Reset Day Convo

Question of the day.

What is your favorite storyline in WoW. Any story line from main Wrath of the Lich King story, to a side story from Legion. Anything goes. A trip down memory lane if you will.

Have fun.

Every story where the horde loses and gets humiliated

Well, technically not QUITE a storyline story, but dealing with a storyline I guess?

When Cataclysm came out, it also happened to be at the exact same time as my doctor changed one of the medications I was on. An unfortunate side-effect was that it made me incredibly emotional.

So I was flying over the newly divided Barrens, and came across Camp Taurajo.

That tiny zone held so many memories, it being a “safe space” when you first journeyed out from Thunderbluff and all. I still remember watching the herds of gazelle and being amazed at the “real” savanna feel of the area.

Anyway, long story short, I really lost it seeing the corpses in the camp and the disgusting looters walking around the burning camp.

I was crying so much I actually had to stop playing WoW for a few days.

Like I said, the new pills made me VERY emotional!

But that is probably one of the most vivid memories I have of WoW, and then doing the questline where you go out and kill the Alliance general responsible for the massacre at Taurajo…
I was sorely disappointed that we didn’t get to capture him and bring him back to Orgrimmar to be tortured and then executed slowly on the public place.

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Drustvar. Fantastic zone.

9 Likes

There is a quest in Outland called “Missing Friends.” Ethan, a human child refugee at the caravan north of the ruins of Auchindoun wants you to rescue the children who have been kidnapped by some arakkoa. They are being held nearby in Veil Skith. The quest itself is rather uneventful. Go to the area, kill some mobs, rescue the kids.

But when you return, Ethan give you your reward: Battered Steam Tonk with the flavor text “This toy has seen a lot of love. It probably won’t last much longer.”

The emotional impact of that quest and the subtlety of the writing cannot be overstated. You’ve saved these kids’ lives, and they’re refugees with nowhere to go except back to the same caravan they came from. There is no indication of where the refugees will end up, or if they will be ok. They’re at a midpoint in their literal and metaphorical journey–and we do not know the end of their story. And Ethan doesn’t have a lot of money to hire you, or any cool gear that will make your life easier on the front lines of this war. He just has his toy, which he has loved and used so well that it’s running out–forgive the pun–of steam; just like he is. Something that should be bright and shiny and new, this toy, is–like the child holding it–beaten down by a horrific experience he probably can’t even articulate. When his parents said “We have to go. We have to leave our home right now,” he grabbed one thing he cared about, and now he’s giving it to you, because it represents something precious. It represents everything he’s had to leave behind.

Richard Price, award-winning screenwriter and novelist, said “You don’t write about the horrors of war. No. You write about a kid’s burnt socks lying in the road.”

And that’s what this quest is. It’s the horrors of war, through the eyes of a 9-year-old kid. It’s his innocence burnt and bombed like the ruins of the city smoldering next to him. It’s his friends trapped in cages. It’s his life, all their lives, irrevocably destroyed with no idea what comes next.

There are a lot of parts of the game that are excellently written, but this one is exceptional, and that is probably why it has stayed with me for 17 years.

10 Likes

Amberseeds and slider cider.

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My favourite story is a (Shadowlands) Kyrian side story.

Kowalskos is a steward who feels strongly the want to fly because he’s a bird, and has been given wings by the archon.

You help him find Glimmerflies to help him float, feathers and sticks to make wings and he has some success floating to places.

He is a smol steward and the questline is very cute.

3 Likes

I dunno. My memory for this sort of thing is terrible.

I enjoyed the Nightborne stuff because up till that point it was pretty rare that we actually got to rebuild something/solve a problem.

And it’s usually always a good time when Chromie’s around.

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Drustvar was a shinning light on BfA, such a great place… under a sea of trash

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My favorite storyline was the one where we were following around Runas in Azuna, trying to help him seek some form of forgiveness or at least try to do the right thing.

Still one of my favorite NPCs. This was one of the only questlines in the game where I just sat there at the end and had to process what was going on.

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The questline in BFA where you choose to follow or betray Sylvannas. I like having a choice once in a while.

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Whenever I play this on an alt, I stay to hug him. It’s a pity that we cannot save him somehow :cry:

On the funnier side: “Welcome to the machine” in Foothills - Johnny Awesome and Orkus send their regards :rofl:

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Wow has a story?

My favorite storyline has always been the undead starting areas. I love that they have such a non-standard backstory.

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Not sure its THE favorite, but one of my favorites is a short quest in Nazmir to reunite the soul of a dead Zandalari child with her dead mother.

It subverts expectations pretty quick.

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Oh to add, the storyline for the Orc heritage armor was amazing! I also really liked the Forsaken one.

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This quest:

Not because of the quest, or any kind of story.

But because of what that quest was back in 2005. It starts at level 17, you pick it up in the Mage Quarter of SW, and it requires you to farm mobs in the Charred Vale of Stonetalon Mountains.

Think about that for a moment.

Imagine you’re a noob human mage back then picking this up. You have no idea where Stonetalon is. Maybe someone directs you to Kalimdor. If you go the Darnassus → Ashenvale route you’ll be running (yes running, on foot) all the way through Darkshore and Ashenvale. Good luck not getting lost, only to arrive in Stonetalon where most mobs are slightly above your level, and it’s possibly your first time in a “contested” zone, and the Charred Vale is right next to Sun Rock Retreat.

If you go the other , harsher route - which is what I did - you head to IF, walk ALLL the way through Loch Modan and the Wetlands to Menethil Harbor, take a boat to Theramore, then run the gauntlet of ?? level 30-something mobs in Dustwallow, and if that wasn’t scary enough, navigate your way through full blown Horde territory of the Barrens.

This. Was. Bananas.

At level 17 for a clueless mage. Thinking back on it, it really drives home how much quest design has evolved over time.

Oh, and all this was for a green wand with no stats.

4 Likes

Other than us instantly and inexplicably going to ‘hated’ status with our kin simply because we went separate ways when reaching out for help from the main factions, I’ve really enjoyed the Dracthyr narrative this expansion.

I enjoy characters that are beaten down but continue to get back up, and if you consider what the Dracthyr have gone through, they definitely fit the bill. They wake up to discover all these horrible things;

  • They were sealed away for failing to be the soldiers Neltharion wanted.
  • Neltharion, their leader, is not only dead, but it turns out he was corrupted and killed.
  • Also, he was manipulating them with a titan relic.
  • Also, they’re all experiments that shouldn’t exist.
  • Also, 85% of the playerbase think they look stupid.

And it just keeps rolling, punch after punch, that their whole situation was pretty messed up from the very beginning. But we get characters like Emberthal that go on that journey with the player character and are able to rise above it all. I thought it was really well-done.

From older expansions, though, I really enjoyed all the Defias stuff from vanilla, and it getting tied back in during Cata. That gut-punch when they show the flashback of Edwin Vancleef being killed and beheaded, then to find out that his daughter was hiding nearby? Ouch.

The only disappointment with that whole Stonemasons/Defias storyline is that the Stormwind house of Nobles have still yet to be represented in-game. Their corruption is what allowed Onyxia to infiltrate Stormwind and cause so much havok, but (unless it’s addressed in the books) they’ve gotten away with it without so much as a slap on the wrist.

I loved the whole questline with Runas. Heartbreaking.

Icecrown starting quest line with the breach by argent dawn into the zone.

I liked dk class hall with raising the horsemen. Still remember nazgrim force choking like 4 dudes at once in arathi and lights hope when the church itself threw us out.

Og DK starting zone too.

I liked isle of quel danas and that bit of BC story with KJ coming through the sunwell

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