Removing PoH would be better than removing CoH

Give CoH a CD reduction when casting renew, along with making it stronger. This would grant Holy the ability to use renew more, while keeping their favorite AOE heal spell.

-Replace PoH node with CoH.

  • On choice node below change Revitalizing Prayers to Revitalizing Circle and cause Circle of Healing to apply Renew to all targets healed by it (100% chance buffed from 25% chance) up to 5 targets total. Change Sanctified Prayers to give CoH a 30% healing buff instead of PoH a 15% buff since PoH is removed.
  • Prayerful Litany is now based off of CoH healing instead of PoH and does 200% more healing to the most injured ally up from 100%.
  • Prayer Circle is changed to now grant reduced cooldown on CoH based on renew ticks (1 tick = .5 seconds off CoH CD)
  • Apotheosis now grants 2 charges of CoH on top of resetting Holy Words for its duration.
  • Lightweaver now grants CoH 25% more healing instead of PoH, and grants an additional 75% healing to the most injured ally.

Giving us options to make CoH stronger, or reset it it faster would be far more enjoyable gameplay that spamming a spell that has been under tuned and disliked for such a long time. Right now you’re giving us PoH that casts even SLOWER in the next patch. Who the hell wants to play with a slow weak AOE cast?

Buffing CoH to be good even as a single target spell would be divine and beloved by all IMO.

4 Likes

Renew doesn’t do anything. Spamming renew during high AoE damage is a death sentence. In fact, pressing ANYTHING except buffed lightweaver heals with cleave, even after the proposed changes, is still a death sentence. They have some sort of religious restriction on giving Holy an AoE toolkit that’s usable for (current) Mythic+ damage patterns.

3 Likes

TWW within has been rife with encounters that combine lethal, group-wide burst damage with area denial mechanics. The result is that Holy Priest needs to stand still and cast to keep people alive, but CAN’T stand still and cast because if it does it gets killed (often one shot) by area denial. It’s a really miserable experience. Spells like Circle of Healing need a massive buff, not to be pruned.

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Exactly my point. If the CoH is stronger, resets fast, and gives bonus healing like spreading renew, it’d truly be a force to heal with.

@Ticktak

Renew is very powerful and using renews sort of like a pre-shield before incoming AOE = more healing to help sustain + more flash of light procs while you dump your regular rotation. IMO Renew and CoH should be buffed a whole lot more and synergize.

I disagree actually. Holy already has Holy Word: Sanctuary and Prayer of Mending. Circle of Healing is essentially these two spells already. Removing CoH hopefully should redistribute more balancing potency into HW: Sanctuary and PoM once again— with fewer spells in the kit making each other redundant.

Prayer of Healing being a spammable/castable AoE spell is something Holy needs to have available in my opinion (like Chain Heal for Resto Shaman) because the spell gives the player more control as well as having a better use case in a raiding environment.

I don’t think all the AoE healing in a healer’s kit should be random or “smart healing” all the time. This is the opinion of someone that actually loved CoH. But there comes a time when you have to realize the kit is just overstuffed in the modern day. I’d rather they lean into putting power into Holy Words (Sanctuary) since it’s thematic to the spec, as well as PoM since it’s very iconic to the spec already.

I wish they could have put PoH and CoH on a choice node maybe and balanced it in some way, but the more I think about it, it probably would have been very annoying to try and get it right- by trying to keep the other spells in the kit feeling powerful as well on top of it. (Since they do similar things/ fulfill similar roles already).

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I think you’d get what you want my replacing sanc with circle of healing. Basically allowing it to do the same thing as sanc but not need the ground targetting.

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Holy should keep the “Holy Word” theme. Circle of Healing is basically Prayer of Mending, HW: Sanctuary, Lightwell, etc.

It’s not like the ground reticle is that unintuitive to use as a healing spell. If they could come up with a redesign for the spell to make it work better than as a ground reticle, but not just a “click this spell and smart heal everyone” button, then fine. But yeah, keep the Holy Words.

I like the idea of Holy having a spammable AOE heal. It just needs to be stronger. And ideally, it would be a “true smart heal,” preferring to heal those most injured.

Technically true, in reality the 75k-100k of renew healing you’ll get after blanketing the party before the hit comes in was much better spent just pressing PW:S, you now have the GCD’s to PoM and flash heal twice (one of which is on yourself to activate 10% DR). Renew is a REALLY bad idea on anyone but the tank in almost all cases. Also, I’d avoid using the words “Renew” and “powerful” in the same sentence, at least at this point in time.

Renew (my renews are around 30k per tick w/ out crits) + mastery provides some healing, but more importantly gives you 6% increased healing with talent choice node, and counts towards your Surge of Light procs. Before huge AOE putting up some renews isn’t bad. Also when I’m moving out of mechanics if PoM is on cooldown and I don’t need to SWP the boss, I put out a quick renew for the reasons mentioned previously. Obviously it’s not going to keep the group alive, but it has its use.

The point is heal stacking and prepping for huge damage in a +13 or +14 key. Hitting trail of light on the group just doesn’t cut it at a point. No amount of spot healing will matter when the entire group is rotting for their full health multiple times over.

But renew doesn’t really help at all in those same circumstances when you go from full → 0 in 5 seconds. It has no throughput. You get 1-2 ticks in that time frame. You’re talking about <1% of health pools. Also, FYI, only the initial Renew hit actually benefits from mastery, all of the ticks do NOT. The ONLY thing its good for is +6%.