Update Mastery
Mastery: Liveliness
Your druid healing over time spells last [3.0 sec] longer and heal [5%] faster.Your druid healing over time spells also transfer to a nearby injured ally when their target is at full health.
- Simplifies numerical balancing logic for resto healing output.
- Addresses over-healing issues common with Resto Druid gameplay.
- Encourages more talent diversity since stacking HoTs isn’t as critical to gameplay.
- More interesting than Resto Druid’s current Mastery: Harmony.
Update Base Spells
These suggestions are made with the above-mentioned changes in mind.
Regrowth
Heals a friendly target for [269.88% of Spell Power] and another [51.84% of Spell Power] over 12 sec.Casting Regrowth without designating a specific friendly target causes it to apply onto a random nearby ally, prioritizing the most injured party and raid members.
- Added smart casting, similar to what’s on many Augmentation Evoker spells. Smart casting has several benefits and creates room for more interesting player-chosen complexities and dynamics. Evolve healing back to MoP smart healing for all healers.
Swiftmend - Passive
Regrowth’s cast completes instantly when applying to targets affected by any of your healing over time spells, consuming those effects and additionally healing the target for 50% of their remaining healing.Swiftmend’s cooldown matches the total duration of effects it consumes
- One (or potentially several) less keybind(s) to worry about.
- Introduces greater levels of skill expression through potential synergies and uses.
- Swiftmend charges can be kept track of as a numerical counter on Regrowth’s icon.
- Verdant Infusion talent would likely need to be tweaked for balance.
- Grove Guardians talent would likely need to be tweaked since it casts “Swiftmend”.
Rejuvenation - Costs [2.5% of Base Mana]
Heal a target for [103.52% of Spell Power] over 12 sec. Rejuvenation’s mana cost increases by [2.5% of Base Mana] for each active Rejuvenation.Casting Rejuvenation without designating a specific friendly target causes it to apply onto a random nearby ally, prioritizing the most injured party and raid members lacking Rejuvenation.
- Added smart casting (see note under Regrowth).
- Reduced base mana cost from 5% of Base Mana, introduced ramping mana cost in light of Mastery change (see Mastery: Liveliness above).
Update Talents
These suggestions are made with the above-mentioned changes in mind.
Magic Entanglement - Passive, replaces Nature’s Swiftness
Once every 30 seconds, Entangling Roots is instant, castable in all forms, interrupts spellcasting and prevents any spell in that school from being cast for 3 sec.Skull Bash and Magic Entanglement place each other on cooldown.
- Grants Resto Druids access to a “spell-casting” version of an interrupt.
- Retains access to instant cast Entangling Roots.
- Balanced cooldown to still incentivize use of Skull Bash in certain scenarios.
Twinleaf - Passive, updated, add pathing from Ysera’s Gift and Flash of Clarity
Rebirth is instant, castable in all forms, and restores 200% more health to its target.Swiftmend gains 1 additional charge.
- Shifting Rebirth’s benefits from Nature’s Swiftness into this talent.
- Improved pathing options.
Nature’s Splendor - Passive, updated, paths from Ysera’s Gift
Swiftmend heals for 15% more of the consumed healing over time effects.
- Adjusted to work with Swiftmend instead of Nature’s Swiftness.
- No longer on a choice node.
- Updated pathing.
Passing Seasons - Passive, updated, paths from Flash of Clarity
Swiftmend’s cooldown is reduced by 20%.
- Adjusted to work with Swiftmend instead of Nature’s Swiftness.
- No longer on a choice node.
- Updated pathing.
Proliferation - Passive, NEW, shares choice node with Efflorescence
Rejuvenation duplicates its healing onto a nearby injured ally without Rejuvenation, if any exists. Proliferation reduces the duration of Rejuvenation each time it occurs.
- “Passive” option to Efflorescence, with different synergy options.
- Plays into the new Mastery fairly well.
- Verdancy talent would need to be tweaked to also affect up to 2 targets recently healed by Proliferation.
- Spring Blossoms talent would need to be tweaked to also apply to allies healed via Proliferation.