For the love of god can you please make some adjustments to the respawn timers. If you’re going to JAM everybody into a handfull of servers can you at least lower the respawn time on named mobs? Every named mob I go to is a gang bang of groups trying to tag the kill. And do the opposite for non named mobs, it’s literally impossible to do skilled pulls when mobs spawn on top of you like half a second after you kill the previous one.
Nopes, it’s fine. Communicate with your fellow humans.
This is nothing like vanilla dude, competing over mobs was a thing but this is just a joke. And what the hell does that even mean anyways? Communicate with the group of mongrels all chomping at the bit?
This is like vanilla thank you very much. The first week of launch was buggier than this. You had mobs that did not go towards quest goals (even if it had the same name). But named mobs were “gang-banged” as you describe it.
Communicate with your fellow Classic players. Form groups, interact. This is what was lost in retail. Once the quest finder and Cross Realm Zoning came in, it destroyed server based communities.
No it’s not, mobs did not respawn a second after you popped them in vanilla, don’t try and tell me they did.
u sound like a bfa player whos just pissy u cant solo quest and have to work together in groups and share… GARRR NAH YA TOOK MAH KILL /Y THIS GAME SUCKS AND IS JUST FOR NOSTALGIA!!! /camp
Respawn times are just like Vanilla, you are pretty wrong there.
The ONLY thing that’s not like Vanilla is that we don’t have a key ring yet.
just jump layers till you find em
Respawn timers for a named NPC for a quest such as Tiger Mastery (Sin’dall Paw)
should be adjusted for all realms based on the amount of local players in area. This is not vanilla wow, it is classic wow. The game already has adjustments done to it by Blizz such as aggro radius, and npc turning speeds when aggro, elite difficulties etc.
So to claim it is “like vanilla” this is not. Its a modded version called classic, so why not make it reasonable for the thousands of players standing on the same spawn spot for a named NPC for a quest item so they can be on their way. Simple.