Resto druid is Fine and everyone complaining needs to just roll with the punches

Title. It’s doing alright. It take a lot of effort but you can pump. get your haste to 20k+ and it feels magical. thanks for coming to my ted talk.

So I mean, my thing is that I can “pump” perfectly fine. I’m not personally struggling to do any content or feeling any lack of healing that’s holding me back at all.

I’m just not happy with the way in which I’m doing the healing, which currently is by spamming the ever-living crap out of Regrowth. I did NOT sign up to play R-Druid to plant my feet and cast spells like all of the other pleb healers, I rolled Resto Druid to run around like a mad man, hopping in circles as I throw out instant cast HoT’s on people.

And if Blizzard is for w/e reason dead set on making us spam cast spells why in the world would they not give Nourish to us baseline and have that be the spell that we spam? It seriously defies logic that the spell I am spamming out has a 50 or 60% upfront heal component and ALSO a 50 or 40% HoT component. I would assume that I would be spamming the healing spell that is just a big direct heal with no HoT component but rather benefits by having HoT’s already on the target.

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So while I agree with your sentiment that it doesn’t make sense to be spamming regrowth, I do think people call for too many things to be baseline. By making an ability not baseline, it can be tuned higher because it comes with an opportunity cost. Amongst casted single target heals, Nourish is genuinely one of the best options in the game. The amount of healing you can get from the 3x mastery bonus for the mana cost is unreal. If it were baseline, it would almost certainly have to be nerfed significantly to the point where it probably wouldn’t be worth spamming either (unless you “buy” that power back via talents).

The problem is that it’s inexplicably a choice node with Grove Guardians that, even in their nerfed form, are still hard to give up given there is no GCD cost for their healing. Making Nourish its own talent but keeping its power level would make it a very interesting decision with the current state of healing. Regrowth having a HoT component is actually a boon for Nourish; if Blizzard does want druids planting and casting single target heals, it would be great to start with a Regrowth first then switch to Nourish with the HoTs that are also rolling on the target.

I disagree. Resto has been gate-kept from being a good progression healer in mythic raiding since Blizzard killed their raid cds. In the same patch where grove guardians were added, Flourish received something like a 75% nerf despite the fact that it had been a spec defining ability for resto druid in raids for years. Tranquility, despite being one of the worst raid healing cds, also ate a nerf that same patch.

Healing in high level mythic progression has a very significant amount of importance on using healing cds at certain times in order to compensate for incoming burst damage from mechanics. A healing roster effectively spreading out their healing cds to cover all of the areas of incoming burst damage due to the timing of boss abilities/mechanics is a very essential part of the success of any mythic raiding guild during progression. It’s no surprise that we hardly ever see resto druids in high level mythic progression in the last 2 raids when all of their healing cds are a joke in raid. Resto druid has been effectively crippled as a raid healer since Flourish was taken out back and shot.

I think a healthy place for the spec would be to have a choice node right in the middle of the tree where players can choose between Grove Guardians and Flourish (at or near it’s former power) and giving the players the choice of a divergent play style within the spec. I actually really enjoy having Grove Guardians in multiple forms of content such as dungeons and PVP. But I resent the fact that I can not set up a large Flourish ramp in raid and having Grove Guardians does not compensate for that loss of burst healing potential.

TLDR: Until Blizzard gives resto druid access to proper raid cds, it is going to be crippled as a progression healer compared to all of the other specs that do have strong enough raid healing cds.

2 Likes

I think this is one of the worst experiences i’ve had playing resto druid…and it’s just gotten worse…I don’t like being a Regrowth bot. give us our cd’s & some of our buttons back.

3 Likes

Rdruid is in a weird spot where it’s definitely viable and plenty fun but having most of its healing be in regrowth is such a weird balancing decision that makes it a downgrade from DF. I’d like to see some healing moved out of regrowth and into the other hots.

Tranquility still doesn’t get talented in m+ because it’s just flat out bad. Why is a 3 minute CD you have to stand still and channel not insanely powerful?

Flourish needs to be put somewhere else where we can actually take it for m+. It’s a very satisfying CD that rewards good play.

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I don’t see the issue with Regrowth personally. I’m not saying that there aren’t things that should be improved, but I just don’t understand all of the hate focused on Regrowth all of a sudden.

Regrowth isn’t stronger than our HoTs, it’s strong because of our HoTs. Spamming Regrowth without the proper setup (pre-casting HoTs, building up Abundance and Mastery stacks first) is still the worst thing you can do as a Resto Druid.

If they are going to keep the current bursty incoming damage profiles, then we need a bursty healing spell. Right now that’s Regrowth. It’s not our spells that are the problem, it’s the incoming damage profile. But until they are willing to address the actual problem, then having a tool to deal with the bursty incoming damage is at least better than nothing.

Regrowth leaving a HoT behind is actually a good thing. I’m not sure why anyone would think otherwise. That Regrowth HoT is a mastery stack, it’s a HoT that allows the use of Swiftmend, it enables Improved Regrowth (if you use that talent), it can be extended by Flourish or Verdant Infusion, and it lasts a reasonably long time. So at least when you’re spamming Regrowth, you’re still leaving behind HoTs, making your ramp last longer. Compared to Nourish, which leaves behind… nothing, so your ramp falls off like a cliff.

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Although your TED talk is incorrect it is not fine.

Any class and specialization can be played and can perform decently at a mid level in the game. Yeah, that is true.

But it isn’t fair to the people that progress beyond that mid tier.

1.) Mythic +

The class has a under 7% representation in Mythic + 11 and above and further decreases the higher the key climbs.

Which means they are not worthwhile or competitive in a mythic + setting.

2.) Mythic Raid

The class hasn’t been brought to a single World First Race simply only because it has no Raid CD’s or Toolkit that is beneficial in a Mythic Raid composition that another healer doesn’t already have but better.

Rdruid I believe correctly if memory serves hasn’t been brought to a mythic race since Mythic Sark and that was just for over-tuned tier set that they nerfed a week after >.>

and before that I can’t remember a single time it was taken. I believe like never, its always been Hpally, Disc, Hpriest, Rsham.

3.) PvP

Restoration Druid has the most outdated PvP talents like Early Spring (doesn’t interact with our spec talents) and disentanglement and Deeproots, Thorns, and Focused Growth.

Being not only clunky and just not usable or overnerfed.

Battlegrounds

Restoration Druid, doesn’t provide on demand burst healing with ease, even when they talent to do so it ends up not allowing them to HoT as well and tips them into the oblivion of going OOM in less than 35 sec in a BG team fight.

Arena

Awful since the nerf transition from DF Season 4 to TWW.

Went from being decent to trash.

Wasn’t taken to AWC.

Lowest #'s of pvp representation in a while.

Tell me have u seen a 2400+ Rdruid pvp streamers lately cause I haven’t in a year.


Thank you for coming to my ted talk.

2 Likes

The issue for me with the Regrowth focus is that it’s antithetical to what the spec is supposed to be. Casting a Regrowth to spread the HoT during clearcasting is fine. Casting Regrowth as an oh $%*^ button to deal with unexpected damage is fine. Casting Regrowth whack-a-mole style because we’ve run out of HoTs to cast and doing nothing else will result in people dying is not fine. As the HoT specialist, we should be able to keep the group alive through good setup of our HoTs more often than not; but in many cases, the proper setup of our HoTs will see some of them fall off before the damage event ends and even the targets with our full compliment of HoTs still need supplemental direct healing.

This is 100% the cause, and 100% the way we deal with the problem today. But just because the cause isn’t a change in druid and I have a solution that mostly works, doesn’t mean I’m going to be happy about it. Sure, directing frustrations at Regrowth which is largely unchanged may be misplaced. But at the end of the day, the solution for druids to deal with incoming damage shouldn’t be to continually overwrite a HoT with a direct heal spell where we need that direct healing to keep the target alive. The reason why that is the answer for druids doesn’t really contribute to the frustration of the situation in the first place.

100%. As I alluded to above, the mechanics of Regrowth on their own are good for the spec to have. It’s just when we can’t realistically take Nourish because GG is still an important tool for us to have and even a properly executed setup many times won’t be enough to keep the group alive from the HoTs alone, that forces us to use Regrowth in an awkward way. I’m all for Regrowth staying the way it is, there just needs to be a way that I can keep the party alive without spamming it from target to target for the up-front portion of the heal even with a properly executed setup leading into the damage event. Whether that takes the form of a change to some portion of the druid kit or the incoming damage profile is less important to me than seeing some solution come into place.

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Resto druid is literally being run in the MDI at this very moment. I mean I’ve seen some foolish things posted on these forums, but good Lord that’s a heck of a self-own.

this right here.

P.S. I only heal like mythic level 8’s to farm gilded crests for my main, which is feral, but overall around 55% of my healing comes from regrowth which is just…bleh.

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Druid is just harder then everything else that is why super druid mains are all top 5-6 of every mythic+ group and every mythic raid kill. Most mdi teams ran rdruids and rdruid is currently 2nd for battleground blitz.

Theres a druid at rank 6 atm who is easily timing things.

That is because its harder to play, currently after the buffs mattiu and Niko are topping Queen Ansurek as a rdruid by a lot. The reason you don’t really see them in the world race is because noone has an alt rdruid, not a single healer at that stage bar Honestly.

The highest healer atm in blitz is a rdruid.

Minpojke decided to play retail and got 2400 in shuffle his first day.

You are always reading the statistics wrong, if there is low representation for a spec but there are people in the high places for the spec (highest blits/Highest Raiding/MDI and rank 6 for highest keys) then it means the spec is just harder then other specs but its capable of being amazing.

I never said that they are or aren’t in mythic + tourney.

The difference between tourney is that they are the number 1 players in the world with full coms, gear, custom builds, ect.

For the general pushers and average.

No we still sit at a 7-8% playrate.

I’m sorry your a cherry picker and your delusional and I caught you lying in another post.

I don’t believe anything you say, and responding to you has been just a waste of time.

You are actually insanely delusional, all the things I have said are easily checkable facts. Al this point in just think you suck a rdruid and that is where all these spurts are coming from.

People like you are the reason people think rdruids suck.

Everything is always perfect. No changes needed ever. Anyone who ever says anything from even slightly constructive to full blow complaints are wrong and I love Microsoft Activision Blizzard and am happy to continue to pay them while they pay me nothing.

Did I get all that correctly? Making sure.

3 Likes

This could not be further from the truth. All the serious contenders for RWF have players on the roster that can play resto druid. Sure in a given raid tier they may choose not to prepare any resto druid characters if they don’t think it’s going to be good; but the idea that they wouldn’t have access to a resto druid if they thought there was a chance it could be good is laughable.

The issue is that disc priest fills the same niche in a raid as resto druid, but usually has better alignment of cooldown to damage events, damage reduction is more important than heals, and passive damage is very important in a RWF context. Unless you need druid utility specifically from the healer spot, guilds are generally better served bringing a disc priest for progression raiding if they have the option.

2 Likes

again he is only 2192, so again you spread fake news and lies
https://murlok.io/character/eu/ravencrest/minpojke/pvp

No I’m not present statistics that say Rdruid is the best healer and most played in RBGS, BLITZ and Arena I fail to see this and you fail to deliver.

https://drustvar.com/leaderboard/battleground-blitz-stats/us

2100 Rdruid is only 5.56%

https://drustvar.com/leaderboard/battleground-blitz-stats/us

2400 Rdruid is only 5.43%

???

So in what way is RDRUID The top healer in blitz. Someone needs to take your posting rights away all you do is spit lies.

The top healer is mistweaver at a 28.15% playrate ???

That is false.

Mattiu hasn’t even killed Queen Ansurek so Idk what they are topping?

https://worldofwarcraft.blizzard.com/en-us/character/us/zuljin/Mattiu/pve/raids

^ not killed ?

https://www.warcraftlogs.com/reports/ZPxaKp1v7WXfATRD#fight=10&type=healing

^ Niko is the only rdruid one out of the few.

Where link please, I’m intrigued.


Once again talking to you and proving you wrong is just annoying.

Serious question, how can you type both of those statements out (not that far apart mind you) and not realize just how idiotic it is? I mean, there is no shortage of stupid posted on the forums daily, but you may have just won this year’s prize.

In Mythic+ beyond level 10, Restoration Druid still about a 7-8% play rate. This low representation stems from the fact that Restoration Druid lacks both the flexibility and standout qualities that would make it a go-to choice. As a result, players often don’t find it worthwhile.

Professional players in tournaments are a different story: they simulate, analyze comps, and have the skill to optimize around Restoration Druid’s limitations. Yes, the recent hotfix (from about 72 hours ago) may have adjusted some issues, and some tournament teams include a Restoration Druid.

However, for the average player base pushing above level 10 keys, this representation doesn’t hold up. Why?

Lets take Restoration Shamans for example who are at a 40% + play rate, who are consistently chosen for their well-rounded utility—including a strong buff, Ankh, Bloodlust / Heroism, and robust cooldowns that can save runs—Restoration Druids don’t bring as much to the table in flexibility or emergency saves. Restoration Shamans also contribute decent damage, making them a more appealing choice overall.


I wrote this post late at night, but the point stands, in a nutshell, was still clear: Restoration Druid isn’t well-rounded and needs fundamental improvements.

Looking at the class tree, specialization tree, and Hero tree, it’s clear that these are far from optimal or creative designs.

Anyone who thinks they’re designed well is seriously out of touch with reality. Restoration Druids have to put in significantly more effort for minimal reward. Many abilities feel unnecessarily complex to use, total lack of innovation some effects that should be baseline are locked behind talents, making the spec feel frustrating and incomplete.*

To back this up the representation and the community definitely correlate this.

If the class was fine Blizzard wouldn’t be pushing as MANY CHANGES as they have done. Many more still need to come. That is why I don’t agree with the OP, which is why I commented, to begin with an entire counter post targeting ALL ASPECTS of RDRUID and to enlighten the OP, NOT JUST MYTHIC +.


1 Like