With people that is bot farming being banned more and more. Boosting is also at all-time low.
It’s time we remove the pay to win. Stop people flooding gold into gear and other items to get them ahead.
And before all the people that buys wow tokens for gold and the people that use gold to buy game time, the game done better when there were no wow tokens. We will be fine without them again.
Warcraft was always a premium game, it was the gold standard, it had lost it way.
It is coming back slowly with tier/boosting being removed mostly/banning bots
I hope in 10.0 that we have no wow tokens at all, and we go back to the premium MMORPG
I feel like peoples issues w the token are made up issues, I know a lot of people including myself who utilize them for subscription or to add blizzard balance for what ever
I agree, people buying gold gives a real money value to everything in the game. The Longboy’s cost was $680, some carries vary from $160 to $800 calculating with wow tokens, and turning it into Battle.net credit is what makes it very profitable for boosters.
For people who rely on the Token to play, let blizzard sell you directly and not via player intermedium.
Please, no more pay-to-win on a paid game with a subscription and a freaking store.
On the forums we pretend no one ever had gold at all (let alone multiple gold capped toons) pre token and that blizz colludes with gold farmers to oppress the poor heroic raiders that get aotc the “hard” way.
Expect more terrible systems like the current legendary system going forward because it drastically increases token sales as we can see by how low they are worth in gold currently.
Make professions doable by everyone. If you want gear you craft it yourself from farming materials, or doing end game content, or buying it from a vendor, and it’s bound when picked up.
Do away with the auction house and make gold bound to the character or account. It would get rid of the farmers and bots that plague the game. It would get rid of the professional outside boosters that plague the game.
Players could still buy gold. But limit how much they could buy in a given time. This would make it feel more like you’re playing an actual MMORPG and not some money making machine that’s for everyone else’s benifit.
Yeah, but a game that requires you to spend weeks, even months gearing up your character to still lose a spot in group finder to a douchebag that dropped $800+ on mythic carries soaking all the loot isn’t exactly my definition of “fun and competitiveness”