REPORT technology BUG!

  1. Battleground Queue Exploit in Wilderness PVP
    Opposing players queue for battlegrounds mid-fight in areas like Winterspring. When near defeat, they instantly enter the battleground, vanish, and reappear in their capital city’s safe zone, robbing opponents of completing the fight and destroying wilderness PVP continuity.
    Fix Proposals:
    Upon exiting a battleground, players should return to their queuing location (e.g., Winterspring → Winterspring, not a capital city).
    Require players to disengage from combat before queuing for battlegrounds, preventing forced mid-fight escapes.
  2. Abuse of Booty Bay Teleporter (Horde-Exclusive Imbalance)
    Horde players use the Booty Bay teleporter to Gnomeregan during combat, allowing them to evade damage, reset, and re-engage Alliance quickly (Alliance cannot use this teleporter). This “hit-and-run” exploit undermines fair PVP confrontation.
    Fix Proposal:
    Restrict teleporter use to out-of-combat states, ensuring PVP outcomes depend on strategy and skill, not mechanic abuse.
    These issues have caused systemic damage to the Permanent 60 PVP environment.
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  3. Snapshotting Abuse:
  • Warriors equip healing gear (e.g., healing weapons, trinkets, and +healing equipment), activate the Diamond Flask, and then swap back to standard DPS/tank gear.
  • The Diamond Flask’s healing effect snapshots the player’s stats at the moment of activation, retaining the inflated +healing values even after gear swaps.
  • This results in 2,000+ HP restored every 5 seconds for 60 seconds (totaling 24,000 HP), far exceeding a Warrior’s typical HP pool (~6,500 HP).
  1. Impact on Game Balance:
  • Contradicts Class Identity: Warriors are designed as high-physical-burst, non-magical classes with no innate healing capabilities. This exploit effectively grants them “hybrid” power, akin to allowing Mages to out-DPS Rogues with daggers.
  • PvP Unfairness: In battlegrounds or duels, Warriors become virtually unkillable during the Flask’s duration, undermining competitive integrity.
  • Historical Context: This bug was masked in early Vanilla due to limited access to +healing gear. However, in Permanent 60, players have optimized gear collection, exposing the flaw.

Evidence:

  • Demonstration Video: YouTube Short showcasing the exploit.
  • Community Reports: Similar issues were addressed in later expansions by revising snapshot mechanics (e.g., real-time stat calculation)

Proposed Fixes:

  1. Real-Time Stat Calculation:
  • Modify the Diamond Flask to dynamically update healing values based on the player’s current gear/stats rather than snapshotting at activation. This aligns with fixes implemented in subsequent patches for similar mechanics
  1. Remove +Healing Synergy:
  • Disable the Diamond Flask’s interaction with +healing gear entirely, ensuring it functions as a flat HP regeneration tool consistent with Warrior class design.

Urgency:
This exploit severely disrupts PvP and PvE balance, contradicting the “no changes” philosophy of Classic Era by introducing unintended hybrid mechanics. Immediate action is critical to preserve the integrity of the game.

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Item ID: 17634

Associated Spell ID: 17624

Spell Name: Petrification

Effect Description:

“Transforms the drinker into stone, granting immunity to all physical and spell damage, but prevents movement, attacking, or casting spells. Lasts 1 minute.”

Exploit Mechanism:

  1. Activating Flask of Petrification to enter a “Petrified” state (immune to damage/debuffs).

  2. Immediately canceling the Petrified effect (via right-click) to remove all active crowd control (CC) effects and Damage over Time (DoT) spells (e.g., Mage Polymorph, Warlock curses, Rogue Blind, Paladin Hammer of Justice, etc.).

  3. Abusing this loop to remain immune to CC/DoTs while still receiving direct heals or Heals over Time (HoT) from allies.

This exploit allows classes like Warriors to repeatedly use Flask of Petrification, nullifying the core mechanics of control-based specs (e.g., Frost Mages, Shadow Priests). PvP outcomes become dictated by “potion stockpiling” rather than skill or class balance, rendering CC-focused specs irrelevant.

More Severe Abuse Cases:

  • Players can exit combat instantly upon activating the flask. Combined with /camp, this triggers a 20-second logout timer, allowing them to safely disconnect.

  • Rogues can cancel Petrification, exit combat, and re-enter Stealth.

  • Warriors can cancel the flask mid-use to exit combat and immediately Charge back into battle.


Reproduction Steps:

  1. Use Flask of Petrification → Enter Petrified state (immune to damage/debuffs).

  2. Cancel the Petrified effect → Remove all active CCs/DoTs.

  3. Receive heals/HoTs during the immunity window → Repeat the cycle.


Suggested Fixes:

  1. Add a shared cooldown (e.g., 1-2 minutes) to Flask of Petrification, aligning it with similar utility potions (e.g., Limited Invulnerability Potion).

  2. Prevent players in the Petrified state from receiving external heals/HoTs, allowing only the flask’s base effect to function.

  3. Restrict Flask of Petrification usage in PvP combat to restore skill-based interactions.

(Permanent 60 Server Specifics):

  • This exploit violates Classic Era’s “no major mechanical changes” philosophy by enabling players to bypass core control mechanics through non-skill-based methods, disrupting class counterplay.

  • In the original 2006 version, Flask of Petrification was rare and had limited use cases. However, in the Permanent 60 environment, players can stockpile these flasks en masse, leading to PvP ecosystem collapse.

  1. Snapshotting Abuse:
  • Warriors equip healing gear (e.g., healing weapons, trinkets, and +healing equipment), activate the Diamond Flask, and then swap back to standard DPS/tank gear.

  • The Diamond Flask’s healing effect snapshots the player’s stats at the moment of activation, retaining the inflated +healing values even after gear swaps.

  • This results in 2,000+ HP restored every 5 seconds for 60 seconds (totaling 24,000 HP), far exceeding a Warrior’s typical HP pool (~6,500 HP).

  1. Impact on Game Balance:
  • Contradicts Class Identity: Warriors are designed as high-physical-burst, non-magical classes with no innate healing capabilities. This exploit effectively grants them “hybrid” power, akin to allowing Mages to out-DPS Rogues with daggers.

  • PvP Unfairness: In battlegrounds or duels, Warriors become virtually unkillable during the Flask’s duration, undermining competitive integrity.

  • Historical Context: This bug was masked in early Vanilla due to limited access to +healing gear. However, in Permanent 60, players have optimized gear collection, exposing the flaw.

Evidence:

  • Demonstration Video: YouTube Short showcasing the exploit.

  • Community Reports: Similar issues were addressed in later expansions by revising snapshot mechanics (e.g., real-time stat calculation)

Proposed Fixes:

  1. Real-Time Stat Calculation:
  • Modify the Diamond Flask to dynamically update healing values based on the player’s current gear/stats rather than snapshotting at activation. This aligns with fixes implemented in subsequent patches for similar mechanics
  1. Remove +Healing Synergy:
  • Disable the Diamond Flask’s interaction with +healing gear entirely, ensuring it functions as a flat HP regeneration tool consistent with Warrior class design.

Urgency:

This exploit severely disrupts PvP and PvE balance, contradicting the “no changes” philosophy of Classic Era by introducing unintended hybrid mechanics. Immediate action is critical to preserve the integrity of the game.

2 Likes

Fossil potion?

Petri you mean?

Is this written by AI I’m so confused

1 Like

sorry you keep losing the 1v1

1 Like

A yes, this is the best solution. I’ve always said that upon exiti will fix most of WoWs issues.

Well shoot, now that the original post has been edited to include all of it I look more foolish than normal. I’ll leave it be for people to point and laugh at.

1 Like

Google translate from Govt Chinese to United States English

Not specifically this OP but another poster has posted about petri in this forum a year or so ago with a similar translation error.

I cannot remember if this was possible in “Vanilla” but in other versions of wow you’re put back in the location where you entered the Battleground and in addition you were not able to join the battleground while in combat.

You were able to join a Battleground when dead however and then the Battleground zone in effect would make you alive.

1 Like

There’s a Chinese character in the text, so more probable solution is AI translation of original Chinese text.

Edit:
Oh, sorry Cezar already said almost the same …

1 Like

This video actually goes hard.

In the permanent level 60 Classic server, warriors have enough time to acquire healing gear, and I’ve encountered numerous such warriors who completely ruin the PVP environment.

But the hostile players I encountered often use it, and that’s enough.

Stop necroing and spamming by opening up multiple threads

Abusing the game mechanics seriously affects my gaming experience. Since I’ve paid for the game, of course I have the right to voice my opinions. But if the GM doesn’t respond, I can only post more threads about it. Is there any problem with that? Or are you a GM?

There are so few owners of the Runeblade of Baron Rivendare, yet BLZ changed the snapshot mechanism of this weapon. The Diamond Flask is owned by most warriors, and its snapshot effect ruins the PVP environment so severely, yet BLZ actually haven’t changed it? Could you please explain the logic and principles behind BLZ bug fixes?

1 Like

There are more busted stuff than this… and let’s be fair. Warriors need all the heals they can get.

If warriors need to be strengthened, it should be within a reasonable range. The HP restored by the Diamond Flask can be up to 25,000 within 60 seconds. Do you think this is in line with the design and positioning of the warrior class in 2006?

I’m busting my bust playing all day and I’ve got a flask set that makes maybe 500hp per tic… that’s not game breaking. Yes a sweaty player can get those numbers but that’s not realistic for most and this not enough of a reason to nerf it.

Yes, the problem is it is against the rules and annoying to make multiple threads about the same topic and to constantly necro your own posts. Social Credits MINUS!!

1 Like