Removing Outdated Restrictions

Redefining weapons and armour:

  • All weapons have str/agi/int. So there is no more “this is a strength mace” or “this is a caster dagger” or “this is an agility axe.”

  • All ranged weapons are agility only.

  • All offhands are int only.

What this allows: Every class can now use every (melee) weapon in the game. Which means every weapon in a raid can be rolled on by anyone who needs and can use it. And all old weapons are retroactively updated as well.

  • All plate is str/int
  • All mail is agi/int
  • All leather is agi/int
  • All cloth is int only.

What this allows: Every class can now use every armour type their class allows, e.g. all warriors, pallies, death knights can use any piece of plate armour they find. All hunters, shamans and evokers can use all mail armour. All druids, monks, rogues and demon hunters can use all leather. This increases the amount of transmogs available for everyone as well.

  • All shields are str/int (because agi classes do not use shields).

  • All necklaces and rings are now stam only with two secondary stats.

Please let me (or Blizz) know if you like this idea.

2 Likes

I think this would be a great step in homogenizing the game to make it dull, predictable and kill motivation to play. Just my thought.

12 Likes

Even the wands?

Aren’t they already?

They already are.

They already are.

They already are.

They already are.

They already are.

2 Likes

Some examples of plate without str or int:

Mail without agility:

Leather without agility:

Necklaces with agility:

Necklaces with strength:

https://www.wowhead.com/items/armor/amulets/quality:2:3:4?filter=20:251;1:2;0:0#0+2+19

I could go on all day. Whilst a majority of items are itemised correctly, many are not. It would simply be nice for everything to be standardised which, despite the previous poster’s claim, does not make items more boring. It makes them more reliable.

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I think it would make it even harder to get gear in groups, like in raids. Because instead of rolling against 3 people, you’ll always be rolling against everybody!

2 Likes

I don’t want to wear pants

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There was answers to those questions a long time ago, and mostly, they still the same.

No, not everything in the game needs to be usable by every single toon. Part of the game that has since day one made it interesting. Is that classes are unique and the equipment they can use is also unique. Only shared with a very few other classes in the game.

3 Likes

lol you just want your hunter to be able to roll on more stuff. Not sure about old items, but items from the recent expansions all have int/agi/str depending on armor class. This was changed since WoD i believe.

Only some weapons don’t have universal stats.

2 Likes

For the most part all of this is already in game besides the weapons. Weapons have always been a bit harder to get, a bit more special when you do get one, I see no reason to change that. Same with trinkets, some are universal some are very specific, I like that.

So if I’m a Frost DK and my 1H sword drops, in addition to the prot warriors and pallies, you want me to have to roll against all the DHs, Outlaw rogues, monks, and mages for it? Yeah, I think I’ll pass.

They… they did that years ago.

2 Likes

That’s being overtly dramatic. The game will never be like that. A Priest will never play the same as a Warlock for example.

I’m all for more transmog options.

Get rid of the Dracthyr one per realm, Warglaives available for all like Warriors, Rogues, Hunters, and Monks, Class Restrictions, and etc.

Yes. That would be cool.

1 Like

Wands are a hunter weapon now. The mob has spoken.

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OP want to roll on a new shinny 2 handed axe even though he plays BM and MM and only use range weapons.

Is like back in the back when a hunter roll need in a BC dungeon on a str 2 handed axe and got call out for it in general chat. Oh the good times.

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This is one of the better solutions they came up with over the years. No more getting great drops that you can’t use, or having to get a separate set of gear to use for each spec.

DF is the first expansion in a while that was giving me off-spec/off-class (soulbound) gear drops and I’m a bit embarrassed about how long it took me to stop auto-equipping it based on ilvl alone without even looking at the stats or armor type

I think if this change were to happen, the amount of griefing and ransom gear holding that would pop up would kill most people’s motivations. When has the wow community ever NOT exploited any game decision for their own personal benefit?

Even though I have proved in my second post that they have not.

So it seems people are super against the weapons being made more universal. Except for the lady who thinks she will be forced to wear pants.

To Senatrix: I am NOT saying that everyone can wear every armour type for transmog. Using hunters as the currently discussed example, we can still only wear mail. So if you want to transmog some leather, you need to use a leather wearing class.

And to Emberpaws, yes, I do want to be able to use more stuff. I have been playing since Classic Beta. It irks me that when it was a class choice way back when, I could not use one handed agility maces. But this thread was actually inspired by my shaman, who saw in Vault of the Incarnates, there was a one handed strength mace and went, “Why is there a mace that does not have agility or intellect?” And so I thought, why not make all weapons universal?

Not ‘warriors can now use wands’ or ‘priests have to wear pants’ or ‘my pally doesn’t want to use an axe’.

Keep some weapons ‘exclusive’ to certain classes. But don’t make arbitrary decisions like, an agility class cannot use an agility weapon for … reasons? I made this point above with shamans and maces. What about a survival hunter who can dual wield? Why can’t he use one or two handed maces?

And don’t fall back on the ‘he’s a hunter, he wants to roll on everything, even wands, haw haw’ schtick.