I love wild charge it’s super fun and useful in many situations. If I had my way that would be my default choice. But renewal is just so damn strong and efficient in higher keys. Particularly tyrannical weeks.
you Might change your mind if you start doing high enough keys where you actually can’t avoid damage. On 18+ tyrannical keys, these boss fights are usually over 4 minutes long and involve unavoidable damage that almost kills you.
Skycap’n has Azerite blast, council of captains powder shot (you can Shadowmeld it once), cragmaw tantrum, heartsbane coven thorn, motherlode drill smash, the list goes on.
In 10-13 these will rarely do more than half of someone’s health. In higher keys they deal a lot more damage and happen at least 2-3 more times per fight than on a 13. Compound that on top of the fact that you’ll start to use a lot more mana overall and be pressed for time to heal people back to entirely full health bars so they don’t die from said moves, and renewal becomes a lot more viable.
The op is currently running 8+.
You might want to read the thread before you give your input.
I did read it, that’s why I replied to your post since you are the one downplaying the usefulness of the talent that other people are recommending.Either way, this is a talent that is widely subjective and at high levels people use wild charge and renewal.
Yeah… Such a big toss up.
A talent with multiple uses. Charge/immobilize, pseudo interupt, disengage, heroic heap and reverse life grip on a 15 second cooldown
vs
A weak heal every minute and a half only usable on myself.
It helps the healer survive or recover from mistakes. I can’t imagine healing 17+keys without it. It’s like having a second Ironbark in many circumstances.
We get it tical you like wild charge
I’m sorry… what?
Did you mean swiftmend?
Not sure why youre comparing a 60k heal to a 20% damage reduction.
Nope, you are the only one that’s right. Forget all the world first +24/25 keys where zmok used renewal, and the fact that wild charge forces you to form change based on what you want it to do, costing an extra GCD to shapeshifte in and out of that stance if you’re not already in the shape you want. Everyone sucks but you,got it.
Not only zmok but just about every resto druid over +20 uses renewal. Also the amount of failure damage those groups take are practically nil. Wild charge is fun and extremely versatile, but a large heal off GCD means I can use that time to top up and heal other players. As far as healing/mana/globals are concerned, there are plenty of desirable reasons why it competes with wild charge and beats it outright in high keys.
Unless you have pretty poor gear, renewal is a 70-75k heal, without Fort.
Yeah, I just logged in quickly to compare 30% of my hp against what a swiftmend would heal me for. It was well over 100k, and I’m only 410 ilvl. Your absolutely right though. Mage buffs, food and flasks would certainly see those numbers change.
I mean… we’re druids. That’s kind of our whole deal. By that logic, we shouldn’t kitty weave because it costs too many globals.
I’ve taken 2 focused shots from korgus and lived to talk about it because I swapped to bear form. Unavoidable damage that would have otherwise killed me, dealt with by using the tools already at my disposal. Certainly not preventable from a heal after the fact.
Shapeshifting is part of the Druid class. Your attempt to use it as an argument is embarrassing.
I get it though. To each their own. You guys wanna copy paste what Jonny5 does in his +24 and justify it for a 16+. That’s cool.
Additionally, swiftmend costs a GCD and a chunk of mana.
Renewal is commonly used in pushing keys for a reason. It’s off the gcd, heals for a decent bit, and costs nothing to use.
Not sure how that can be considered “not good”.
You’re so close, yet so far.
You left out the 90 second cooldown.
I’m not arguing that a free, off the gcd, average heal isn’t good. It’s nice to have, and has no doubt saved the hides of lots of druids. The long cool down is the deal breaker for me. I can accomplish better results with a swiftmend, plus the added mobility of wild charge.
It’s saved my butt more.
Probably because you use it more? That has no merit.
How are you going to deal with unavoidable damage with increased movement.
All three talents help with saving you from doing stupid things. One of those helps with unavoidable things.
It’s not wild charge or dash.
If you prefer charge, that’s fine. No one really cares. It’s typically not the optimal pick outside specific scenarios. Talk about those specific scenarios where it has serious value, instead of
This. Because this is an incorrect statement.
Wild Charge is used more than any of the other talents in that row mainly because of the Kitty Weave. Being able to pounce on a target and kitty weave is absolutely optimal. Resto is not only brought because of their Hots but also because they deal really good damage when kitty weaving.
Lol, if you think being able to charge to an enemy to do dps is why that talent is used commonly, then SMH.
Lol. No, im saying its one of the reasons…
Some weeks/dungeons the extra heal is nice but idk anyone that takes Tiger Dash. Wild Charge more or less is taken because the other two arent very good. Wild Charge should be baseline but whatever. That row and the Affinity Row, IMO are pretty bad talents.
No, I think that’s entirely my point. I can use it more due to its relatively short cd. 15 seconds vs 90.
Unless you mean I use the talent more? Which would be an ignorant statement that you have no way of proving. I used renewal for much of the beginning of BFA. But again… how would you know?
Your comments have no merit.
Pve is just choreography. Dancing around until things die. Wild charge Would be the equivalent of being a ballerina. Renewal is the equivalent of your dad picking you up after you fall.
You’re attempting to justify its value as though not having it in higher keys = death. That’s simply untrue. R-druids have enough leafy buttons to prevent death.
In siege of Boralus, when I get hangman’s noose, I swap to travel form, rush the boss to cancel the channel, then heroic leap out of his aoe. 0 damage taken.
That’s how.
Lots of mechanics require running out. Often this means leaving the safety of my efflorescence patch. Wild charge puts me back where I need to be. Or it puts me back into a safe place due to avoidable damage and unavoidable damage overlapping.