Resto Druid better than expected for S2

I went Paladin for S2 after maining Druid for S1 since I wasn’t a fan of the Druid changes (for all specs) and Paladin had much better transmogs in the raid lolololol. After getting KSH on the Paladin and all the transmogs I wanted, I decided to go back to playing Resto to see how it has changed, and may be see how the new Treants in 10.1.7 would change things. Also, all the Resto Druids I’ve grouped with have been weirdly terrible, so I was curious to see if it was a spec or a player thing.

Resto is surprisingly good, although I already knew the playstyle and combos. Setting up Flourish combos and ramps still feels really good, and at ilvl 420 I was healing on par with ilvl 440 healers in raid. I am very happy Reforestation is not meta anymore because that one talent made me hate raid healing. M+ seems straightforward although I haven’t done high keys yet, but I was able to heal Dawn of the Infinite without much stress, even easier than my 440 HPal at points.

#blog

Resto Druids have always had good raw healing compared to most healers. Still, I’d say that we were hit harder than most healers by the healing nerfs because it didn’t just weaken our healing power, it also slowed down our ramps. When it takes 3-5+ HoTs to top someone off instead of 1-2, that’s a lot of extra GCDs. Things are better in raids since there are multiple healers working together to help cover any liabilities created by our slow ramps, and once our ramps are going they are quite powerful. In M+ it can make things frustrating at times, and much harder to catch up if you fall behind on healing.

Still, even in M+, when a Resto Druid gets passed over for another healer, it’s usually for other reasons besides raw healing ability.

-We don’t have a traditional, no-BS interrupt. We have to rely on clunky abilities like Typhoon that don’t work in some cases, or go all-in with Feral-related talents to get to Incapacitating Roar or Skull Bash.

-We have a severe lack of damage-reduction abilities. Basically just Ironbark.

-We don’t have anything that really “buffs” other players, aside from Mark of the Wild and Stampeding Roar. Nothing equivalent to Paladin Blessings, etc.

-We don’t have an offensive dispel (Only soothe for enrage).

-We don’t have a true turtle ability (100% damage reduction) nor can we grant one to others.

-Our ramps are slow, making us bad at reacting to damage spikes quickly unless you use a cooldown.

-Tranquility is terrible in M+. It takes too long to heal, can’t move while casting it, is too easily interrupted, and is worthless against any kind of burst damage.

-Incorporeal requires that we talent into Hibernate, and even then we can only get one of them.

-Difficult to get both ghosts on Afflicted weeks because our Dispel cooldown is too long, meaning our only option to get the 2nd ghost is to heal it, and HoTs don’t usually heal fast enough. Even if you burn NS+Regrowth+Swiftmend it pretty much requires that either the Regrowth or the Swiftmend crits or it won’t be enough in many cases.

If it’s a good druid healer and a good group, all of these things can be worked around or aren’t that big of a deal. Still, it makes it very appealing for groups to just get a Holy Paladin instead, which can pretty much do every single one of those things that we can’t do while also offering fast reactive healing.

I am hopeful that the Grove Guardian treants will give us some on-demand burst that will make up for the slow nature of our ramp-based HoT healing. I think it will definitely fill a hole in our toolkit, but will it be enough to make us a more desirable healer overall? I guess we’ll find out on September 5th.

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Your crazy . Resto Druids are terrible . They have nothing in their kit like a pally does .

Stop tryna gaslight people that they’re better than pally just cuz they got nerfed .

Pallys are exactly we’re they are supposed to be being that have so much in there kit …

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Haha, good joke.
Tell me another…
No, seriously, I don’t understand who the hell would say that the Rdruid is more powerful or easier than a Hpally…
taking into account that we are very low in performance and with a shortage of cds against high peaks of damage…
In addition to a clear lack of utility and identity… because practically what we druids have is something that was given to other classes, we no longer have anything unique… literally the only thing that makes us “Unique” to others is Mark of the wild, nothing more.

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As for raw healing, i think there in an ok spot stright up, but comparing them to other healers in the current meta, we have some severe mana issues, mainly in larger group content. Im excited to see how the treant with master shapeshifter plays out. With that, ill atleast be able to safely be able to swap forms to do damage and gain back mana while one of my teants heals for me.

There is only one very serious problem, now I will tell you.
At least for M+ content, Master Shapeshifter is too weak, as Circle of Life and Death is much more versatile for 5 player content, mostly because aside from it providing a flatter dps buff (on all dots). ) is applied in the same way for hots (making us heal a little faster).
While the Master Shapeshifter only provides a mana recovery from X offensive spells (harder on catweaving) and a slight dps buff…however, a Rdruid’s currently top dps is based on Moonfire and Sunfire in their most (because our direct spells suck).

Another negative aspect is that the treants talent has many flaws, plus you would be forced to sacrifice a very good talent (because the powerful talents are almost at the end, where said talent is) causing you to worsen your aoe or direct healing. …

So… we shouldn’t get our hopes up, unfortunately we have a poor development at this point and little response from a very distracted dev… but anyway, there’s no losing hope… I guess.

I dont think picking up treants will be that hard if theyre tuned right since rampant growth is going to loose a good chunk of value next season unless the new tier also buffs regrowth’s hot.

The treants do really good burst healing with their initial swiftmends, if youre the kinda healer who likes having emergency buttons or the next season is just really single target heavy they will be the optimal pick.

Their real weakness is how they lack any synergy behond a basic mastery interaction. Their wildgrowth doesnt benefit our mastery(but will benefit from our hots) they dont give soul from their swiftmends and theyre focused on hardcast so they loose value if their target goes out of range and they need to chase, so they are kinda boring.

It is nice to have some type of “natures allies” theme back in the kit.

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Ok, so I pugged all dungeons on +16 so I have a better baseline of Rdruid in more common content.

I may have been a bit too optimistic in my original post.

Like some have said, Hpal has enough inherent utility to save groups behaving badly and taking spike of avoidable damage. Rdruid doesn’t. I’ve had to take Ward of Faceless Ire for M+ despite it not being meta and tbh it has legit saved me from wipes. I think with the addition of Treants in 10.1.7 will close the helpping-idiot-group-members gap though.

I’m not sure who to main for 10.2 yet. I like both Paladin and Druid :frowning:

Fair, although I do like and get a lot of value out of the 30s Incap Roar compared to the 1.5min Incap for Hpal.

Also fair, and I’m surprised by this. Even when timing Tranquility to use when it’s safe, it doesn’t do that much HPS compared to spells I could be casting in the same ~5 seconds.

Both of those issues also affect HPal.

The biggest perks of the Treants are the short cooldown to actually allow emergency healing, the ability to accumulate charges and be able to spend them all in extreme emergency party-wide damage, and IMO most importantly off-GCD casting.

It’s boring but practical and fills a hole, like what Divine Toll did for HPals who had a big party healing weakness in M+ (until the rework)