Removed Content

Which… is the whole point. That’s part of what makes it valuable for the game to have things that are no longer available. It gives the game history and allows players to identify with (and be identified by) those moments in history. “That guy was there for the Cataclysm prepatch event”, “woah he got realm first Yogg-saron!” etc

Except for the thing that absolutely is being taken away, yeah, nothing is being taken away.

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As far as I have read in your two previous statements in this thread you have provided only one concurrent thought process that I see that could be a tangible argument for adding everything back into the game for the masses.

Game Equality for the player.

If you had to provide a reason as to why it would be a good idea to give all players full access to everything, what would it be?

Not the long response of how it’s the only idea. If you had to provide a legitimate reason(s). What would it come down to in one or two sentences?

Assuming you were the only person to argue this for your point of view.

I still mog my Quel’serrar as a Quel’serrar and not a Burnished/Gleaming Quel’serrar. If someone was to inspect me they could see the 1H weapon is mogged as Quel’serrar. Do I care that people can do the newer Onyxia and get the Burnished/Gleaming with the same appearance? Absolutely not. But, I can also show that I had the original from the Shen’drelar questline. Same thing with people being able to show or have the “receipts” for accomplishments. If being there for the original actually did matter, people can prove they have the original achievement or whatever. I’m cool with bringing anything back. I have some of those things like Mage Tower weapons and the legendary ring and cloak. I don’t care one bit if people can get them again. Even though I do the thing with the Quel’serrar, I don’t even care if they get all of the relevant achievements and rewards associated with them. Just give more players the mogs and things!

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You had me at “Legendary Quest Chains – Draenor Ring”
shakes fist

Turkeycat’s idea of npc activation to phase hopefully helps with the old world coding process.

Tradu’s idea of exclusive to time rewards make sense. Brand new achievements/recolor or rework of rewards keeps veteran players in mind and is a good solution. Easily implemented for current content (current time rewards or if you miss out, you can come back later but it’s not the same).

Vale’s concept of seeing an item but not being able to get this sought-after item detracts from the potential win of having these quests and content brought back.

I think a middle ground would be creating new content vs duplication of older unobtainable content.
As an example, if you got the achievement for the ring, you could redo a new questline with a new achievement and different ring. This allows new players to experience the older content. Lore portion would flow better. People that played during the time retain their specific reward. I believe the new mage tower with the rework of druid form is similar concept.

Removing the content completely I think we can all agree isn’t a great solution, the same as just reintroducing it without thought to those that were limited with time devoted to achieve rewards.

We’re starting to see some things return, lets hope more content and items are obtainable while keeping the accomplishments of those that got them back in time in perspective.

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I like the thought of lore implications of getting old items or new versions of the items with storyline retreading. We have a whole Dragonflight that deals with time. It would be a great boon to WoW and story holding to let us go back to events and see them again. Maybe make the Bronze Dragonflight along with some faction NPCs recounting histories of different Warcraft events or storylines as a narrative device to play it over.

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To answer your question, the reason being is exactly as you stated. Game Equality for all players. Every player should have the agency to, with some level of work put in towards it, be able to acquire anything/everything I’ve amassed throughout my entire tenure within the game. Be that thru old raids, questlines, dungeons, pre-release events, etc.

I am also for bringing back all of the events that throughout time were “one time only” events so that any player, new or old, can live or relive them. It shouldn’t take “Classic” versions of the game for players to see what occured within that version. Especially when the “rewards” don’t come over to live servers for those players. As I stated above, there is a very good chance there are players that never experienced this game between Wrath to Legion, simply because they were too young. Heck, Lets be honest, how many players can say they got to experience there servers “Gates of Ahn’qiraj” event?

Now to stave off any confusion, given your wording of your question. I believe that the openness to receive items should be extended to anything that is not current content, I.E. the current expansion. Everything before the current expansion should be able to be garnered by any player (to include the current expansions pre-release event since that technically took place prior to the current expansion launching).

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Why do you think this should be the case? The rest of you comments state that you think everything should be open to players.

Why.

While I don’t agree with pre-patch events, it genuinely just doesn’t make sense to me considering they were fun mini events for transitioning to a new expansion. I can usually agree with ability to do old content, although when it comes to the rewards I have mixed opinions.

I like how they brought back T3, it’s not free handouts and requires dedication and effort to achieve these, so they are available but still get to keep their “prestige” of having them.

There are a lot of FOMO events though, especially ones that were done via scenarios that could easily just be brought back. Fated raids also I don’t understand the reasoning behind having time-gated that content personally. Also things such as Veilstrider that they did as a “completionist” achievement for Shadowlands I can’t justify not being obtainable post-expansion, if anything it would give incentive to go back and continue doing the content as well as I would even say have more “completionist” achievements for prior expansions, I don’t think those should be time-gated at all.

Challenge mode content I feel would only be fair if it was tuned to current level, we have the mage tower and I think that was done well - new rewards added. Glad/PvP content imo should be left alone though.

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They’re intended (and work well) as “I was here” achievements that anybody can achieve, showing that you played the expansion actively while current. They commemorate having participated in activities during a specific period in time.

It’s always odd to me that people are okay with this but for some reason not with doing the equivalent for raid/M+.

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It is though? At least essentially is. The mythic only mounts drop to 1% and the m+ achieves and mounts are unobtainable past their season, not to mention the hall of fame titles.

With that logic then everything else in the initial list falls under that as well.

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Right, like Veilstrider makes sense if you started doing it before it went away.

Even in MoP you could still complete “Champion of the Naaru” achievement/title as long as you had done one of the prior breadcrumb quests back in TBC because it was removed.

Having something simply as a FOMO is really weird. Further evidenced by the recent “Arcane Influence” FoS that was 24 hours, and for what? How about people travelling for work/emergencies, lost power, ISP issues, illness, computer in the shop for some reason, etc.? Luckily, they changed it into a 4 day thing after the outcry but stuff like that is just unnecessary.

Agree with Kira - we aren’t asking for glad mounts to be put back in the game, but having some of these metas/titles removed “just cuz” is so weird.

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How is it unnecessary. To whom?

The whole point of a feat of strength is recognition that you were present for an event during its availability.

It isnt that you and every player in the game should have the opportunity to attain it if you cant participate.

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was waiting a bit to get more info on it, but 10.1.7 was really good, the collecting community from ATT has so far confirmed 303 items returned to availability, which is huge, so a big thank you to the devs for that :slight_smile: and we hope to see more things like this!

It also looks like we are getting old scarlet monastery back soon, (there is some data in game for it right now but no one has found any way to unlock it yet)

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I personally don’t disagree with limited time event FoS and it still didn’t disable the ability to get the mount afterward anyway - but the initial idea for a single day was a bit wild. 4 days is at least more reasonable. People have lives and 24 hours is…not much at all.

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Any limited time reward should just be a Feat of Strength that someone could point to and say they were there. Any other reward or comtent should stay in the game to obtain or do.

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The contents of this post were originally created for my portfolio for applying to be a blizztern, I really poured my heart into it and it feels like a shame for it to never see the light of day beyond blizztern people, so I’m putting it here in hopes people like the idea :slight_smile:

The purpose of it is to outline the steps needed to re-add 3.4.3 (Pre-shattering) Eastern Kingdoms and Kalimdor, Specifically one of the biggest hurdles (and my area of knowledge) Quests.
More details are included in the main document :slight_smile: I highly encourage you to to also checkout the spreadsheet attached to it, as its 5000+ lines contain a lot of information

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Very excited to see the Old scarlet monastery back, Its great that the key is not only from the holiday boss too,

The one comment I still have is the same as the one from scholomance, Why not bring back the cataclsym Scarlet Monestary quests?

For context, both Scarlet mon and Scholomance had quests in vanilla that were replaced in cataclsym, those new dungeon quests were then totally removed in MoP with the dungeon remakes,

but now that we have these dungeons back in their cataclsym form, the quests arent back?

Would be great if these could be re-enabled! :slight_smile:

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Additional feedback on the return of Scholomance and Scarlet Monastery,
a couple specific items (Not including BoE dungeon set items because we think its intentional as its so consistent) have not been dropping at all since the return of these instances

SM:
Dog Whistle (3456)
Whitemane’s Chapeau (7720)
Hand of the Righteousness (7721)
Triune Amulet (7722)

Scholo:
Darkshade Gloves (14543)

2 of these arent transmog items, but there seems to be people who still care about them dropping again :slight_smile: (note that its possible I missed something here as I dont collect transmog, but I keep seeing people asking about these items so I went back through and found all the mentions of not-dropping items)

Any and all content blizzard wants to bring back, I am all for, but of everything a return of the brawler’s guild is super high on my list of missed content.

It’s been great having old scholomance and definitely the old scarlet monastery wings that I totally did not spend way too much time in during vanilla… totally not. I do miss the quests that go with them though.

If only there was a way to reintroduce those as well… :thinking:

I do agree with others, however, that limited time FoT should just be that, limited to a time. while the content stays behind the achievements for them should definitely be limited to the folks that can say, “I was there, Gandalf. I was there 3000 years ago.” or something like that.

returning to missed items… there is only one I really want, personally, and it comes from Silverpine Forest, before Cataclysm. It was a reward from the questline “Wild Hearts” and required the collection of Discolored Worg Hearts from the worgs in the area (item also no longer available for collection)-

Recipe: Discolored Health Potion

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Having the brawlers guild return with previous seasons content would be really cool (its worth noting that a lot of the unlock cards for previous seasons still drop in game, they just do nothing, so being able to use them would be great)

On the topic of quests (<3 quests)
Something worth clafifiying, is that when referring to the quests for old scholo and SM, there is 2 groups of quests this could mean
Original original quests: quests from these instances that existed from Vanilla to the end of Wrath of the lich king, these are harder to bring back as they heavily involve the outside world, I would personally ask them to hold off on trying to bring these back until bringing back the old world as well as it likely would be very whacky,

The other group is the quests for these instances added in cataclsym, that were removed in MoP, these quests (aside from a couple breadcrumbs to lead you to the instance) are all self contained within the actual instance,
from what I can tell, at the current state of the instances in 10.1.7 the things needed for these to return is:
-Remove deprecation flag from the quests
-Re-add spawn point for the Cata NPCs that spawned inside the entrances to give the quests, the NPCs still exist but presumably their spawn is disabled as they dont do anything but give quests that are currently disabled
-(Optional) add condition player has unlocked old instance to accept quest

its possible Im missing some aspect of their re-addition that we can’t see,

On the pre-cata quest recipe, there is currently 21 recipes given my pre-cata quests that are disabled, we are hoping that we eventually will get access to the old EK and Kal and be able to do these quests and get those recipes :slight_smile:
(its worth remember that there are those of us who collect quests, hence my wording on not just adding the recipe to a timewalking vendor, it would be pretty sad for quest collectors)

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