Remove upgrade tracks

Me and a few friends where talking the other night and started talking about the upgrade tracks and how much of an annoyance it was getting a champion piece of gear and only being able to bring it up to a certain ILVL. It got me wondering why we even have the separate upgrade tracks when you still need the crests to get it up.

Why not just remove the tracks and allow people to get that BiS trinket from a heroic dungeon and upgrade it to the max they can with crests instead of it being locked behind M+ or get a piece of gear from LFR and being able to upgrade it to heroic raid level.

You will still be capped by the difficulty of content you do because of the crests you are able to obtain and, it would solve the issue of people simply rolling on an item they already have because its a track upgrade instead of it going to someone that doesn’t have it and needs it.

This system simply feel like it’s made to keep people playing to get that max piece of gear. Removing the upgrade tracks would make it easier to obtain BiS gear while still having to farm content for upgrade crests an solve the Needing on a piece just for a track upgrade. It would also make time walking items more desirable is you could upgrade them past the track they are on to max ILVL.

thoughts on this? Was just a conversation that made sense to me and wanted to see what other thought about it.

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Because then people get loot from bosses they have not killed or content they have not done. If you have not killed mythic silken court you should not have a mythic spymaster.

I don’t think it’s necessarily a problem that players could upgrade hero items to myth, for example, but it’d need to be a substantial investment and the player would need to have killed the boss / gotten the score equivalent to the item they want to upgrade it into.

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I can understand that but 90% of players will never go into mythic raids and kill that boss. half of players dont even go into heroic and full clear. so the limiting factor would be the crests. you cant get a mythic spymasters if you dont clear at least heroic. its not making mythic items easy to obtain for everyone its making it easier to upgrade items so you dont have to try and farm the same item over and over every week for ILVL upgrade.
you would get 30 guilded a week clearing heroic only and be able to have a hero level item up to max in 4 weeks focusing on that one item. its not fast tracking items to myth level.

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Inb4 10 resident gas lighters come in to disagree with you just to disagree, aka contrarians.

Given you only need to do +8s for gilded crests it is absolutely fast tracking items to mythic ilvl.

You want a mythic XYZ, killing the boss that drops XYZ should be the minimum requirement.

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Whats the % of people that do +8 on the regular and how many do you get per run?

it still doing content to get that high of a ILVL. Just because i can go into LFR and get an item then farm the crests to get that item up to myth track doesnt mean its free. up to carved its easy, for runed you have to do heroic raids, tier 8 delves, or 4-7 keystones. to go to myth you have to do +8 keystones or mythic raid.

you still play the content, you still have to kill the bosses, you still have to do the same thing you are doin now you just dont have to get into a mythic raiding guild. some people dont have time for that or even want to raid mythic.

That’s how you get ilvl 630 players filling up +2 keys. It makes it very difficult for someone to join a +2 who isn’t a high ilvl.

Orders of magnitude higher than people doing even the first half of mythic, let alone silken court. Content that awards gilded crests isn’t even on the same planet in terms of difficulty to the content that awards most myth track loot.

You get 12 btw, per run. Capping gilded from mythic+ is really quite fast.

OK, how about removing the upgrade from mythic raid items and just have them always drop at 639 while upgradable items only go to 632/636? still have that better piece of gear from killing mythic bosses

As a transmogger, I am totally against this. Let me get the LFR/Normal versions or Normal/Heroic.

This wouldn’t remove the transmog aspect of it. would still have the color variations depending on the ILVL.

still have the LFR, Normal, Heroic tags on them depending on the ILVL of it.

Potentially, I’m somewhat concerned by the increase in power acquisition rate and how that affects content tuning. Bliz tune fights around the ilvl / strength they expect you to have when you get there, so if everyone’s just stronger then the fights are just harder baseline to match it. Meaning there’s less power available to let people gradually overcome what they’re facing.

I’m also concerned by the new expectation of players running LFR and even normal for raid loot purely to upgrade it. The crest investment up to 619 currently is utterly meaningless, nobody needs carved, runed by week 3-4 are already superfluous, it’s just gilded people care about.

I think all gear should be able to be upgraded by doing the content it drops in, 2 upgrade levels. Want better gear? Do harder content. Pushing people to do harder content than they know they are ready for hasn’t actually improved the game.

So the old WoD Valor system?

Normal 606-613
Heroic 619-626
Mythic 633-639

You’d obviously need an entirely new crafting system, as well as I’m not sure how mythic+ would work. Probably just a single bracket at +7 and myth from vault at 10. And crests would be like 2-3 upgrades a week as opposed to 6.

Fun fact: The WoD valor system continued in Legion until level scaling.

The only thing with this I don’t like is there’s good odds you end up with crests without having yet acquired items you can use them on. That’s one thing I like about the overlaps, even if I don’t have enough hero items for my runed crests that week I can spend them on the champ pieces I have left and not feeling bad about it.

I can see how that will affect different playstyles different ways. But between the fact that my gear would be essentially not upgradeable without doing content I will be unable to do, and the fact that there is now a +10 difficulty level jump where there used to be +1, I have zero incentive to do current content.

But wouldn’t you have hit this point even sooner under the system you suggest? The only difference being some of your gear doesn’t say 4/6 on it?

Like I did the math and a delve only player could be full 619 only doing world content / delves in week 5.

then they won’t have the items dropped by that boss. which is how it should work. i don’t see the problem.

It’s a deliberate feelbad choice on Blizzard’s part. I don’t play the game to feel bad and be punished by having to do content full of players who will be toxic because I’m not ready for it, or wait for hours and never have my group fill. I like to play the game, even though Blizzard thinks it should be awe inspiring to do nothing most of the time.