Remove uncommon and rare quality?

i would love to hear from someone at blizzard on the role of uncommon and rare quality gear items in BFA. Playing classic made me realize just how trivial these item qualities are in current game. You will exclusively be having artifacts (heirlooms, or max level endgame atifacts) legendaries (legion / bfa cloak) and epic set pieces (azerite or tier sets whatever flavor blizzard likes).

Now, I don’t want to see them removed. I want to see them have meaning. Anyone remember in TBC when heroic dungeons gave rare blue quality gear. And they were good too!

TBH im not sure what to do. But right now they are meaningless.

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It’s just an item color. Gone are the days of people swooning over your gear.

Purples also ( rarely) dropped. They were called welfare gear.

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Thats my point. Its meaningless. So rework it or get rid of it. Thats the discussion I hoped to have

At the start of the expansion it has more meaning but mid and late expansion your first goal is to get purples.

I see what you’re saying I just don’t think there’s anything that can actually replace the current system.

Gear colour has no meaning. Sometimes, ilvl has no meaning. Gear is a disaster if you’re trying to look impressive to those thousands of players who no doubt inspect you hoping to be awed by a stranger’s gear.

I don’t have an opinion - I love getting upgrades but if the text is green or the ilvl goes down, I don’t throw a fit. I just get excited that my performance might go up a little. I’m also not pushing cutting edge content, nor do i care who looks at my gear or what they think.

Why do you care? If Johnny has w/e gear. How do you know do you inspect everyone?

Originally items had a stat budget. This meant items of the same item level had different strengths based on rarity. Purple items for example were 110 item level back in TBC heroics that a poster mentioned. The blue quality items were 115. Those 110 epic items were stronger than the 115 blues. The reason they were only 110 was because Kara dropped 115 level epic items and they had to be better than any gear from heroics. Rarity should have meaning again. It would help keep the item level from growing so quickly.

The original reason Blizzard claimed they did away with rarity affecting stat budget was they felt having lower item level gear be better than higher level gear was too confusing for players… we all see how well that worked out with secondary stats and rings lol

In Vanilla, as a non-Raider, (My Twins were toddlers) the best I ever had was rare quality gear. I was so excited when a piece dropped, and loved my ‘uber’ Rare gear so much.

I was able to solo everything, and considered my character to be a very strong.

This is so true.

Rare and uncommon gear is important when leveling up. But at Max level it’s certainly the aim to work towards Epics, regardless of whether you can Raid or not.

My suggestion would be to ditch titanforging and replace it with item quality tiers.

Uncommon would provide the base template (armor, weapon damage, Str/Sta for example).

Rare would add in a suite of secondaries (Crit/Haste/Mastery).

Epic could be sockets, leech, avoidance, etc. And maybe some small unique ability added to the item (nothing groundbreaking, just enough to make it more desirable).

Then set thresholds for rarity based on content (dungeons can go up to epic, raids never drop lower than rare, etc) but keep the usual ilvl disparity between dungeon and raid difficulties.

This would tie the item rarity system to individual items instead of being arbitrary and meaningless, and be a reasonable compromise for 'forging gear.