Remove the unique tag from void-touched gear

Because screw classes or specs that dual wield or need a main hand and an off-hand like a shield, right? You’re already limiting the gear drops to once a week at the highest we can do, why make gearing any more difficult especially when this should be seen as extra catchup gear alongside the nightfall events.

It’s not like the void-touched gear has amazingly powerful procs or effects that would warrant a unique tag anyways.

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No, its there for a reason.

Whats the reason? The gear isn’t insanely powerful so what could the reason POSSIBLY be?

The gear is so insanely powerful it needs to be limited

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What would that change?

except the mace for outlaw, which even at 658 is a better choice than anything else in keys :slight_smile: