Lol, please tell me what the reward is when you are capped on crests, 666 ilvl, have full hero gear and 8/8 vault.
The “reward” is getting back to the spot you were before. And let me remind you in my original post how bad that is:
I still like playing the game at a high level, but it doesn’t mean this time-wasting mechanic isn’t horrible.
Yeah, there is some benefit. I just haven’t personally benefited from it at all yet.
Let me get a definition of it for you:
“Gatekeeping” refers to the act of controlling access to something, whether it’s information, resources, opportunities, or a group, often with the intention of excluding others.
Let me reword it for you for this context, so you understand why it’s relevant. In this case, we’re referring to the opportunity of doing the difficult thing. The difficult thing is considered fun. It is rewarding when you complete it. The lower key is not fun, and not rewarding.
If someone has a other obligations to their family and the workplace, they probably have less time to play, hence they might feel left out because other players are not going to accept them into their group because they just don’t have the time to maintain a high score equal to their ability. And I am sure we have all sat in the queues for longer than we have liked just because our score is a little lower than others. Sure, while the intent isn’t there to gatekeep people, capable players ARE being kept away from difficult gameplay purely because they have less time to commit. Currently, high-end M+ can take so much more commitment than mythic raiding.
If keys didn’t deplete to levels we have already completed, people would be more willing to try lesser-score players in their groups. They would be more willing to try people with less time to play the game. I don’t see any drawback to that. The depleting mechanism honestly only sucks. I’ve had friends decline to play with me just because they don’t want to brick the key.