom targets, adding for more mastery stacks
I think it would also help rdruid regain its identifty. We benefit from more HoTs, so we get more mastery on those WG/ LB people, and we just feel more like a Hot class again. It sucks right now when you have to press Tree to do any real healing. I want my HoTs to feel strong. And if you need to have a ton of hots on someone to do healing, then there needs to be a way to get more and meaningful HoTs out
Funny enough I started the expansion with my druid and switched to my shaman because the druid felt so weak.
Yea it was needed for m+ but will hurt us in raid where we were not exactly strong anyway
This is a small nerf that will equate to a 1-2% mastery reduction for most players. Assuming you have 15% mastery now, you will have 13.65% mastery in 8.3. To put that into perspective, we can have a maximum of nine hots on a target (lb, rejuv, regrowth, wild growth, spring blossom, cenarion ward, cultivation, grove tending, and tranquility). With 15% mastery, your healing increase is 135%. With 13.65% mastery is 122.85%, a reduction of 12.15%.
Since having nine hots up consistently doesnt happen often, the nerf will be closer to 7% with ~5 hots on a target.
Resto druid is fine, probably still overpowered in m+.
Raids on the other hand…
The other thing that would push rdruid up would be raids with heavy tank / single target damage. With the low cd and increased HoT buff with stonebark, running CW, and maybe even germination, our playstyle would be similar to how we play in m+ and arena, with mastery being our strongest stat. We could do some off raid heals with tranq/ WG as needed. However, as long as raid design is giant burst damage, with how ridic strong hpal is atm, disc having Damage reduction, and rsham/hpriest having strong aoe/spot healing, and strong CDs, rdruid is on tier with MW as “not worth bringing” healers
Yea if I were a raid leader I wouldn’t bring myself to raids. Shh don’t tell my gm lol
Yeah 7% overall reduction for 5x hots on one target is fine.
But in raids it’ll probably translate to a 3-5% nerf (depending on how friendly the fight is to Spring Blossoms) to a class that was already struggling pretty badly. 3-5% is about 2-3k HPS on my last Orgozoa kill – which, remember, is our ideal fight and we’re still quite a bit behind.
3-5% is a large overestimation. It’s significantly closer to 1.5-2% in raid, even with Spring Blossoms. I agree that any decrease is unnecessary given our current standing but this won’t hurt much and there’s still enough PTR left for some compensation to come through.
I ran my own numbers again, and agree its about a 1-2% nerf. I was seeing around 12% mastery, its a 1.5% overall nerf, 16.5% mastery was 2%, and 21.5% mastery was 2.5%. The issue though is the nerfs really do hurt, in comparison to the other healer in our tier (rsham/hpriest).
Hpal and disc are such big outliers, this doesnt stop them from being S tier. Hpal will still have (ridiculously) bigger raw hps than any other healer, and disc still has high HPS + damage reduction. We are competing with rshams and hpriests as the “what other 1 healer should we bring besides 2 of hpal and disc”. And with the 1-2% overall nerf, we fall below the other two. We arent quite as bad as MW yet, but we are on the outside looking in
And hpriest can ward debuffs on a short cd, which is a huge help on bosses like Ashvane with high dps checks and annoyance debuffs.