If we’re going to start removing the mods that makes the game closer to retail, why don’t you disable questing add-ons?
These add-ons clearly interrupt the Classic experience, because they did not arrive until later versions of WoW via Carbonite.
It allows players to automate their questing experience by guiding them to the location of each quest which is not inline with the Classic experience which required players to read text and socialize to discover the location of questing mobs and items.
I honestly don’t think either one have much of an impact really. I don’t care lfg addons getting disabled, but Blizzard’s writing on these quests would have to be much better than what they were for no quest helpers. This isn’t exactly Morrowind directions on these things.
They literally show you where to go for all of the quests.
These were not around during most of Vanilla’s lifetime, and emerged on later patches. If we’re going for the OG Vanilla experience, then most players did not have them until much later in Vanilla.
I find it hilarious that the “community” (loosely used) gets frustrated when someone makes an LFG Addon, but are fully embracing mods that clearly did not exist for most of Vanilla’s lifetime.
If we’re going to go partial Cave Man, we might as well go full Cave Man.
I don’t know how you anyone can in good faith argue that questing addons don’t ruin the experience. By not knowing where to go and what to do that forced you to interact with people for directions/help/etc.
Having these super convenient quest addons completely removes that part of the experience. If you don’t support the removal of these addons then you clearly are just a retail tourist.
Since they don’t automate anything in-game, they wont have any real major impact on Classic. We already saw these addons in Vanilla and it didn’t have a big impact.
In all honesty leveling guides will probably have a bigger impact than questing addons since they teach people how to level several magnitudes faster than they otherwise could have.