Removing the symptom not treating the problem

The current addon crackdown misses the point: Blizzard is punishing the tools instead of fixing the design flaws that made them necessary

Instead of addressing the problem first, you’re taking away the medicine that treats the symptoms.

Don’t remove Plater, add a coloring system to the game and show buffs on mobs that can be dispelled. put more information in the castbar.

Don’t remove OmniCD, add a way in-game to track party member’s cooldowns, or make the classes more flexible.

If a mob requires an addon to be playable, either redesign the mechanic or build the clarity directly into the game.

You experiment on us too much. It often feels like feedback from active players is getting drowned out by theories from those no longer in the trenches. Just about all of my friends and extended network of people kind of enjoy addons I think, even my casual friends enjoy making their UI. It’s a frequent, enjoyed topic. In general I only hear complaints about addons from a streamer starting with an “A” and people on the forums. That said, I know that is not how everyone feels and I agree that the game shouldn’t need it.

So stop dancing around it and just bake in the functionality and … do it well.

Regarding that. I hear the rotation assist is OK for what it is meant to do, but the cooldown tracker is a hot mess and seemingly an indicator of huge problems ahead. Blizzard, you have a discord of world first raiders available but you couldn’t even borrow a decent built-in weakaura package for each spec from say Luxthos?

Some of those weakauras are really pretty and having a simplified version of them would have been a real crowd pleaser. This was a real opportunity for you to shine. Apologies, but you seem too arrogant to correct course and instead we have a missed opportunity in the cooldown manager and on course for much deeper issues.

If you want to make this a W instead of an L, here’s what you do.

Hire the WAGO team as consultants and they can help you identify what players actually need in their UI. I bet you could get a few of the major addon/WA authors to come help with a reasonable consulting fee. They can also help you identify ways to make the in-game graphics show “this player is poisoned” – far superior than a box with an icon.

This is meant to be constructive: you seem like you’re a boat adrift and it’s time for some humility to bring you back to land. I’m glad you figured out this is a problem but this is not the way to fix it.

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Tell me you didn’t watch the video without telling me.

:mute:

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The video is from weeks ago, I’m basing this from the PC Gamer article. And frankly that video already had me concerned. But this article today ramps up that concern.

The problem is that they are even talking about removing the addons before they have put the solution in place.

Instead, what I am suggesting, is that they put the functionality of the addons in-game cleanly, before disabling our addons. If it is already in-game, then the problem is solved. No need to remove the addons, they are redundant and only for the try-hardest of try hards.

If they remove the addons before they have a solution in place? it will be absolute chaos

But please, do keep trying to shut everyone down with a great sounding but ultimately fallible line of thinking

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They lack the skill and what they really want is artificial difficulty added without working for it.

Would anyone put on their resume’ they worked for wow?

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I wish you weren’t but sadly I think you are right

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Yeah, take everything PC Gamer post with a huge grain of salt.

They just post anything for views, instead of sticking to the facts within their articles. Ion isn’t removing addons. Only addon changes so far are ones in regards to PVP.

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I hope you’re right

Blizzard wants players to think.

Players do not want to think.

Therefore, addons.

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Players are going to quit en masse if they touch addons. This is a HUGE mistake. This game is 20 years old and has always embraced addons.

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There is no current addon crackdown. Addons are allowed and fine currently.

They aren’t taking anything away anytime soon, and already said they will be addressing the problems before doing so.

Personally I don’t think they will be doing either anytime soon, because their attempts at addressing the problems won’t be good enough. It’s just an interview about goals they want to work towards. Calm down.

:peach:

Fix the problems first. Don’t just say you’re going to fix the problem. Ion’s got a long and storied history of saying he’ll do something and then not doing it and relying on people like you who will always defend them as long as they say they’re going to fix it.

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Not necessarily. About 90% of the addons I use are for esthetic reasons. I hate the default UI. I like a clear, simplified, slick look.

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when a player uses this phrase i cease to take them seriously

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Yeah that’s pretty much exactly what he said. Multiple times. He specifically said “removing addons before we have viable options in-game would be terrible for player experience and we don’t want to do that.”

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glad we could get to the bottom of that ty gnue

Pesa, you’re right.
Sadly, you are indeed correct.

Was just about to say that.

But yeah, I’d trust PC Gamer,Gamerant, most of those with a grain of salt.

They said they are going to fix the problem either before or at the same time as they remove the WA functionality.

I disagree. Here is what the article says he says

“The goal is to build up the native functionality of our UI to increasingly narrow the > gap between players who are using add-ons that assist with competitive functions and those who are not. Once we are most of the way there, there’s going to be that last mile that consists of things that honestly we don’t think are super healthy for the game.”

That’s when the functionality would be turned off, he said.

Tracking of group abilities will no longer function in add-ons after the changes, so things like other players’ cooldowns won’t be visible, he said. That might, in turn, lead to dungeons with fewer interrupts in a pack of mobs, which might in turn lead to less reliance on classes with abilities that stop a whole pack of enemies from casting.

Incoming heals will no longer be trackable, nor will specialized buffs or debuffs. But if they needed to be, that should be built into the base game, Hazzikostas said.

There is a lot of double-speak here but it seems like they’re fully removing the ability to track other team member’s cooldowns.

So, as tank, I’ll just have to guess if my party members have cooldowns for a big pull? or will I have to ask them in chat? or do they expect me to just run through the dungeon blindly pulling without considering cooldowns – they’re going to handle all of that?

And this is just one thing they have identified.

It would have been a huge W if they had just said “We’re going to make it so that you don’t need addons anymore”

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If Microsoft wanted to get Wow on console what would they have to do?

  1. Cut down on the number of buttons so that this could be played on a controller.
  2. Get rid of addons because it would be unfair to allow PC users to use them when console can’t.

They aren’t adding a 1 button rotation and banning addons to make the game better, they are trying to make more money off of it.

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