Removing Mythic Loot from M+ Seems to Have had a Bad Effect

Gear as a means of progression is good. Both from a getting stronger perspective and a I want to collect things perspective. Getting rid of it would leave a vacuum other systems would need to fill, and I think its a staple of RPGs.

Both of these issues are solvable without removing gear.

Ever since shadowlands legendary crafting I have ignored the crafting system… paying one or two months subscription in gold costs to get something crafted does not appeal to me. If it was all soulbound or warbound I might engage with it… as it is now its just pay to win.

1 Like

And that is a personal problem.

2 Likes

What are you crafting lol.

It doesnt take 500k to craft an item.

Edit : Sorry, I do not want to come across as condescending. But it doesnt take anything close to that to get items crafted. Seriously. You shouldnt be paying 1/10th of that right now.

2 Likes

So gear is a staple of RPGs, but the power of that gear being related to the difficulty of the challenge it was awarded from isn’t?

1 Like

Crafting since DF is effectively just vendor gear / bad luck protection. The cost in gold is maybe 10k in mats and you’re converting crests into a guaranteed item slot with guaranteed stats.

It’s the same as buying gear from a vendor.

1 Like

Yea thats the main problem with people leave, they have no reason to finish the run, only for io rating… im sure blizz knows that

Higher challenge should award better gear WITHIN THAT CONTENT Pillar. The problem (as I have explained it), is when gear from other content pillars is BIS for the chosen content pillar.

e.g HVs will make this more apparent when delve only players in heroic track gear will progress a lot slower than mythic track players… even if you account for equal levels of skill, the challenge is not even between those two players.

WQ, Delves and HVs are solo pillar content but Mythic is BIS to progress them and will need to factor in players of that ilvl in the tunning (its how wow is always designed).

1 Like

And yet delves were being done at max difficulty with gear from the previous patch.

Blizzard isn’t tuning solo content around myth track gear.

Not to mention Delvers can be nudging 665 if theyve been doing them since the start, with significantly more ilvl progression to come.

2 Likes

Wait till 8 mask visions come out.

Are they increasing the rewards prior to S3?

Not this season at least, that’s what they claimed in S1 though when it came to T9-11.

I already did them on ptr. In less ilvl than some of the delve only forum posters have.

No but 665 is pretty far from the maximum a delve only player will reach. There’s another 6~ average ilvl.

1 Like

With people clearing 11s in Veteran track…lol

2 Likes

Were they harder compared to T11?

It was a headscratcher statement lol.

Given I was doing T11s day 1 at like 635 as a DPS with healer brann, yes. 8 Mask visions feel like a decent challenge at 660, but I’m sure there will be some gradual difficulty nerf the same way the cloak used to work in bfa visions.

1 Like

PvP treatment sounds about right.

But the people who have invested too much time into their game mode will give you some excuse no matter what.

The companion system in HV is similar to Brann?

It might serve to nerf the content over time, it’s kinda hard to tell. All I can say is they were comfortable at 660 but you had to respect mechanics.

I suspect at 670 or so you wouldn’t need to respect things nearly as much.

You can’t solve it.

If I don’t like any other except X, are you going to give me everything I need for free?

I hate to break it to you, but some of us dislike raiding because of lockout systems. A big portion of the game’s problem is that playing the timegate instead of the game itself is garbage.

Even if you removed gearing, keeping lockouts in-place would still ruin the content for some of us.

Also if they didn’t want people to feel left behind, they would allow makeups for missed vault and raid lockouts, which curiously isn’t a thing.

The FOMO to push people to keep playing timegate chores they sunk cost themselves into is a textbook design. Not surprised WoW uses such. It’s much harder to design a game that stands up on its own than to use said design. I honestly think the game can stand up on its own, but the devs simply fear doing such.

Ok my mistake on that one.

Tbh I don’t think adding a lot of extra incentives works long term. Plus the expansion hype wore off so a lot of people have moved on.

And they will never let you farm mythic gear without a lockout lol