Hey all, this just happened to me for the first time so I’m sorry if this has been posted so many times I should know by now.
Anyways, here’s what happened. I queued up for a normal fyrakk group as windwalker in hopes of rolling for the rageheart trinket (whether you think that’s scummy or not is besides the point because loot spec exists). I didn’t really say anything in the group besides hi, and then we pulled the boss and I was top damage. When the boss hit 30% before the second add phase, I typed in raid chat saying I think it would be good to lust after adds since we won’t get full use out of it if we save it for the last phase.
Shortly after, I was either removed from group by the raid leader or got booted somehow, everyone’s raid frames kinda bugged out for me before they disappeared and all the adds nameplates became grey for me. The boss was still going fine and I stuck around to kill the boss (because even if I jumped off the platform and died, it won’t let you leave instance until the encounter is over). After fyrakk died, I found that I was unable to see or roll on any loot that may have dropped AND I checked to see that I’m also saved to the boss.
I don’t really care about possibly missing out on a normal rageheart, but my question here is whether it’s intended that a raid leader could gather 20 people for a fyrakk kill, maybe invite one or two friends, then remove everyone else from the group before the boss dies and have exclusive access to any loot drops because all removed players are ineligible for loot. If that is intended, you don’t think that would be exploited at all? Why aren’t all players who were present for the kill able to roll on loot? If that’s the case, at the very least you shouldn’t also become loot locked to the boss.
this happens in LFR too… if the group decides to remove you mid-boss fight, then the game will register you as having completed the boss and you are locked to it for the week but since you weren’t in the raid group when the loot was opened, you aren’t able to roll on it.
so basically, people can grief you by kicking you mid-boss fight and there’s really nothing you can do about it.
this is just another issue that is brought up by group loot… had the loot system been personal loot, you would have gotten your loot in the mail once the boss died (if you did win loot).
I opened a ticket to ask about what happened and the gm was pretty much like ‘the group leader can remove whoever they want and you don’t get loot, next time only join groups of players you know lol’
As annoying as this may sound, if you can find the logs for the kill you may want to put in a ticket for this, there’s a case to be made that this is a pretty foul form of griefing. I’ve not heard of it happening before, and in the case of m+ leavers can still get loot mailed to them if the remaining members finish the dungeon anyway. Sucks that it had to happen, but perhaps you can get some justice back by putting in a ticket.
Someone logged the kill, but I couldn’t tell who was leader from the log. I opened a ticket and they responded really quickly, saying that if the group leader is able to remove someone from the group mid fight it isn’t necessarily against the rules, but also clarified that if you are removed from group during the fight you don’t get loot.
Here was the part of the GM response I found interesting:
If anyone is able to be removed from a group via the normal methods of the game, and they are removed, then it is not considered breaking any rules, as members of a group are allowed to control who they play with.
With that being said, if we do find someone abusing ours systems in-game, we always reserve the right to penalize someone. But that would be a very extreme situation.
In addition to that, if someone attempted to do what you’ve suggested, I’m certain they would have a hard time finding runs to be a part of going forward, as they are essentially outcasting themselves from large amounts of people. So there are natural consequences to trying something like that, as well.
I find it funny that they think the community will remember these people. I can’t even remember the name of the raid leader, lol.
If it helps it sounds like something Blizzard needs to fix as a kick shouldn’t be possible during an encounter yet people are doing it. I’m terribly sorry to hear it happened to you, just goes to show not everyone in the community is kind towards others.
To me the GM response made it sound like people who are removed from the group no longer contribute to the possible loot drops, meaning if everyone was removed the leader would only get 2 loot drops instead of 5 or whatever that 25 man group would see. But to me that’s still really crappy, I mean if you were the leader and wanted a rageheart, you could just remove everyone who might be able to roll on it right before the boss died… right?
Yeah… this is a very bad take from the customer service rep. With cross faction and cross realm existing in its current state the odds of you running into the same player again is pretty remote. I use the global ignore list addon to track when people do egregiously bad things, the addon will warn you if anyone on the list is in any group you join.
With us being able to group with anyone on NA servers, the fact they think that is… a bit ignorant. What do they expect us to do? Make a forum post? Can’t name and shame, so no. Post about it in our server’s trade chat? So that like less than 1% of the playerbase can read about it, if they even do read it? Yeah, that’ll really put their reputation in the gutters.
Sadly yeah it’s very crappy, not the kind of thing anyone should be doing to a raid group just for a piece of loot. It’s very scummy and the GM not helping just makes it worse. Idk when they made it possible to vote kick during a dungeon encounter but…they need to fix that or this may keep happening
In the case of mythic+, the higher you go the smaller the player pool and more likely you are to run into those toxic people, so I think I should download a blacklist addon for that.
I think that Blizzard has made it clear that they don’t design their systems for PUGs…but this is really crummy. But since we are using group loot now, I don’t know how they would fix it.
I would say from personal experience the higher I’ve pushed the content the less I’ve encountered blatant toxicity. Skill elitism certainly rises with content level, but people being complete trash cans of human beings remains pretty random. At higher content levels, doing something scummy like stealing loot in this manner would get you recognized much more immediately and the people on that level are much more ok with blacklisting and even doxing problematic players
Bear in mind, none of this excuses any of this kind of behavior and I hope that something gets done. Due to the nature of the group loot system I think what needs to happen is that removing people from raid should be locked during boss encounters so if the boss dies the roll window will definitely appear for all participants.
one more of the multitude of reasons LFR should have personal loot. if the game registers a kill, it should always register a piece of gear for you, which would mailed to you if you exit the instance before looting.
maybe this will discourage this sort of behaviour because in the end, instead of denying you gear, they will be guaranteeing you gear. since we all know this type of behaviour is always from people who do it to prevent others they deem unworthy from being able to roll on undeserving loot.
of course, since the ones who engage in this sort of behaviour taper off the higher the content goes. they are mid-range players with delusions of grandeur.